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ShatterRush Open Pre-AlphaEventsv0.8.2 - Huge performance fixes and balancing changes!
Game update

v0.8.2 - Huge performance fixes and balancing changes!

ShatterRush Open Pre-Alpha · published 21 Sep 2025, 02:00 UTC

All eventsPlayers around this dateRead on Steam

The response from you all has been nothing short of incredible so far. We've been working overtime to make sure the game is stable and even more fun, here's our changes:

v0.8.2 Changelog

  • Major performance improvements made to CPU usage. Expect high-player lobbies to be much smoother now! I now get over 300 FPS on my machine when battling with 4 players.

  • The server crashing issue should be fixed, but let me know if it isn't.

  • Fixed visual glitch where some objects were not cell shaded.,

  • Server browser is formatted properly, and now displays player count too (thanks @Lightning McQueen @Koneko Kaito VT!),

  • You can invite friends to matches using Steam's friend system.,

  • The game will now auto-install updates if it's out of date. No need to verify integrity anymore!,

  • Mech Health increased from 3000->3500hp. Should give it a bit more survivability,

  • You can now limit the amount of players in a lobby (thanks @Pixeland @gateway !),

  • Stim charge rate increased by 15%,

  • Mini tutorial added on the first time you play, and Skill Info saved between sessions.,

  • EOS backend upgraded to 1.18.1, should fix a few login issues.,

  • Look Inversion added,

  • Play Button no longer half-pressable (thanks @John Sane!)

v0.8.1 Changelog

  • Performance should be significantly better in high player lobbies, with the addition of the Animation Budget system. You can now modify how long you want other player's animations to smoothly run for before we reduce their update frequency.,

  • Server browser now shows the map that's being playing on and correctly displays player count (thanks @Lightning McQueen!),

  • Settings now apply properly on launch (thanks @Titanメ !),

  • Patreon will now reliably re-check your rewards when pressing "check account" (thanks @bitto !),

Balancing:

  • Handgun damage increased from 25->35. It just wasn't seeing a ton of usage, this should make it more potent.,

  • Heavy Handgun damage increased from 55->85. This will now let you one-shot headshot enemies!,

  • Vector SMG damage increased from 20->25. This weapon is alot of fun to use, but the damage just wasn't up to where it needed to be. This should correct that.,

  • Anti Material Rifle damage increased from 200->250. This should make bigger holes in walls, and do more damage to mechs.,

  • Renegade Rifle damage increased from 25->40, and ADS recoil increased by 20%. This weapon will be a beast to those who can handle it!,

  • Shotgun and Shredder Shotgun now have consistent pellet output. Shredder Shotgun's spread is much more larger now to reflect this.

If you've been enjoying the game, consider supporting our work on Patreon (you'll instantly get access to some awesome rewards!): https://patreon.com/TetraStudios

Thanks for reading, and stay frosty out there!

Tetra Studios

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