1666: Amsterdam
Playing now
95−51 vs. yesterday
34%of peak
All-time peak
2796 Sep 2026
Playing now
95−51 vs. yesterday
All-time peak
2796 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | 1666: Amsterdam just surpassed 666,666+ wishlists on Steam! 1666: Amsterdam just surpassed 666,666+ wishlists on Steam! It's all in the numbers. Thank you. The city awaits… Early Access launches in one week. Join us live at Opening Night Live at Gamescom to see it begin. | — | |
| Community | THE MIDNIGHT CHRONICLE - issue #05 Hello everyone, and welcome back to The Midnight Chronicle issue #05 already! Thank you for being here. To mark the announcement of Early Access on August 25, 2026, the team has released an all-new gameplay feature showcasing the core systems players will master throughout their journey as Noa and Aaron. Be sure to wishlist the game to be among the first to play on August 25th for PC. The Day a… | — | |
| Community | 1666: Amsterdam - Early Access Launching August 25 Early Access launches August 25 on PC. This is the moment we've been building toward since the announcement: getting the game intro into your hands, hearing what you think, and now building the rest of 1666: Amsterdam together. Wishlist now so you don't miss it, The hunt begins soon. - L'accès anticipé sort le 25 août sur PC. C'est le moment vers lequel nous travaillons depuis l'annonce : vous… | — | |
| Community | Early Access Information Hey all. We have updated the 1666: Amsterdam product page to include some frequently asked questions regarding our approach to Early Access for the game, which we have also included in this post. Why Early Access? “1666: Amsterdam is a labour of love for our committed and talented developers. Combining this care and attention with player feedback, we believe that together we can make 1666: Amst… | — | |
| Community | THE MIDNIGHT CHRONICLE - Issue #04 Hello everyone, and welcome back to The Midnight Chronicle. This full moon edition belongs to Noa and Aaron: the second gameplay feature, the voices behind them, and a few updates from the studio. MAKING THE COVER Noa and Aaron just landed on the cover of Edge 426, with unique variations for retail and subscriber editions. Inside, the team talks witchery, cats, and shutting down a deal with the… | — | |
| Community | THE MIDNIGHT CHRONICLE - Issue #03 Hello everyone, and welcome back to The Midnight Chronicle. This cycle, we are diving into the art and animation of 1666: Amsterdam: how three centuries collide into a single, unmistakable look. We are also sitting down with one of our level artists to talk about building the world room by room, answering some of the questions you have been asking us, and sharing a few updates from the studio.… | — | |
| Community | THE MIDNIGHT CHRONICLE - Issue #02 Hello everyone, and welcome back to The Midnight Chronicle. Before anything else, I owe you a proper introduction. My name is Alessia-Rose, and I am the Social Media and Community Manager at Panache Digital Games. I am the one liking your posts, sharing your art with the team, and probably the person you have already crossed paths with on Discord. I am a fan of all things adventure, dark and wi… | — | |
| Community | THE MIDNIGHT CHRONICLE - Issue #01 Welcome to the first edition of The Midnight Chronicle. We'll gather here to share what we've learned, what we've built, and what we've discovered alongside this growing community. Here you'll find development updates, stories from the team, community investigations, behind-the-scenes insights, and occasional glimpses into what lies ahead for 1666: Amsterdam. This is where we'll look back on th… | — | |
| Game update | GAME - PATCH & FIXES - Mouse controller dead zone setting GAME - PATCH & FIXES Hey all. Thanks to everyone who has played the demo so far, and all your feedback. The team are actively reviewing all comments and suggestions. We'll continue to keep you updated on plans, updates and changes as they happen. For now, we wanted to let you know about a hotfix available in the demo right now. See the details below: -Fixed an issue where the controller dead zo… | — | |
| Community | 333,000 Thank you 333,000 wishlists. In just over 24 hours. We don't have the words yet. We're still trying to find them. 1666: Amsterdam has lived in Patrice's heart for 16 years. Through everything and we mean everything. This game never stopped being worth fighting for. Standing on the Summer Game Fest stage to finally share it with the world... there were tears. We won't pretend otherwise. At the studio we w… | — | |
| Community | Step into 1666: Amsterdam for the first time. Step into 1666: Amsterdam for the first time. This moment has been a long time coming. The game has been years in the making, and it's something incredibly close to the hearts of everyone here at Panache. Whether you've just discovered the game through the showcase or have been following the studio for some time, thank you for joining us on this journey. We're thrilled to finally begin sharing… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.