Time (UTC)SourceWhat changedAddedEditedRemovedReference
7 Apr 2026
Newsv1.2.1 - Space Octopus + Dreamsand Upgrade!———22276921
In-game event · published 7 Apr 2026, 00:16:35 UTC
v1.2.1 - Space Octopus + Dreamsand Upgrade!
v1.2.1 is released! Space Octopus A new ascension upgrade has been added. There was an upgrade that allows you to catch extra fish, but I received feedback that some people find the pearl catches more valuable, and extra fish catches not triggering the pearl catches was not optimal. Thus I have added a new upgrade that improves inventory slots, to allow more longer idle playstyles, increased au…
Newsv1.2.0 - Home Revamp + Equipment Update!———21462636
Major update · published 10 Mar 2026, 15:11:13 UTC
v1.2.0 - Home Revamp + Equipment Update!
Hey everyone! v1.2.0 is out! This update brings a big Home and Equipment revamp, along with new companions 🦀, new potion features, and a few quality-of-life improvements. Permanent and Cheaper Home Stat Upgrades There was a lot of feedback on the home system, and I have decided to make the Home Stat Upgrades permanent! This means they last through all future ascensions. Moreover, their costs h…
v1.1.30 is released! I improved the speed breakdown tooltip as it has caused confusion regarding how speed is calculated. In the next update I will also add a tooltip to jetpack speed as it was thought to not tally, but it was actually higher than the jetpack passive if you have the Boot equipment. This will reflect in the next update: Finally, the 40th companion is not released, but the milest…
v1.1.29 is released! Steam achievements now sync when opening achievements UI All stats leaderboard now accounts for 'All stats' GP bonus Fix book equipment appearing in non-experimental mode Fix turtle Jetpack visible in dreamsand island Fix hand-drawn turtle cannon skin appearing on underwater turtle -YYZ
In-game event · published 31 Dec 2025, 10:41:22 UTC
v1.1.28 - Cursor skins!
v1.1.28 is released! Happy New Year everybody! New Cursor Skins! In response to feedback that it is difficult to see the cursor later in the game, the game now has turtle skins which you can change from the Turtle Customization screen! The skins are all free to unlock and have no requirements so feel free to pick one to suit your liking, or simply stick to the default cursor :) (Cannon Skins wi…
v1.1.27 is released! Merry Christmas everybody! Dreamsand Island is gonna look a lil different in this update! But aside from some visual changes, some improvements have also been made~ Better Auto GP Auto GP is now even smarter than before. Previously, it would already auto-level the cheapest GP item if multiple are automatically enabled, but now it will try to also level up the lowest level s…
v1.1.26 is released! I got feedback that the home popup paused the game when afk-ing overnight so after 1000m, the popup no longer appears, and instead just shows the ascend button that when clicks, takes you to the home screen to ascend. Changelog: · No longer show \ popup at 1k meters to prevent overnight game pausing I've been putting out weekly updates and listening to your feedback. If you…
v1.1.25 is released! Fixed a bug with upgrade costs when pearl levels get too high and caused an integer overflow. They now work as intended: Changelog: · Fix lv 28 pearl upgrades negative pearl cost · Display NaN if numbers get weird · Fix issue on Mac where the Speedy, Shadow Seeker and Essence Bloom passives did not work occasionally I've been putting out weekly updates and listening to your…
In-game event · published 18 Dec 2025, 08:03:32 UTC
v1.1.24 - Auto GP improvements
v1.1.24 is released! Auto-GP now works when window is minimized Previously it would only work when the window is open, which was not intuitive, so now it will always work as long as 'A' is enabled. Changelog: · Auto GP now works when window is minimized · Add cooldown to manual dungeon boss summon to prevent spamming clicks to cancel area boss spawns with back to back dungeon bosses I've been p…
In-game event · published 17 Dec 2025, 13:44:26 UTC
v1.1.23 - Engineering Notation, Autocast icon
v1.1.23 is released! Engineering Notation Number formats has been changed from a checkbox to a dropdown to allow more expansive options, including the new Engineering Notation. Improved autocast toggle visibility icon on passives When disabling Bee Sting, it previously hides the autocast icon and it would not be visible at a glance that it was deactivated. Now it is marked in red when disabled…
In-game event · published 16 Dec 2025, 09:06:33 UTC
v1.1.22
v1.1.22 is released! Fixed an issue where \ modes would buy 1 more stat. This happened because previously, having the %all stat ascension ability would cause rounding errors that made it under-buy by one stat. That issue was fixed in v1.1.10. However this unintentionally made it over-buy by one when not owning the skill. This issue has been rectified in this update, so that \ behaves more preci…
In-game event · published 15 Dec 2025, 05:53:38 UTC
v1.1.21 - Improved buff icon timers
v1.1.21 is released! I noticed people had tons of potions and even managed to get high uptimes on them such that the numbers would easily go beyond 9999, so I have improved the display formats for long duration buffs. e.g. Instead of showing '31431' as the buff duration, it instead shows 8h43m. Changelog: · Buff durations above 999 are now displayed in hours/minutes · Fix negative monster kills…
In-game event · published 13 Dec 2025, 07:52:28 UTC
v1.1.20
v1.1.20 is released! Changelog: · Fix turtle stats window frozen · Fix turtle stats sometimes not recalculating after One Life challenge completion · Add notice to mention experimental content is subject to rebalancing changes I've been putting out daily updates and listening to your feedback. If you've enjoyed the game, consider leaving a review. It would really help me and Siegeturtle reach n…
In-game event · published 12 Dec 2025, 10:38:41 UTC
v1.1.19 - Space Octopus!
