minor patch *upcoming, not released*
- new 130 pts AI mode
- practice vs all GNATS at 100 pts
- improved enemy AI behavior slightly
- reworked Diamondback airframe:
*open/close wings is an ability, not a maneuver*
*open/close now affects Hard maneuver*
*the old "wide" level maneuver is now the Hard maneuver*
*Its closed wing profile is much faster*
*buffed HP and gun range (was slightly below average before) to compensate*
it's new role is stronger as a heroic versatile medium fighter, rather than a nimble light frame, while making wing swapping more accessible.
- Emperor
*emperor's evade is much faster now, to enhance its straight line escape role*
*gains 1 extra flare*
- Barracuda+++
*reduce base evasion 1.2 to 1.1* (still highest in the game)
*increased guns range from low to standard*
- Blockade
*decreased flak barrage uses to 3*
- Hounder
*decreased guns range*
*buffed evasion from .3 to .5* (still below average of .7)
(as a test, but I might keep the hounder as the one long range guns player unit)
- all
*all guns ranges standardized*
this includes a slight buff to screamer, barracuda(+), warlord, diamondback which had below average range
this includes a nerf to Hounder, Vampyr
Hawk (enemy plane) keeps its massive range
- temporary
remove buzzard 2nd missile slot while bugged