Sample too small: no sampled review with a playtime on file, 30 needed before the figures are written. The reviews poller samples each game’s reviews in turn; the funnel job reads them daily.
Finish funnel · achievements by global unlock share
No funnel yet
Operation Hardcore lists 23 achievements, but their global unlock shares have not been read yet; the achievements poller reaches every game with achievements in turn, and the funnel job orders them the next day.
Operation Hardcore is not in the Twitch ring: viewers are sampled every 10 minutes for the hundred most played games and every watched game (371 games since 3 Sep 2026), so there is no viewer series to set against its players yet. Watching the game adds it to the ring.
Needs four weeks of hourly samples, 3 on file (30 hourly rows since 6 Sep 2026, 07:00 UTC). The weekly activity job writes the profile once 4 distinct weeks fall inside its 8-week window; the fourth week of samples begins on 21 Sep 2026, so the heatmap can appear with the job’s first run after that.
Lifespan
How games like Operation Hardcore hold their players
Operation Hardcore’s monthly averages begin in Jan 2016, more than two months after its 28 Dec 2016 release, so its series is not a launch curve and the job leaves it off rather than measure from the wrong start. The cohort’s own curve is shown.
Share of the launch level by month since launch · games · 21,874 games at launch
Middle half of gamesMedian gamesHalf of launch
The band is the 25th to 75th percentile share of the launch level among games at each month since launch, with their median as the line; a game joins a curve after 6 months of averages. Recomputed weekly, last on 12 Sep 2026. How this is computed. Data by SteamPeaks.com.