v1.1.19 is released! New Ascension Ability! I received feedback about late-game fishing capping out on sell speeds. Although this was intended as I think it's cool to be able to max a feature and not bother with it, it also led to some early limits for say auto-sell speed and inventory slots that might've made it difficult to automate. I also ended up giving it an extra upgrade as well, so it h…
Newsv1.1.18 - Growth Stat autolevel improvements———21109285
In-game event · published 11 Dec 2025, 09:05:09 UTC
v1.1.18 - Growth Stat autolevel improvements
v1.1.18 is released! Auto-level is now smarter. It previously distributed unevenly if you had multiple auto stats enabled, but now it attempts to distribute to the cheapest stat, so over time it will reach the same level. If two stats cost the same GP, then it will go top to bottom. A five second cooldown has also been added before it starts allocating if you turn any autostat on. This way, if…
Newsv1.1.17 - Ancient equip, Rain dance changes———21096494
In-game event · published 10 Dec 2025, 10:56:24 UTC
v1.1.17 - Ancient equip, Rain dance changes
v1.1.17 is released! Changelog: · Max equips in inventory capped at 19999 to prevent lag, excess loot are auto-dismantled · Ancient sentinel summon cost x2.5 · Ancient equipment shard value x2 · Fix file playtime stat not increasing properly Experimental Mode: · Rain dance +1% per 2 levels instead of +1% per level · Rain dance cooldown reduction per level: 0.5s -> 0.135s I've been putting out d…
In-game event · published 9 Dec 2025, 04:43:01 UTC
v1.1.16 - Auto-level Growth Stats
v1.1.16 is released! Auto-spend GP New buttons have been added to the GP window! You may now auto-level growth stats by toggling the \ button in the GP window. Said stats will level up if you have enough GP to level them up. Sproutling Bonus Previously, you needed to open the GP window to see what sproutling gives. This was troublesome as you had to open the window to see its active bonus. But…
In-game event · published 8 Dec 2025, 09:14:27 UTC
v1.1.15 - MP Cost changes
v1.1.15 is released! Several feedback mentioned that MP and the INT stat becomes something that becomes irrelevant after the early game. In experimental mode, the MP cost of skills have been increased. Experimental mode will undergo a few tweaks to the MP cost of skills to make MP more relevant in the upcoming patches, starting with this one which raises the MP cost gradually after skill level…
v1.1.14f1 is released! Experimental Mode Fast Clear Boss Dungeon Mode: Fix issue where selecting a lower level boss dungeon gave rewards of the highest dungeon boss while consuming the lower tier's boss's darkness summon cost. Hotfix has been pushed out for Windows. Mac and Linux to be updated at a later time. -YYZ
NewsRoadmap + Experimental Mode OUT Now! Home Revamp, Auto-Level, New Companions...———21007092
Major update · published 6 Dec 2025, 10:20:02 UTC
Roadmap + Experimental Mode OUT Now! Home Revamp, Auto-Level, New Companions...
