Never Mourn Art Book
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| Never Mourn Deluxe Editionmajor Welcome Necromancers! With the release of the haunting Never Mourn sound track and the detailed and comprehensive Art Book, we've decided to put together a Deluxe bundle of all three items. Giving you a 35% saving overall, it represents superb value for money and can be purchased as an in-fill for those who already have the game. The Artbook contains the story of how Never Mourn came into being… | — | |
| Patch Notes - 0.9.5 -Integrated new UI elements. The Codex has been integrately redone. -Added translation for new texts. -Improved environmental VFX to Level 1, 2 and 3. -Improved environment lighting on levels. -Improved shading of all monsters and player. -Improved visibility of the monster you're currently targetting when casting a single-target spell (i.e. Healing Touch). -Nerfed Occultist's Arkan mortar (Red… | 18267973 | |
| Hotfix 0.9.4.b Fixed the new casting system getting stuck in certain conditions. Fixed some UI elements not being layout properly. | 17727084 | |
| Patch Notes - 0.9.3 Hello, here is the patchnote for the new build, keep in mind that this is a general patch note since reporting on several months of work would take great lenght: Added a new level : The Coast. The full run of the game is now 4 levels long, with increasing number of room in each. Reworked the animation system of characters to remove some glitches that happened when transitioning between animatio… | 17713581 | |
| PATCH 0.9.2 Hello! For this patch we focused mainly on performances and fixing bugs. We are currently preparing a very exciting feature that takes some time to develop and we wanted to make the gameplay smoother while we are preparing that update. Here is a list of what has changed with this patch: -Heavily improved performances getting worst during a run. -Fixed some instances of effects or spells dealing… | 16208994 | |
| Patch 0.9.1 Here is the list of what's this patch has changed: Feature: Difficulty -Opened up the "Hard" and "Very Hard" difficulty for those of you who like a tougher challenge. They are available at level 10 and 20 respectively, and grant more experience. We don't garantee they are balanced or fair yet. QoL: -Improved the readability and clarity of the map menu. -Improved the readability of what monster… | 15730509 | |
| Final Boss Update - Patch notemajor Greetings everyone ! We've been hard at work on improving the game and the content, and we hope you'll like it ! As we deliver this patch, we'll closely watch your feedback and suggestions on Discord. During the next weeks, we'll focus on tightening up some aspect of the game, fixes some long-lasting bugs and doing a "spring" cleaning cycle. We still have many more ideas we'd like to implement,… | 15507893 | |
| Hotfix #7 This hotfix is adressing the broad issue of optimization in performance in general, and more specifically in the late game, where the action becomes intense and many monsters make actions, the player has gotten many enchantements and effects and there's many monsters at once. Like always, in case you find bugs, have suggestions or feedback, please join our Discord : discord.gg/WGa8RBPqfA Techni… | 14966813 | |
| Content Update #1major Greetings! The first content update is here! So... What's new? FEATURES: MAP: Irea will still be lost, but with choices. We want you to be able to take educated decisions when picking a room. Planning things should be rewarding and allow you to have an overall smoother experience. EVENTS: Events are a cool new way to gamble get rewards. This system will allow us to introduce new mechanics and n… | — | |
| Hotfix 0.6.E - Fixed an issue were enemies would continue attacking non-existant monsters after their target was destroyed by Living Bombs - Heavily reduced memory usage of spell modifiers and enchants. - Fixed Dash and Sacrifice's HUD icons not being active all the time. - Fixed colliders of trees in Level 2 that were too big. - Fixed some incorrect meaning in some spells' description in French. | 14548205 | |
| HOTFIX #4 Fixed many issues on French's localisation, spefically during the tutorial. · Added clear indicators of what monsters to interact with during the tutorial. · Potentially fixed an issue that cause end-of-room not to register properly and leave monsters in a undesired state on the floor. | 14523943 | |
| Hotfix 0.6.C Hello everyone! Here is the content of the new hotfix: - Completing Level 3 now brings you back to Level 1 : Making runs now endless instead of forcing a game over. - Fixed an issue with Irea's basic attack that would cause it to miss enemies that were really close. Improved visibility of Irea's attack VFX - Improved general performances in level 2 and 3. This should ease the CPU/GPU load and i… | 14483344 | |
| Hotfix V 0.6.B Hello ! Here is our second hotfix for the patch 0.6. We hope it will round a lot of edges for you all! ;) Details: Bugfixing: Fixed another issue that would bring to the tutorial (popups). Fixed several crashes related to VFX and damage redirection. Fixed memory issues stacking up over the course of a run that causes a crash further down the line. Fixed an issue where some homing projectiles wo… | 14408111 | |
| Hotfix V 0.6.B Hello ! Here is our second hotfix for the patch 0.6. We hope it will round a lot of edges for you all! ;) Details: Bugfixing: - Fixed another issue that would bring to the tutorial (popups). - Fixed several crashes related to VFX and damage redirection. - Fixed memory issues stacking up over the course of a run that causes a crash further down the line. - Fixed an issue where some homing projec… | — | |
| HOTFIX - V0.6a Hello! Our first hotfix is now live! It should tackle the most annoying issues you encountered! Thank you for your support! Details: - Fixed a bug that retain popup options later in the game, making go to the tutorial instead of the next level when declining the tutorial when first proposed. - Improved detection for when an enemy gets out of bounds to prevent softlocking the current run - Bone… | 14351650 | |
| Demo Updatemajor The demo update is here! New Features: - Added controller support for gameplay and UI. Changing keys is not possible yet but will be added in the future. - Added a new minion. - Your minions now teleport to the room when entering if they were trailing behind. - Added and improved some visual and sound effects. Bugfix and Improvements: - Improved navigation of monsters in the last room around th… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
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| No builds seen yet. New builds appear the moment a branch changes. | |||||||