Time (UTC)SourceWhat changedAddedEditedRemovedReference
18 Mar 2026
NewsDEADBOLT 10th Anniversary Community Highlight———Community
Community · published 18 Mar 2026, 04:20:14 UTC
DEADBOLT 10th Anniversary Community Highlight
hi If you’ve missed it, we recently pushed out an update to fix some of the more disruptive issues that had been in the game for a while, you can check out the changelog here . DEADBOLT is 10 years old as of when this is posted! Crazy how time flies. Ten years of shooting undead, obsessing over scraps of lore, proving your level design and artistic chops through many (MANY!) creative works, and…
In-game event · published 18 Mar 2026, 04:14:16 UTC
DEADBOLT v1.0.3. Patch Notes
Bug (& Misc.) Fixes · Fixed being unable to take Steam screenshots. · Fixed a number of typographical errors. · Fixed the volume sliders displaying incorrect values when set to near max. · Fixed Ibzan’s second death cutscene only using the "Poor aim" line. · Fixed Ibzan’s penultimate cutscene never playing. · Fixed Puff and Player (Crossbow) crashing the game when falling. · Fixed Bartenders hi…
Hey everyone! …wow, it’s been a while, huh? The last several years have been bonkers, but amid all the chaos, we’ve noticed a rise in DEADBOLT content, whether it be retrospectives, artworks, quality maps, more mentions of the game throughout Hopoo-related spaces, and everything in-between. Figured it’s time to jump on the belated bandwagon, and see what these years have had to offer. Don’t be…
Hey everyone! With another Map Highlight suddenly appearing on your Steam activity page, today we’re covering “Operation Twin Towers” by Чертила ! Spanning across a total of 12 stages, full of back-and-forths and downtime to break up the pacing, it’s one of the more memorable workshop levels I’ve played yet. We start off at the ground level of one of Stela’s Towers, run by Amber & Evelyn. After…
Hey everyone! Now, back when I said that we’d be posting on a more irregular basis, we didn’t have this kind of time gap in mind… but, oh well, what can ya do? As you could guess from the title, today we’re going to be digging into the world of DEADBOLT modding! From humble beginnings back in April 2020, it’s come a long way over the course of several months, and I believe now’s the time to sho…
Hey everyone! Boy, I missed saying that. Lots of things to recap, lots of maps to review! Alas, writer’s block strikes suddenly and without warning. So, let’s make up for lost time! You may have noticed the title change – that’s right, these posts are no longer constrained by a weekly schedule! We believe posting on an irregular basis can help avoid future burnout and give us more time to pick…
News4 Years of DEADBOLT - Announcing the winners!———Community
Community · published 30 Mar 2020, 19:45:54 UTC
4 Years of DEADBOLT - Announcing the winners!
Hey everyone! Figured I'd make a quick announcement to settle things down. The two weeks have come to an end, and we've got our winners! As previously stated, the winners of the mapping category are: · "Small Time Hydra" by Classic_Cheese18 · "Decomposition" by Tabu · "Welcome to the club buddy" by Kenshi And the runners are: · Sockpuppet with his 25 second run of Small Time Hydra · Tabu with a…
NewsThe Speedrunning Week Begins! - 4 Years of DEADBOLT, Week 2———Community
Community · published 23 Mar 2020, 11:31:15 UTC
The Speedrunning Week Begins! - 4 Years of DEADBOLT, Week 2
Hey everyone! The mapping week has ended, and forth comes the speedrunning week! As per our plan, we've chosen three maps that best suit the event's theme, and the line-up is this: - "Small Time Hydra" by Classic_Cheese18 - "Decomposition" by Tabu - "Welcome to the club buddy" by Kenshi Let's have a quick overview: Small Time Hydra Small Time Hydra is easily one of the most impressive of the bu…
News4 Years of DEADBOLT - The Speedmapping Event———Community
Community · published 14 Mar 2020, 19:41:54 UTC
4 Years of DEADBOLT - The Speedmapping Event
Hey everyone! So, wow, four years of DEADBOLT. It’s hard to believe that the game was released that long ago, despite the fact that a lot of stuff has happened. The 2017 workshop activity spike and all the crazy maps that came with it, the MotW revival, all the discussions and memes. Words cannot describe mine and hopoo’s gratitude for everyone’s support of the game over the years, and the effo…
