Scuff Slayer
Playing now
0+0 vs. yesterday
—of peak
All-time peak
07 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
07 Sep 2026
| Published | Title | Build |
|---|---|---|
| The game's starting missions have been improved. The game's starting missions have been improved. | 23277133 | |
| Minor bugs fixed. Minor bugs fixed. | — | |
| The old update has been fixed. The other update, for some reason, had been the wrong version. | — | |
| Bugs fixed Fixed bug in enemy finishing move. | — | |
| Improvements in some texts Improvements in some texts | — | |
| small changes Some artwork changed | — | |
| Adjusting font readability Adjusting font readability | — | |
| Small changes Fixed a pixel in the Slayer's walking animation. | — | |
| A LOT OF STUFF (INCLUDING GRAMMATICAL ERRORS, I THINK) *Some artwork redone *Skill text is now legible *Most grammar errors fixed *Bugs fixed | — | |
| The 11 Minutes Dilemma This update focuses on improving some early-game details pointed out by community feedback: Menu optimization improved The main menu now runs smoother, including during the brief loading moment before the game starts. Pause menu readability improved Text is now clearer and easier to read while the game is paused. Narrator is now slightly more ironic Yes. Even more. On purpose. Special thanks to… | 21376625 | |
| Some minor errors fixed. Some minor errors fixed. | — | |
| Improved camera. Improved camera. | — | |
| Scuff enigmas are now skippable. Scuff enigmas are now skippable. | — | |
| Improved floor textures Improved floor textures | — | |
| particles added to the blue and green demon particles added to the blue and green demon | — | |
| Save error fixed. Save error fixed. | — | |
| Improved shadows Improved shadows | — | |
| THE COMPLEXIFICATION OF SIMPLICITY THE SCUFF SLAYER OVERHAUL Scuff Slayer has always been a project built on pure grit, a strange, chaotic world full of personality. And now it’s entering a new phase. This overhaul isn’t about reinventing everything… It’s about taking care of the game. Polishing the visuals, giving life to the environments, adding atmosphere, and making every corner of the world feel a little more special. Shado… | — | |
| The Complexification of Simplicity – Part 2 Part 1: Shadows have been added to the game. Part 2: Improved sprites and shadows, plus enhanced environments and new decorative elements added to the scenes. | — | |
| The Complexification of Simplicity – Part 1 This update line will focus solely on making the game look better. Part 1: Shadows have been added to the game. | — | |
| Grammar Slayer 31/10/2025 Thank you to all the grammar slayers who helped me find grammatical errors. (The messages will be in Portuguese, respecting the language they used in the post. I just removed the swear words.) GabrielCascaDeBala "speedrun dos guri dale " Eduardo_3377 "O cara que fez coisa nenhuma" | — | |
| improved tutorial improved tutorial | — | |
| better reading of complex space better reading of complex space | — | |
| bug fixed in a certain skill bug fixed in a certain skill | — | |
| achievements fixed achievements fixed | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 17 May 2026 | Sun | 19:20 | The game's starting missions have been improved. | 23277133 | public | 1 | — |