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SiegeturtleNewsv1.1.15 - MP Cost changes
In-game event

v1.1.15 - MP Cost changes

Siegeturtle · published 8 Dec 2025, 09:14 UTC · build 21090310

All newsPlayers around this dateRead on Steam

v1.1.15 is released!

Several feedback mentioned that MP and the INT stat becomes something that becomes irrelevant after the early game. In experimental mode, the MP cost of skills have been increased.

Experimental mode will undergo a few tweaks to the MP cost of skills to make MP more relevant in the upcoming patches, starting with this one which raises the MP cost gradually after skill level 20.

Once finalized they will be brought over officially.

Several fixes to reported issues have also been addressed.

Up Next:

Auto-level growth stats and Sproutling buff display icon preview:

Changelog:

  • Fix error when game is loaded on a monitor with different available resolutions from its original one

Experimental Mode:

  • All skill MP costs now grow exponentially in experimental mode

  • After a skill is maxed, its auto-level turns off automatically

  • Fix fast clear boss dungeons consuming lower than expected darkness

  • Fix Home SP multiplier not working and wrong SP breakdown display

  • Fix achievement for all legendary equipment granted even when only 11/12 are legendary due to forgetting new equipment type added

I've been putting out daily updates and listening to your feedback. If you've enjoyed the game, consider leaving a review. It would really help me and Siegeturtle reach new people. More people also helps improve the game for everyone :)

-YYZ

https://yyzstudio.com/discord

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