Hey everyone! The festive season has passed, decorations are coming down, and everyone’s getting back into their usual routines. And that includes us reviewing maps! And after experiencing the unusual, whacky nature of some of the modern DEADBOLT workshop maps, we thought we’d go back to a more classic, vanilla-style map. And that’s what we’re covering today – Totem Blaze by PlausibleSoul! It’s…
Hey everyone! Happy New Year! You may have noticed our absence over the last couple of months – we took that break to recharge for new MotWs and deal with real life things. But enough about that! We decided to make the most of the New Year and organise something special just for the occasion – a New Year Themed Mapping Collab! We figured it’d be a nice opportunity to bring the community togethe…
Hey everyone! It seems we’re on a streak of old-but-gold maps, and today in the spotlight is “Hall of Mirrors” from kilozombie’s “Cassettes” collection – a story-heavy campaign that focuses on unique level design and psychological topics delving deep into Ibzan’s consciousness. Oh, and there's Timur as well. Fittingly enough for the level’s name, the first section is perfectly symmetrical, asid…
Hey everyone! Continuing our nostalgic quest through old-but-gold maps, today we’re covering “Synthesis of the Soul” by Tahazzar! Not to be confused with its remake, “Synthesize the Soul”, which we'll touch upon later. Tazz describes it as the first map he’s publicly released, and it’s an unbelievably strong start. Although it doesn’t feature any fancy scripting or gimmicks, it already shows Ta…
Happy hopooween! If you’ve grown to like levels with branching narratives and paths, then today’s your lucky day, because this week we’re highlighting the final level in SockPuppet’s “Residue” collection – “No Strings Attached”! A teeth-clenching map that rewards those who go off the beaten path and look for secrets in more ways than one. You may think that reviewing the finale of a series out…
Hey everyone! Today we’re making up for the delay with a huge submission – “Downtown” by Classic_Cheese18! It’s a long set of levels, focused on getting the Reaper into all sorts of situations whilst cleansing the undead. Right from the start, we’re introduced to a mechanic that we’re honestly surprised nobody’s really used until now – a level select screen! It’s very useful for large, multista…
Hey everyone! Continuing our quest to document all the forgotten relics of the workshop, today we’re highlighting “Spooky Night” by john_fungus1! This time we’re to infiltrate a set of buildings overrun by the Dredged, and the keyword here really is “infiltrate” above all else – when wielding nothing but the Revolver, the surplus of Technicians and Sergeants will quickly stop you in your tracks…
Hey everyone! Since activity’s died down a little on the mapmaking front, we’ve decided to review a few older levels, and today in the spotlight is “It Gets Worse” by SockPuppet, who is going to teach you the art of dodging in an intense trial by fire. Be wary that this one is considerably harder than the maps we usually review. The premise of the level is simple enough – for every enemy that y…
Hey everyone! This week we’re covering “Directional Input” by SockPuppet, a part of his “Prisons & Lands” series that aims to explore the boundaries of the editor. It’s a bit of an older map, but it’s no worse off in terms of quality. Puppet was one of the first, if not the first, to make use of branching narratives as a major element of a level, and this is one of the shining examples of the p…
Hey! So last week’s DNA may have been a pretty major release, but that’s no reason to laze around, so we’re back to our regular schedule, with “Baskerville” by Tahazzar, whose name should be very familiar to you at this point. And before you ask, yes, hounds are definitely present in this level. “Baskerville” is somewhat reminiscent of one of Tahazzar’s previously highlighted maps, “Ghost Recon…
NewsMap of the Week #50 - The Greatestest Map Ever———Community
Community · published 8 Jul 2019, 22:05:03 UTC
Map of the Week #50 - The Greatestest Map Ever
Hey everyone! The time has come, and after all the cryptic teasing we finally present you… Deadbolt is not Available in Your Country! Or DNA, if you’d prefer. A one-man project by Alex Pine more than 9 months into the making, the magnum opus of our community, featuring wacky pop-culture references, community in-jokes and, rest assured, the spiciest of memes. With 30+ handcrafted endings to expl…
