Scuff Slayer
Playing now
0+0 vs. yesterday
—of peak
All-time peak
07 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
07 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Bugs fixed Fixed bug in enemy finishing move. | — | |
| Game update | Improvements in some texts Improvements in some texts | — | |
| Game update | small changes Some artwork changed | — | |
| Game update | Adjusting font readability Adjusting font readability | — | |
| Game update | Small changes Fixed a pixel in the Slayer's walking animation. | — | |
| Game update | A LOT OF STUFF (INCLUDING GRAMMATICAL ERRORS, I THINK) *Some artwork redone *Skill text is now legible *Most grammar errors fixed *Bugs fixed | — | |
| Game update | The 11 Minutes Dilemma This update focuses on improving some early-game details pointed out by community feedback: Menu optimization improved The main menu now runs smoother, including during the brief loading moment before the game starts. Pause menu readability improved Text is now clearer and easier to read while the game is paused. Narrator is now slightly more ironic Yes. Even more. On purpose. Special thanks to… | 21376625 | |
| Game update | Some minor errors fixed. Some minor errors fixed. | — | |
| Game update | Improved camera. Improved camera. | — | |
| Game update | Scuff enigmas are now skippable. Scuff enigmas are now skippable. | — | |
| Game update | Improved floor textures Improved floor textures | — | |
| Game update | particles added to the blue and green demon particles added to the blue and green demon | — | |
| Game update | Save error fixed. Save error fixed. | — | |
| Game update | Improved shadows Improved shadows | — | |
| Game update | THE COMPLEXIFICATION OF SIMPLICITY THE SCUFF SLAYER OVERHAUL Scuff Slayer has always been a project built on pure grit, a strange, chaotic world full of personality. And now it’s entering a new phase. This overhaul isn’t about reinventing everything… It’s about taking care of the game. Polishing the visuals, giving life to the environments, adding atmosphere, and making every corner of the world feel a little more special. Shado… | — | |
| Game update | The Complexification of Simplicity – Part 2 Part 1: Shadows have been added to the game. Part 2: Improved sprites and shadows, plus enhanced environments and new decorative elements added to the scenes. | — | |
| Game update | The Complexification of Simplicity – Part 1 This update line will focus solely on making the game look better. Part 1: Shadows have been added to the game. | — | |
| Game update | Grammar Slayer 31/10/2025 Thank you to all the grammar slayers who helped me find grammatical errors. (The messages will be in Portuguese, respecting the language they used in the post. I just removed the swear words.) GabrielCascaDeBala "speedrun dos guri dale " Eduardo_3377 "O cara que fez coisa nenhuma" | — | |
| Game update | improved tutorial improved tutorial | — | |
| Game update | better reading of complex space better reading of complex space | — | |
| Game update | bug fixed in a certain skill bug fixed in a certain skill | — | |
| Game update | achievements fixed achievements fixed | — | |
| Game update | saving error fixed bug where saving didn't work | — | |
| Game update | translation error fixed error where English was written "ingles" | — | |
| Game update | larger text in riddles larger text in riddles | — | |
| Game update | Unrendered areas error fixed bug where skills that paused the game stopped rendering the scenario | — | |
| Game update | Slower tutorial Tutorial dialogue time adjusted for easier reading | 20227906 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.