Never Mourn Art Book
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Dev Update Greeting Necromancers! Big news first: The 1.0 version of the game is coming soon! We decided to regroup the minor/content updates we had scheduled with the final release. Thank you for your patience until then! We will of course keep you updated on the likely release date. As a gesture of appreciation for your support as a community, we decided to give away for one week the Artbook and OST. Th… | — | |
| Community | Never Mourn- In Steam China Showcase 2025! Hello everyone, We're thrilled to announce our participation in this year's Steam China Showcase 2025! The Steam China Content Showcase is the premier event for discovering new games, featuring game demos and special discounts! The event runs from July 22 – July 28 10:00 AM PDT. Don't forget to visit the official event page for more details about the showcase and other participating games! Than… | — | |
| Sale | Never Mourn/Mark of the Deep Bundle - Save 10%! Greetings, Necromancers… We’ve teamed up with our friends at Mad Mimic and Light Up Games to launch a bundle combining Never Mourn with their excellent and epic pirate adventure, Mark of the Deep ! First released earlier in the year, Mark of the Deep mixes an exciting, swashbuckling story with Metroidvania and Soulslike elements, as you explore the mysteries of a cursed island and find your mis… | — | |
| Game update | Patch Notes - 0.9.5 -Integrated new UI elements. The Codex has been integrately redone. -Added translation for new texts. -Improved environmental VFX to Level 1, 2 and 3. -Improved environment lighting on levels. -Improved shading of all monsters and player. -Improved visibility of the monster you're currently targetting when casting a single-target spell (i.e. Healing Touch). -Nerfed Occultist's Arkan mortar (Red… | 18267973 | |
| In-game event | Developer update: Morn Jaero Greetings, Necromancers… We hope you’ve all been enjoying your time with Never Mourn since the March update went live; please do continue to provide your feedback (and your Steam reviews!) as we get ever closer to version 1.0. Today, we wanted to draw your attention beyond the great veil, towards some of the environments in Never Mourn that you can explore and overcome… Once a hardworking fishi… | — | |
| Game update | Hotfix 0.9.4.b Fixed the new casting system getting stuck in certain conditions. Fixed some UI elements not being layout properly. | 17727084 | |
| Community | Never Mourn - Developer Update Greetings Necromancers, It’s been a few months since our last DevBlog so we want to give you an update on what’s been going on with Never Mourn and Primal Seed. Firstly let’s delve into Never Mourn. What’s been going on the last few months? - We’ve been working behind the scenes on a number of aspects within the game. Reworking the early user experience We want the new players to quickly go int… | — | |
| Game update | Patch Notes - 0.9.3 Hello, here is the patchnote for the new build, keep in mind that this is a general patch note since reporting on several months of work would take great lenght: Added a new level : The Coast. The full run of the game is now 4 levels long, with increasing number of room in each. Reworked the animation system of characters to remove some glitches that happened when transitioning between animatio… | 17713581 | |
| Game update | PATCH 0.9.2 Hello! For this patch we focused mainly on performances and fixing bugs. We are currently preparing a very exciting feature that takes some time to develop and we wanted to make the gameplay smoother while we are preparing that update. Here is a list of what has changed with this patch: -Heavily improved performances getting worst during a run. -Fixed some instances of effects or spells dealing… | 16208994 | |
| Game update | Patch 0.9.1 Here is the list of what's this patch has changed: Feature: Difficulty -Opened up the "Hard" and "Very Hard" difficulty for those of you who like a tougher challenge. They are available at level 10 and 20 respectively, and grant more experience. We don't garantee they are balanced or fair yet. QoL: -Improved the readability and clarity of the map menu. -Improved the readability of what monster… | 15730509 | |
| Major update | Final Boss Update - Patch note Greetings everyone ! We've been hard at work on improving the game and the content, and we hope you'll like it ! As we deliver this patch, we'll closely watch your feedback and suggestions on Discord. During the next weeks, we'll focus on tightening up some aspect of the game, fixes some long-lasting bugs and doing a "spring" cleaning cycle. We still have many more ideas we'd like to implement,… | 15507893 | |
| Game update | Hotfix #7 This hotfix is adressing the broad issue of optimization in performance in general, and more specifically in the late game, where the action becomes intense and many monsters make actions, the player has gotten many enchantements and effects and there's many monsters at once. Like always, in case you find bugs, have suggestions or feedback, please join our Discord : discord.gg/WGa8RBPqfA Techni… | 14966813 | |
| Major update | Content Update #1 Greetings! The first content update is here! So... What's new? FEATURES: MAP: Irea will still be lost, but with choices. We want you to be able to take educated decisions when picking a room. Planning things should be rewarding and allow you to have an overall smoother experience. EVENTS: Events are a cool new way to gamble get rewards. This system will allow us to introduce new mechanics and n… | — | |
