Siegeturtle
Playing now
125+8 vs. yesterday
19%of peak
All-time peak
Playing now
125+8 vs. yesterday
All-time peak
Nov 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | v1.1.23 - Engineering Notation, Autocast icon v1.1.23 is released! Engineering Notation Number formats has been changed from a checkbox to a dropdown to allow more expansive options, including the new Engineering Notation. Improved autocast toggle visibility icon on passives When disabling Bee Sting, it previously hides the autocast icon and it would not be visible at a glance that it was deactivated. Now it is marked in red when disabled… | 21187039 | |
| In-game event | v1.1.22 v1.1.22 is released! Fixed an issue where \ modes would buy 1 more stat. This happened because previously, having the %all stat ascension ability would cause rounding errors that made it under-buy by one stat. That issue was fixed in v1.1.10. However this unintentionally made it over-buy by one when not owning the skill. This issue has been rectified in this update, so that \ behaves more preci… | 21187039 | |
| In-game event | v1.1.21 - Improved buff icon timers v1.1.21 is released! I noticed people had tons of potions and even managed to get high uptimes on them such that the numbers would easily go beyond 9999, so I have improved the display formats for long duration buffs. e.g. Instead of showing '31431' as the buff duration, it instead shows 8h43m. Changelog: · Buff durations above 999 are now displayed in hours/minutes · Fix negative monster kills… | 21173643 | |
| In-game event | v1.1.20 v1.1.20 is released! Changelog: · Fix turtle stats window frozen · Fix turtle stats sometimes not recalculating after One Life challenge completion · Add notice to mention experimental content is subject to rebalancing changes I've been putting out daily updates and listening to your feedback. If you've enjoyed the game, consider leaving a review. It would really help me and Siegeturtle reach n… | 21150659 | |
| In-game event | v1.1.19 - Space Octopus! v1.1.19 is released! New Ascension Ability! I received feedback about late-game fishing capping out on sell speeds. Although this was intended as I think it's cool to be able to max a feature and not bother with it, it also led to some early limits for say auto-sell speed and inventory slots that might've made it difficult to automate. I also ended up giving it an extra upgrade as well, so it h… | 21144064 | |
| In-game event | v1.1.18 - Growth Stat autolevel improvements v1.1.18 is released! Auto-level is now smarter. It previously distributed unevenly if you had multiple auto stats enabled, but now it attempts to distribute to the cheapest stat, so over time it will reach the same level. If two stats cost the same GP, then it will go top to bottom. A five second cooldown has also been added before it starts allocating if you turn any autostat on. This way, if… | 21109285 | |
| In-game event | v1.1.17 - Ancient equip, Rain dance changes v1.1.17 is released! Changelog: · Max equips in inventory capped at 19999 to prevent lag, excess loot are auto-dismantled · Ancient sentinel summon cost x2.5 · Ancient equipment shard value x2 · Fix file playtime stat not increasing properly Experimental Mode: · Rain dance +1% per 2 levels instead of +1% per level · Rain dance cooldown reduction per level: 0.5s -> 0.135s I've been putting out d… | 21096494 | |
| In-game event | v1.1.16 - Auto-level Growth Stats v1.1.16 is released! Auto-spend GP New buttons have been added to the GP window! You may now auto-level growth stats by toggling the \ button in the GP window. Said stats will level up if you have enough GP to level them up. Sproutling Bonus Previously, you needed to open the GP window to see what sproutling gives. This was troublesome as you had to open the window to see its active bonus. But… | 21090310 | |
| In-game event | v1.1.15 - MP Cost changes v1.1.15 is released! Several feedback mentioned that MP and the INT stat becomes something that becomes irrelevant after the early game. In experimental mode, the MP cost of skills have been increased. Experimental mode will undergo a few tweaks to the MP cost of skills to make MP more relevant in the upcoming patches, starting with this one which raises the MP cost gradually after skill level… | 21090310 | |