Experimental Mode now available! You can toggle it from the main menu anytime. You are strongly recommended to backup your savefile before enabling it, as experimental content is... experimental. This is a significant update that introduces Experimental Mode. It gives a preview of the upcoming features. It is available in all languages, even when the experimental mode popup is written in Englis…
In-game event · published 5 Dec 2025, 08:51:58 UTC
v1.1.12 - Experimental Mode releases tomorrow!
v1.1.12 is released! Changelog: · Auto-buy now only buys up to next enhancement if on \ or \ · Auto-buy now uses current multi-buy amount when enabled (e.g. if set to x50, it will autobuy x50 only, and only when x50 is affordable) · Level growth stat window no longer moves with minimized stat window once it's dragged around · Hovering over the star in starred companion cards now says 'Recommend…
In-game event · published 4 Dec 2025, 10:23:56 UTC
v1.1.11
v1.1.11 is released! A few improvements have been made to make certain preferences persist after ascension so you don't have to toggle them again. The highlight over the ascend button no longer shines after the first ascension as it assumes you now know how to ascend. Furthermore this would also distract from when you could unlock hidden power when you unlock its requirements, which one player…
Newsv1.1.10 - New shortcuts + [Next] mode improvement———21016036
In-game event · published 3 Dec 2025, 11:09:08 UTC
v1.1.10 - New shortcuts + [Next] mode improvement
v1.1.10 is released! New shortcut keys Toggle walking has a new shortcut key, 'W'. A new keybind for it has been added so you can customize it. 'U' also now works in the ascension screen to upgrade abilities. Plus Minus buttons added to auto-summon sentinel Fix \ sometimes buying 1 stat short In some niche cases, \ mode encountered rounding errors. At weird numbers like 1364, where the next +1…
In-game event · published 2 Dec 2025, 11:10:54 UTC
v1.1.9 - Jetpack toggle + Draggable EXP Window
v1.1.9 is released! Jetpack toggle The previous update made everygrowth apply to all skills, but sometimes you may not want to have jetpack enabled as it loses out to Kingfisher's dash at early levels. Thus you can now toggle jetpack on/off anytime to disable it. You can re-enable it by turning on autocast similar to skills. Draggable Experience Growth Stat Window You can now drag the small win…
In-game event · published 1 Dec 2025, 12:47:08 UTC
v1.1.8 - Evergrowth buff!
v1.1.8 is released! Evergrowth now works even with level 0 skills! Previously, you would have to add passives to level 1 to benefit from Evergrowth. This was to prevent an exploit where everything would start at high levels before you unlock the companion for the skill, but the condition has now been changed so that it already works at level 0, as long as you own the companion that gives the sk…
In-game event · published 30 Nov 2025, 16:22:16 UTC
v1.1.7 - Fixes
v1.1.7 is released! Made some fixes to issues from yesterday's patch. I am working on improving Evergrowth in future, to work with even level 0 passives, as long as you have unlocked the companion for it. This way, you get its full effects without needing to allocate any SP into the skill. I have been testing this and will add this in a subsequent update :) Changelog: · HP Regen stat now shows…
In-game event · published 29 Nov 2025, 13:53:05 UTC
v1.1.6 - Retroactive Shroomie!
v1.1.6 is released! Retroactive Shroomie Shroomie's GP bonus is now retroactive! This means most of you get a bonus amount of GP when you level up the skill after today's update. There was a lot of discussion on this and even strategies to get lesser EXP early in the game in order to maximize the benefits of Shroomie. Although shroomie was made powerful to counterbalance it, I think people stil…
In-game event · published 28 Nov 2025, 14:17:22 UTC
v1.1.5 - Run time display
v1.1.5 is released! Some of you wanted to see how long your run took. This stat was previously visible in the ESC screen, but I received feedback that it wasn't obvious, so the run duration has been added to the death screen. I am currently balancing working on feedback along with working on the new experimental mode. Once available, it gives anyone who wants to opt in early access to preview f…
In-game event · published 27 Nov 2025, 12:59:47 UTC
v1.1.4 - Master Volume
v1.1.4 is released! Master volume settings Added master volume settings as there were requests for this. Fixes applied from recent hotfixes: · Fix auto-enhancements spamming 'Not enough dark matter' message · Fix enhancements giving gold instead of deducting · Fix attribute and enhancement costs displaying in scientific notation even with setting disabled · Fix auto-enhance button unlocking pre…
v1.1.14 is released! Mostly fixes to experimental mode that was released yesterday! Changelog: · Fix reroll button not showing updated available rerolls when new rerolls are acquired Experimental Mode fixes: · Fix cherries not carrying over across ascensions · Fix ascension abilities able to have auto-level toggled on · Fix fast clear boss dungeon clearing boss selected instead of highest boss…