Xplorite Playtest
Last seen
0Sampled 3 hours ago · not a live figure
—of peak
All-time peak
012 Sep 2026
Last seen
0Sampled 3 hours ago · not a live figure
All-time peak
012 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | General Fixes and Content Update - Map improvements, it stops when scrolling on edges instead of moving away. - Implemented a system to disable initial hints, still WIP - Energy Crystals reworked, they are destroyed by hit count instead of damage. - Teleport screen improvements, better movement flow of the options - Overgrown Passage Roses tweaked a bit - Some level design improvements on Sunken City | — | |
| Game update | General Fixes and Content Update - Fixed a bug where the Controller will not get picked up if you first launch the game and then connected it. - Ability collected screen reworked a bit to better accommodate the information - Inventory screen ability icons reworked a bit more - Enhanced visuals for Ability items placed in the world - Added some missing Spanish localizations on the healing tutorial area - Tweaked some item descr… | — | |
| Game update | General Fixes and Content Update - Fixed some soft locks cases found on Sunken City and The Loop - Drones UI completely overhaul - Drones visuals completely redesign, they show an Arm / Disarm animation when selected - Added sounds to platforms and doors through the game - Fixed liquids not applying a low key pass on sounds - Added Refiner icons on the Minimap - Fixed Refiners not showing as collected once you came back to the… | — | |
| Game update | General Fixes and Content Update - Aim rework, the laser will hide when shooting - Abilities panel reworked - Replaced input prompts, added full Steamdeck support - Replaced interact icon to make it easier to understand - Invisible platforms will react to attacks - Enemy encounters rework, now the enemies will spawn sequentially instead of all at once - Added more sounds to enemies - Reworked Ghost Shell module effects | — | |
| Game update | General Fixes - Tweaked the first part of Sunken City, added a "tutorial" for pogo movement on Spikes. | — | |
| Game update | General Fixes and Content Update - Changed the Main Menu music - Added more sounds to Rotoro enemy | — | |
| Game update | General Fixes and Content Update - Added FX sounds to every enemy on the first 3 levels - Tweaked Map Legend info - Redesign a bit the Rotoro enemy - Fix some black fade screen borders on some resolutions | — | |
| Game update | General Fixes - Fixed an issue when moving through rooms | — | |
| Game update | General Fixes - Tweaked Art Style of The Loop - Fixed Demo Blocker position on Overgrown Passage | — | |
| Game update | General Fixes and Content Update - Tweaked Map Zoom, now it goes further away and looks way better - Added Refiner Radar, this item allows you to see the refiner locations on the Map - Reworked the Companion introduction | — | |
| Game update | General Fixes - Updated Door Animations, better and smoother transitions - Added Map Zoom, added a way of recenter the map position, added sounds for the markers interaction - Reworked Shop screen - Updated interactable item required feedback - Enhanced the room transition to avoid cases where the player could fall to oblivion | — | |
| Game update | General Fixes and Improvements - Added new destroyable elements on Overgrown Passage - Added Essence Refiners and Refined Essence - Added Olga, a new NPC - Save Rooms will have a distinct, more chill music, you are on a safe area after all! - Minor Player movement fixes - Overgrown Passage Art improvements - Added new Player animations, Interact, Attack, Aim. Also enhanced existing ones - Teleports are now activated via swit… | — | |
| Game update | General Fixes - Added a few more Demo blockers to avoid a potential soft lock - Properly fixed the input binding for keyboard and gamepad - Removed the Zoom In/Out input icons on the Map, they were not supposed to be there | 19797364 | |
| Game update | General Fixes - Fixed an issue with the input rebinding that caused it to reset all the time (Thanks for the report!) | 19773041 | |
| Game update | General Fixes Fixed an issue with the Save Game path being shared with the Main Game | 19761128 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.