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DEADBOLTNewsDEADBOLT v1.0.3. Patch Notes
In-game event

DEADBOLT v1.0.3. Patch Notes

DEADBOLT · published 18 Mar 2026, 04:14 UTC

All newsPlayers around this dateRead on Steam

Bug (& Misc.) Fixes

  • Fixed being unable to take Steam screenshots.

  • Fixed a number of typographical errors.

  • Fixed the volume sliders displaying incorrect values when set to near max.

  • Fixed Ibzan’s second death cutscene only using the "Poor aim" line.

  • Fixed Ibzan’s penultimate cutscene never playing.

  • Fixed Puff and Player (Crossbow) crashing the game when falling.

  • Fixed Bartenders hiding behind doors after being revived.

  • Fixed a crash when going into Load Custom on certain OS installations.

  • Fixed a crash when exiting Load Custom while at the bottom of the list.

  • Fixed a crash when buying too many weapons at once.

  • Fixed enemies becoming alerted when toggling Flashling Lights.

  • Fixed a crash when a Stela phylactery was present without Stela herself.

  • (Hopefully) fixed a crash when too many landmines blew up at once.

  • Fixed a crash when dying after triggering a map end.

  • Fixed several crashes related to cutscenes in custom maps.

  • Fixed the screen not darkening when using vents on certain hardware configurations.

  • Fixed Dead Simple not awarding souls upon repeat playthroughs within the same session.

  • Fixed a bug that sent the player to the currently active save if they clicked "Quit Mission" too soon after clicking "New Game".

  • Fixed weapon carryover not being properly reset between maps.

  • Fixed accuracy stat not being reset between deaths.

  • Fixed kills stat being reset to 0 when it shouldn't be.

  • Fixed phylactery soul lines affecting the alpha on other objects (e.g. lamps, sniper support text).

  • Fixed Couch2 being displayed incorrectly when flipped on x-axis.

  • Fixed hidden skeletons becoming permanently blind when stunned with the Flashbang.

  • Fixed lights becoming indestructible when shot out during a blackout.

  • Fixed interactions between light switches and generators.

  • Gore no longer disappears when pausing and unpausing (Gore setting is still respected).

  • Added a Crouch sprite to Scythe.

  • Fixed softlocks in custom maps caused by Safe 2 and Puff's Table by introducing a generic dialogue box.

  • Fixed a crash caused by the Meat Portal in custom maps. If the map does not have a valid lv4_1 or lv4_1_hard file, it will act as a level completion trigger.

  • Save files are now always lowercase for the purposes of Linux cloud sync.

  • Fixed the custom lockpick amount option for oSafe1 not doing anything (map creators can now set any amount of picks between 1 and 30).

  • Fixed oCrate1 losing collision when flipped on x-axis.

  • Evelyn now uses 10mm Pistol weapon data instead of Death+Taxes.

  • Bartenders no longer spawn a ragdoll when ashified.

  • Fixed very rare instances of player being instantly spotted when transitioning from lit to unlit area via a stairwell.

  • Fixed the game icon initially not appearing in taskbar.

  • Fixed some controls inconsistencies that forced the use of LMB/RMB.

  • Fixed the first apartment cutscene not playing under certain conditions.

  • Fixed Patriarchs falling through the map if alerted while on the same coordinate as the player.

  • Fixed duplicate lockpicking minigames.

  • Fixed blackscreen when clicking too quickly after pausing.

  • Fixed Patriarchs ignoring Flashbang stuns while using the minigun.

  • Fixed weapon purchases not being saved when exiting the docks via the pause menu.

  • Fixed an issue where multiple Bartenders could be assigned to the same phylactery if there weren't enough phylacteries. This also sometimes caused crashes.

  • Apartment Lamp is now independent of story progress on current save file.

Map Changes

  • Fixed Dead Simple showing out of bounds space.

  • Fixed a number of double-layered walls/floors across the game.

  • Fixed the lightswitch in Noisy Neighbors affecting more than one room.

  • Added extra wallpaper in A Lot To Give.

  • Removed a sign from The Bloody Mary.

  • Landmines in Timur The Tinkerer no longer float.

  • Placed blocks on top of Vall’s sniping nest to prevent the enemies from walking off.

  • Added one more phylactery to Bottle Service to account for the phylactery bugfix.

Gameplay Changes

  • Rebalanced soul rewards to make obtaining every weapon possible.

  • Dead Simple now awards 10 souls even if skipped.

  • Enabled the "Restart Mission" option in custom maps.

  • Maps with the Sniper Scope can now be restarted.

  • Player is now able to swap weapons while inside a vent.

  • Player is now able to restart while inside a vent.

  • Keypresses no longer delay custom cutscenes.

  • Save file and custom map lists can now scroll infinitely.

  • Light switches now function even during blackouts, letting the player toggle the lights in advance.

  • Added a standalone Weapon Pickup bind.

  • Added a Quick Restart bind.

  • All Dredged enemies are now immune to the effects of ash totems.

  • Player can no longer kill self in the apartment if there's nowhere to load to.

  • Player will now stop midair and stick to cover, if done so while falling.

  • Amber & Evelyn's death cutscenes are disabled unless the level's filename is lv2_5 or lv2_5_hard.

  • Cassettes now get saved on pickup rather than level completion.

  • Restructured the stat screen for clarity.

  • The stat screen can now be skipped by holding Shoot and Interact simultaneously before it appears.

  • Added Vampire car as an option for Car Cover (if type is 6).

  • Landmines can now be assigned to player team (if var2 is 1).

Linux

  • Fixed levels always using the default city background.

  • Fixed crashes related to triggers in custom levels.

Known Issues

  • On Linux, having a capital letter anywhere in a custom level’s filepath will result in a crash upon entering the Load Custom screen. This is an engine-level issue. For the best custom level compatibility, it's recommended to instead play the Windows version via a compatibility layer (e.g. Proton).

March 22nd Hotfix

  • Fixed Patriarch windup breaking while aiming at the player.

  • Fixed General revive SFX going on loop if interrupted by another General.

  • Fixed a pathfinding crash related to elevator doors without buttons.

  • Added a landing sprite for Amber.

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