| Community | Roadmap Reveal Greetings! It’s been a month that Never Mourn has been released and you have all been really involved in our Early Access, thank you again for that! Your support means everything to us and we are doing our best to make this game as cool as it can be! The time has come for us to talk about the roadmap for Never Mourn! The most important thing to keep in mind is that this roadmap represents our f… | — | |
| Game update | Hotfix 0.6.E - Fixed an issue were enemies would continue attacking non-existant monsters after their target was destroyed by Living Bombs - Heavily reduced memory usage of spell modifiers and enchants. - Fixed Dash and Sacrifice's HUD icons not being active all the time. - Fixed colliders of trees in Level 2 that were too big. - Fixed some incorrect meaning in some spells' description in French. | 14548205 | |
| Game update | HOTFIX #4 Fixed many issues on French's localisation, spefically during the tutorial. · Added clear indicators of what monsters to interact with during the tutorial. · Potentially fixed an issue that cause end-of-room not to register properly and leave monsters in a undesired state on the floor. | 14523943 | |
| Game update | Hotfix 0.6.C Hello everyone! Here is the content of the new hotfix: - Completing Level 3 now brings you back to Level 1 : Making runs now endless instead of forcing a game over. - Fixed an issue with Irea's basic attack that would cause it to miss enemies that were really close. Improved visibility of Irea's attack VFX - Improved general performances in level 2 and 3. This should ease the CPU/GPU load and i… | 14483344 | |
| Game update | Hotfix V 0.6.B Hello ! Here is our second hotfix for the patch 0.6. We hope it will round a lot of edges for you all! ;) Details: Bugfixing: Fixed another issue that would bring to the tutorial (popups). Fixed several crashes related to VFX and damage redirection. Fixed memory issues stacking up over the course of a run that causes a crash further down the line. Fixed an issue where some homing projectiles wo… | 14408111 | |
| Game update | Hotfix V 0.6.B Hello ! Here is our second hotfix for the patch 0.6. We hope it will round a lot of edges for you all! ;) Details: Bugfixing: - Fixed another issue that would bring to the tutorial (popups). - Fixed several crashes related to VFX and damage redirection. - Fixed memory issues stacking up over the course of a run that causes a crash further down the line. - Fixed an issue where some homing projec… | — | |
| Game update | HOTFIX - V0.6a Hello! Our first hotfix is now live! It should tackle the most annoying issues you encountered! Thank you for your support! Details: - Fixed a bug that retain popup options later in the game, making go to the tutorial instead of the next level when declining the tutorial when first proposed. - Improved detection for when an enemy gets out of bounds to prevent softlocking the current run - Bone… | 14351650 | |
| Esports | Live Stream : Q&A with devs This friday (17/05) at 11.p.m GMT+2, a live session "Questions & Answers with devs" will happen on our steam page! Come & hang out with us! let's exchange about Never Mourn! We hope we will see you there! | — | |
| Steam news | NEVER MOURN EARLY ACCESS STARTS NOW Finally, the Early Acess starts now! Join us in this journey, play the game and unleash your inner necromancer! What's next? Let's discuss the roadmap The short answer is: more content, bugfixing, localization improvements and big features! As this is an Early Access, we will try to improve the game on every aspect. The detailed roadmap will come soon! We will wait and gather some of your impre… | — | |
| Steam news | NEVER MOURN FREE DEMO IS OUT NOW Never Mourn free demo is now available on steam! You can finally jump into the game and unleash your inner necromancer! Quick story time: This is our first game, we are a team of 5 friends who spent years working on this project, dreaming about what it could become, struggling to take the right decisions... Making games is a long, bumpy, stressfull road... and a blast! We have so much fun worki… | — | |
| Announcement | Never Mourn Release Never Mourn will be released in Early Access on the 13th of May 2024 ! This is the beginning of a new chapter for the game and we are thrilled! Why early access? Because we want Never Mourn to be a game you enjoy playing for a long time and we feel that the best way to achieve that is to bring you in ! We know we can count on you because of how amazing you were during the public demo phase. You… | — | |
| Community | Big news on the horizon Hey Nevermourners! We've been quiet for a while, but for a good reason. Over the past few months, our dedicated team has been laser-focused on putting the final touches on Nevermourn. We're polishing every aspect of the game to ensure it meets not only our high standards but also the expectations you, our amazing community, deserve. We can barely contain our excitement, and we're almost ready t… | — | |
| Major update | Demo Update The demo update is here! New Features: - Added controller support for gameplay and UI. Changing keys is not possible yet but will be added in the future. - Added a new minion. - Your minions now teleport to the room when entering if they were trailing behind. - Added and improved some visual and sound effects. Bugfix and Improvements: - Improved navigation of monsters in the last room around th… | — | |
| Esports | Q&A New patch - Never Mourn Live on Sat 9 pm CET/UTC+2 We will stream the new patch, answer your questions about the game, the roadmap etc. We hope to see you there ;) | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.