ShatterRush Open Pre-Alpha
Playing now
1Sampling since 07:50 UTC
20%of peak
All-time peak
511 Sep 2026
Playing now
1Sampling since 07:50 UTC
All-time peak
511 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| News | The "Big One" Update This is an update you've waited (literally) a year for - team modes! That's right, you've waited for literally(!) a year for this, but it's finally here. This update is now live for all players! Have fun and let us know what you think! | — | |
| In-game event | FIRST LOOK: "Fusion", our new AAA-designed map! Bad News: I need to delay the next update to fix reliability and security issues, and more maintenance will be happening over the next few days. Good News: I can unveil our newest map, Fusion! Made by an ex- Call of Duty / Marvel Rivals mapper, this massive AAA-quality level is designed to be a sandbox for both movement expression and destruction. Note: These screenshots represent the very firs… | — | |
| In-game event | v0.17.0 - The Best Grapple Hook Ever? One of the most common points of feedback we've received is making the grapple more "swing-like". This update overhauls the physics and logic of the grapple to be both excellent for gaining speed, repositioning, and maintaining momentum. It's honestly so much fun to just swing around now, and I'm really keen to get your feedback. And with our recent server maintenance, we've implemented drastic… | — | |
| Game update | DEMO BACK ONLINE! EDIT: Demo is back up, thanks for your patience! Hey everyone, we’re performing some critical server maintenance which allows us to make major changes to the game, particuarly around the Anti-Cheat systems. We're working around the clock to get the Pre-Alpha demo back online as soon as possible, I really appreciate your patience! You can join our Discord for more frequent updates: | — | |
| In-game event | v0.16.1 - MAJOR Performance + Lag Improvements! v0.16.1 is out! As promised from earlier this week, we've delivered MAJOR desync/lag fixes, performance improvements, and more! Expect gameplay to be buttery smooth, even on high-player count lobbies. · Major CPU performance boost, especially during high-player lobbies. Expect a generally higher overall FPS now! · Fixed servers over-filling during matches. · Ping should now be much more accurat… | — | |
| In-game event | v0.15.5 - Dedicated Server Support! This update brings full support for you to host your own dedicated servers for ShatterRush! Use this link here to get started (just confirming with Valve on a Steam version!): Fixes in this patch: · Ember Vale has received a map layout overhaul, with Destruction 4.0 being added. A big focal point of this update is using debris to eliminate enemies, give it a try! · Building collision is now fix… | — | |
| Community | Tetra Studios @ GDC We're at the Game Developer's Conference in San Francisco, send us a message on our LinkedIn page if you'd like to meet up! | — | |
| Community | We'll be showcasing at Buzzworks in San Francisco! We'll be showcasing at Buzzworks on Tues 10th March in San Francisco, come say hi! | — | |
| Community | We'll be at CourageXL in San Francisco! We'll be showcasing ShatterRush in-person at CourageXL today at 7pm, come say hi! | — | |
| Major update | Mechs are back, and more OP than ever! The update you've waited for is now here! Mechs are back, and they're insanely overpowered! NEW ABILITY: SHIELD Now you can defend your mech from ALL incoming damage with the shield! NEW WEAPON: CHARGE RIFLE A charge-up bolt-action sniper that will level anything in your way! NEW ABILITY: SELF DESTRUCT If you're going down, take your enemies with you in a massive explosion! BUT WAIT, THERE'S MO… | — | |
| Major update | Gauntlet Mode, Rebuilt Movement, New Maps - jump back into ShatterRush! Now's the time to get back into ShatterRush: Multiplayer Gauntlet Mode, a Full Movement Rework, Matchmaking - v0.9.8 is now live! If you haven't tried the game in a while, now's the perfect time to jump in. We've really listened to your feedback, with nearly every aspect of the game modified since our Steam demo launch. I'm keen to know what you think! Here's ALL 94 PATCH NOTES since we launche… | — | |
| In-game event | Gauntlet Time Trials + Advanced Movement Overhaul! (v0.9.2.6) A massive update for movement lovers is now here! Try out our multiplayer gauntlet mode (complete with global leaderboards!) and utilised the reworked movement system to unleash movement bliss! ⏳Gauntlet Mode: Compete on global online leaderboards for the top spot! This mode also fully supports multiplayer, so grab some friends and try to get the best time! I'm at 31.561s at the time of writing… | — | |
| In-game event | Major Gameplay Update v0.9.2 is out! Key Changes: · New movement ability added for both mechs and operators: Jetpack! Use it to maintain high movement speed and gain vertical height quickly., · Dropship has been entirely redesigned! Explore the interior of the ship in tight close-quarters combat, then step outside to the expanded combat zone. · You can now reload and sprint at the same time for most weapons! And don't forget, many… | — | |
| News | Patreon Community + Dev Playtest Patreon Tier 2/3 members can join us on Discord tomorrow (14 Nov 2pm AEDT) to playtest the new version and give feedback before anyone else! This is a major gameplay update - re-designed maps (including a full revamp of Dropship), a new movement ability, tons of bug fixes and QoL improvements and more! More details on Discord: Not a member? Join today and get access to this event, exclusive ski… | — | |
| Community | ShatterRush is heading to PAX Aus! WE'RE HEADING TO PAX! Tetra Studios has been invited to PAX Aus to showcase ShatterRush! Come chat to us at Booth 33 during PAX Aus between 10-12 October at the Melbourne Convention Centre . We're in the PAX Rising section, so it's on the right as you enter the convention. We can't wait to meet you all! PS: We have some awesome merch to give away too! | — | |
| Game update | v0.8.2 - Huge performance fixes and balancing changes! The response from you all has been nothing short of incredible so far. We've been working overtime to make sure the game is stable and even more fun, here's our changes: v0.8.2 Changelog · Major performance improvements made to CPU usage . Expect high-player lobbies to be much smoother now! I now get over 300 FPS on my machine when battling with 4 players. · The server crashing issue should be… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.