Mach Speed Intercept Playtest
Playing now
1+0 vs. yesterday
14%of peak
All-time peak
711 Sep 2026
Playing now
1+0 vs. yesterday
All-time peak
711 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | minor patch Released new experimental missile options for the gnat/buzzard | — | |
| Game update | released minor patch: Barracudas renamed Barracuda mk1 and mk2 for more clarity, easier to discuss Barracuda mk2: - gains 1 additional flare Vampyr - tweaked Hard maneuver, not significantly different though. Gameplay: - slightly reduced aim "sight" distance which is slightly beyond shooting distance/range. this means slightly longer to acquire a target. (minor buff -> evasion planes) - FLARES: reduced flares life t… | — | |
| Game update | WIP patch including replays LIVE : :cinema: the Replays Update *WORK IN PROGRESS, feature not complete yet* **Full match Replays** - first version - play full match like a movie - see after a battle ends, or load saved battle files (including other people's battles) - pause/resume - TODO: rewind/scrubbing/turn-by-turn enhanced controls - note-> older battle files will have data loss for missiles pathing due to a bug. I'm… | — | |
| Game update | hot fix color change | — | |
| Game update | minor patch - healthbar scale setting - rename Missile B to "Timed Fuse Missile" - fix some audio clips overlapping - new diamondback base textures - new paint schemes | — | |
| Game update | New maps! new maps! i deleted some of the old maps which were skewed | — | |
| Game update | minor patch improve missile tutorial show a little "!" when a missile loses tracking show preview when Flares are on (similar to missile preview line) | — | |
| Game update | Minor Patch 49.47s .Battles - review prior turns in match stats viewer Gameplay - default turn timer 300 -> 230 seconds (still high) - undo flares heat str change Misc - fix left hand ui deadspot - fix tutorial popup location - leverage still gone | — | |
| Game update | RIP leverage **Gameplay** - tweak flares strength calculation so that direct lines behind the aircraft are not so prominently chosen. (internal note: +- to base heatStrength calculation) - RIP leverage - remove Miracle (for now) **Ui and fixes** - improved in-game chat UI - improved battle history saving/UI - Flares no longer see through mountains - save in-progress .battle files | — | |
| Game update | minor patch Lobby changes | — | |
| Game update | 49.41s minor patch 49.41s: - some paint tweaks Bugfixes: - fix lobby chat scrolling - fix not being able to click buzzard or flak ability when overlapped Buzzard: - increased max distance for missile B targetting (not so close anymore) | — | |
| Game update | Skins patch Skins released (work in progress, some quality issues present) | — | |
| Game update | minor patch In-lobby chat feature | — | |
| Game update | Minor patch 49.37s upcoming 49.37s: **Hounder** +1 flare (no pts change) **Barracuda** - +++'s evasion adjusted to match the base Barracuda's (still the highest in the game, by far) *its extremely heightened evasion was placeholder from before barrel roll and afterburners existed, and barracuda needed help within the existing limited maneuver system. now that the system is completed, its passive evasion needs to… | — | |
| Game update | minor patch upcoming 49.35s: **Matchmaking** - play a sound when a player joins your lobby - host can set a custom turn timer amount **autoflares** - tweaked detection, please let me know if it fails you **Warlord** - nerfed Level agility by 5% **Light Missiles** - damage range reduced very slightly from 15-28 to 13-26 **Bugfix** - hardening to prevent issue where the game freezes during intro sequence. **… | — | |
| Game update | minor patch new option to skip the "forgot maneuver" warning | — | |
| Game update | patch 49.27s Maps: - 2 new maps (desert 4 & 5) Controls: - tab to select next plane (same as E, Q) - show when missile B collides with mountain during planning Gameplay: - increase tolerance for checking mountain collisions (within enemy AI too) should fix situations where your move was clear, but then hits mountain on the server during multiplayer. Vampyr: - new model! - Reworked stats - It is now lighter… | — | |
| Game update | fix blockade pts blockade back to 24 base points cost | — | |
| Game update | Minor patch 40.21s Interface: - forgot maneuver check, now happens only once per turn. then its up to you if you want to skip and end turn (only one reminder) Gameplay: - missiles are now slightly more attracted to flares directly in front of the sensor cone (angle emphasized) rather than closest flare. This should improve the experience by making flares attraction more predictable, but not necessarily stronger o… | — | |
| Game update | minor patch barracuda+'s Double maneuver now costs 1 energy (was never intended to be able to do this while at 0 energy) In exchange, it has been buffed with significantly more top speed. You can make more surprising maneuvers with it now Fixed test-control-ai sandbox mode for missiles, now moved to skirmish advanced settings panel | — | |
| Game update | minor balance patch 40.18s minor patch 40.18s - fixed Screamer's evade being slower than its Level (should match) - option to toggle grid lines on/off - Diamondback slightly improved top speed of wings open hard (still below average, due to open wings) slightly improved top speed of evade increased hp to 100 reduce point cost by 1 (20 base) - Emperor reduce point cost by 1 (compared to monarch, now +3 pts at 22 base) *co… | — | |
| Game update | minor bug fixes patch minor patch 40.17s - fixed deck lists showing twice - allow user to select a deck for the enemy AI in skirmish - show missile locking ranges - fix some UI on larger resolutions - removed "forgot maneuver" catch, for now (fixing this flow, since its interruptig how people want to play) | — | |
| Game update | minor patch 2 new maps released | — | |
| Game update | minor patch (40.14s) - Flares spread out slightly faster than before (high launch velocity, higher drag) - Hounder/Monarch model scaled down slightly (more correct) - fix version mismatch ui error - shock missiles now remove all energy on hit, (was -1 energy) - Diamondback - increase wings open top speed of *hard*, decrease agility slightly of *recover* (overall not a buff or nerf) - fix guns damage values not bein… | — | |
| Game update | minor stats patch minor patch *upcoming, not released* - new 130 pts AI mode - practice vs all GNATS at 100 pts - improved enemy AI behavior slightly - reworked Diamondback airframe: *open/close wings is an ability, not a maneuver* *open/close now affects Hard maneuver* *the old "wide" level maneuver is now the Hard maneuver* *Its closed wing profile is much faster* *buffed HP and gun range (was slightly below a… | — | |
| Game update | minor patch - new loadout options - fix for multiplayer | — | |
| Game update | Update 49.00 new environment new barracuda model | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.