Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
DEADBOLTNews4 Years of DEADBOLT - The Speedmapping Event
Community

4 Years of DEADBOLT - The Speedmapping Event

DEADBOLT · published 14 Mar 2020, 19:41 UTC

All newsPlayers around this dateRead on Steam

Hey everyone!

So, wow, four years of DEADBOLT. It’s hard to believe that the game was released that long ago, despite the fact that a lot of stuff has happened. The 2017 workshop activity spike and all the crazy maps that came with it, the MotW revival, all the discussions and memes. Words cannot describe mine and hopoo’s gratitude for everyone’s support of the game over the years, and the efforts to keep the community as lively as possible.

Of course, we can’t celebrate the occasion with just a regular blogpost. This year, we’ve decided to combine the efforts of mapmakers with the efforts of another dedicated part of the community – speedrunners! They strive to beat the game in the fastest time possible, learning everything about the mechanics and perfecting their routes, and we think it’s about time for custom maps to get the same treatment. That’s why we’ve decided to host…

The DEADBOLT Speedmapping Event!


Here’s how it’ll go down:

  • During the first week, from March 16th to March 22nd, mapmakers will be tasked with doing what they do best. Story is irrelevant here – instead focus on interesting gameplay and variety. The more alternate routes and methods to complete the level, the better, but don’t forget about general fairness and enjoyability. After all, these levels will be played over and over again. It's best to submit your map to the dedicated Discord channel, but if you want to enter, all you need to do is include in the map's title. We’ll pick the three best maps (judged by us, of course) and go from there.
  • The second week, from March 23rd to March 29th, is all about speedrunning. Players will have to find the fastest routes for the three selected maps. Anyone can participate, and you can run all three if you want to. You’ll have to record your runs and submit them to the dedicated channel in the DEADBOLT Discord Server . Your times will be judged from the scoreboard at the end of the level, so be sure to include that in the recording, too.
  • In the end, there’ll be two categories of winners – the three best maps, and the fastest run on each map. The winners will be awarded with a prize of their choosing – either a DEADBOLT Steam Key to gift to a friend, or a DEADBOLT soundtrack code.


And… that’s about it! If you have any questions, you can always ask in the comments, or use the Discord server to contact the moderator.

Once again, thanks for your support over the years, and we can’t wait to see what kind of maps and strategies everyone can come up with!

More from DEADBOLT

Other announcements

All news
Community18 Mar 2026DEADBOLT 10th Anniversary Community Highlighthi If you’ve missed it, we recently pushed out an update to fix some of the more disruptive issues that had been in the game for a while, you can check out the changelog here . DEADBOLT is 10 years old as of when this is posted! Crazy how time flies. Ten years of shooting undead, obsessing over scraps of lore, proving your level design and artistic chops through many (MANY!) creative works, and…In-game event18 Mar 2026DEADBOLT v1.0.3. Patch NotesBug (& Misc.) Fixes · Fixed being unable to take Steam screenshots. · Fixed a number of typographical errors. · Fixed the volume sliders displaying incorrect values when set to near max. · Fixed Ibzan’s second death cutscene only using the "Poor aim" line. · Fixed Ibzan’s penultimate cutscene never playing. · Fixed Puff and Player (Crossbow) crashing the game when falling. · Fixed Bartenders hi…Community15 Feb 2023DEADBOLT Community Catch-UpHey everyone! …wow, it’s been a while, huh? The last several years have been bonkers, but amid all the chaos, we’ve noticed a rise in DEADBOLT content, whether it be retrospectives, artworks, quality maps, more mentions of the game throughout Hopoo-related spaces, and everything in-between. Figured it’s time to jump on the belated bandwagon, and see what these years have had to offer. Don’t be…