| In-game event | v1.1.14 - Experimental Mode fixes v1.1.14 is released! Mostly fixes to experimental mode that was released yesterday! Changelog: · Fix reroll button not showing updated available rerolls when new rerolls are acquired Experimental Mode fixes: · Fix cherries not carrying over across ascensions · Fix ascension abilities able to have auto-level toggled on · Fix fast clear boss dungeon clearing boss selected instead of highest boss… | 21078743 | |
| In-game event | v1.1.12 - Experimental Mode releases tomorrow! v1.1.12 is released! Changelog: · Auto-buy now only buys up to next enhancement if on \ or \ · Auto-buy now uses current multi-buy amount when enabled (e.g. if set to x50, it will autobuy x50 only, and only when x50 is affordable) · Level growth stat window no longer moves with minimized stat window once it's dragged around · Hovering over the star in starred companion cards now says 'Recommend… | 21052033 | |
| In-game event | v1.1.11 v1.1.11 is released! A few improvements have been made to make certain preferences persist after ascension so you don't have to toggle them again. The highlight over the ascend button no longer shines after the first ascension as it assumes you now know how to ascend. Furthermore this would also distract from when you could unlock hidden power when you unlock its requirements, which one player… | 21031194 | |
| In-game event | v1.1.10 - New shortcuts + [Next] mode improvement v1.1.10 is released! New shortcut keys Toggle walking has a new shortcut key, 'W'. A new keybind for it has been added so you can customize it. 'U' also now works in the ascension screen to upgrade abilities. Plus Minus buttons added to auto-summon sentinel Fix \ sometimes buying 1 stat short In some niche cases, \ mode encountered rounding errors. At weird numbers like 1364, where the next +1… | 21016036 | |
| In-game event | v1.1.9 - Jetpack toggle + Draggable EXP Window v1.1.9 is released! Jetpack toggle The previous update made everygrowth apply to all skills, but sometimes you may not want to have jetpack enabled as it loses out to Kingfisher's dash at early levels. Thus you can now toggle jetpack on/off anytime to disable it. You can re-enable it by turning on autocast similar to skills. Draggable Experience Growth Stat Window You can now drag the small win… | 21007092 | |
| In-game event | v1.1.8 - Evergrowth buff! v1.1.8 is released! Evergrowth now works even with level 0 skills! Previously, you would have to add passives to level 1 to benefit from Evergrowth. This was to prevent an exploit where everything would start at high levels before you unlock the companion for the skill, but the condition has now been changed so that it already works at level 0, as long as you own the companion that gives the sk… | 20994270 | |
| In-game event | v1.1.7 - Fixes v1.1.7 is released! Made some fixes to issues from yesterday's patch. I am working on improving Evergrowth in future, to work with even level 0 passives, as long as you have unlocked the companion for it. This way, you get its full effects without needing to allocate any SP into the skill. I have been testing this and will add this in a subsequent update :) Changelog: · HP Regen stat now shows… | 20993677 | |
| In-game event | v1.1.6 - Retroactive Shroomie! v1.1.6 is released! Retroactive Shroomie Shroomie's GP bonus is now retroactive! This means most of you get a bonus amount of GP when you level up the skill after today's update. There was a lot of discussion on this and even strategies to get lesser EXP early in the game in order to maximize the benefits of Shroomie. Although shroomie was made powerful to counterbalance it, I think people stil… | 20980888 | |
| In-game event | v1.1.5 - Run time display v1.1.5 is released! Some of you wanted to see how long your run took. This stat was previously visible in the ESC screen, but I received feedback that it wasn't obvious, so the run duration has been added to the death screen. I am currently balancing working on feedback along with working on the new experimental mode. Once available, it gives anyone who wants to opt in early access to preview f… | 20965313 | |
| In-game event | v1.1.4 - Master Volume v1.1.4 is released! Master volume settings Added master volume settings as there were requests for this. Fixes applied from recent hotfixes: · Fix auto-enhancements spamming 'Not enough dark matter' message · Fix enhancements giving gold instead of deducting · Fix attribute and enhancement costs displaying in scientific notation even with setting disabled · Fix auto-enhance button unlocking pre… | 20953712 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.