He̴̵̷̕llo folks! Today in the spotlight is "Security Shamblers" by Roadman 1 (pvpbendy), which combin̵̸̷̕es the titular zombies with one of the most feared, infamous, and challenging enemies in the game - zombie cameras! When combined, t̡hey pose a serious threat - the hanging heads now act as shambler heads, meaning they can see and shoot you as well as screaming to alert the entire level if y…
Hey folks! Today we’re covering a fairly small level, but it makes up for this with the amount of time you’ll be spending on it: “Glass Over” by Tahazzar, a very familiar name at this point. You’ve probably noticed a pattern by now while reading these or playing Tazz’s map – the main focus is centring a level around one specific idea, somewhat similar to the official campaign maps, and this one…
Welcome to the Workshop Map Highlight #47, Initiate. Your next assignment is “Cold Embrace” , a custom level created by Tahazzar. This level is built with a lot of verticality in mind, so be sure to practice your landings. As well as that, the level has a focus on a mysterious weapon of unknown origin. The level disregards narrative and instead focuses on gameplay alone. Due to its vertical des…
Hey folks! Now that the summer break has finally started, we... have been busy playing other games instead of writing these. Procrastination may have gotten the best of us this time, but we’ll get back into the groove of writing these consistently soon enough, don’t you worry. Today we’re spotlighting “Revival Herbs” from LittleHorn’s “Something Strange” series. It’s a rather short map, but it’…
Kept you waiting, huh? Hey everyone, apologies for the sudden (and rather lengthy) pause in your MotW intake, which you would be aware of if you were in our Discord server (wink wink nudge nudge) , but anyhow, now we’re back on track and ready to go. Today’s Map of the Week is “High Profile Club” by Loaf. As you can tell by the title, this is a high class event, so be sure to bring only your fa…
E͝c͜h͡o̷.̴̀̕ ̡N̸̕ę҉ẁ̵ ͏yo̧r͠k̛.҉͡ ̡͢T͘͞a͠͡ng̕o. ̴̡I͘da.̀ ̀T͏h̴ó̧͟m̧͏a͢͞s̨̕.͡ ́Yo̧̕u͡͏n̡g̷͟.́ Ę̢ç̶͜ho͟.҉̢́ No͏v̢͡em͘͡b̴̛͟er̢.̀͜͏ ̛T͜h̴͟omaAAAaAaaAAAAA ...phew, glad I finally took care of that. Hello, everyone! RoR 2 may be taking the world by rain storm right now (and we couldn’t be happier for its success), but that doesn’t mean we’re forgetting about our fellow Reapos. This week’s highli…
Yo wadup As you may know, there's a downside to everything, and with DEADBOLT's success we sometimes have to suffer because of all the garbage we're sent to review. We were promised a free copy of RoR 2 and a pack of nachos for this though, so to hell with it. This week’s Map of the Week is “DNA” "HELLO WORLD" by Alex Pine - a collection of levels with “checkpoints” in-between (no actual connec…
The forces of the planet roar to life. One sleepless night now, ain’t it? With Risk of Rain 2 getting released a few hours ago and this contest ordeal being held, it is finally time to reveal who’ll be spending the next few hours playing Hopoo’s latest hit. Straight to business, Puddin788’s “The Big Idea” is the winning submission! This is the part where we fall into the more standard MotW form…
NewsContest Submission Time Extension!———Community
Community · published 20 Mar 2019, 11:05:43 UTC
Contest Submission Time Extension!
Hey folks! After giving it a bit of second thought and realising that we might've underestimated the hardships of real life, we've decided to prolong the contest until March 28th (same time, 12pm PST). If you haven't started working on a map yet, then now's the time, and if you have - you can now spend more time on polishing. Don't forget to submit your maps onto the Workshop with "DBMC" in the…
News3 Year Anniversary And A Mapping Contest!———Community
Community · published 14 Mar 2019, 15:43:05 UTC
3 Year Anniversary And A Mapping Contest!
Today marks three years since DEADBOLT’s release, and for a relatively unknown videogame, I'd say keeping its players for so long is a pretty good record. Last time we hosted a Q&A , and while that was interesting, it felt like we could have done something that involves the community more, so we’ve decided to up our game with… A mapping contest! The difference between a regular MotW and this co…