Asteroid Boom Cosmic Courier
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| Well that was a long Soon. but The Size of the change its justified :) Well. Why it has taken so long? Because the project went from a small 2 person team to a Solo developer XD (me), no worries, but yes halving the team from 2 to 1 added extra months to everything, and the most visible part was this, the updates on the Steam Community. But I'm making them more and more frequent from this point on, now that i feel confortable with what the game its becoming. This… | — | |
| 0.0.8.76 Update is outmajor What's new?? In this Update we added a lot of new content. · Tow your coworkers with a Energy Rope . They can detach when they want just by pressing the "jetpack" button. this will be useful when a player gets out of OxiMix (your jetpack fuel) and they need to be carried. The Oximix cost of carrying someone its high, so choose carefully who are you going to carry. · You can now Tractor Beam the… | — | |
| 0.0.8.50A1 Is Out!major After a couple of lost days due national holydays here in my country, we are releasing what's promised. · Major feature. "Final rescue platform" (We still haven't decided a name for it XD) this platform its the final place your space workers need to get on after delivering the antimatter device on the station. All this while running away from the blast of the chain reaction. Right now its prett… | — | |
| We are back on track. As sated before We had to dig way inside the code to find that bug, but as promised all the features we considered may be causing it are back into code, with this FP View being the last one, the good thing its that it was a very esoteric bug, and was with us almost from the beginning, passing undetected, and we are quite happy to have found it before release. Now we are again on track to add th… | — | |
| FINALLY! Going back to 0.0.0.8 and respawns included in the following days. | — | |
| Long day, but good results It was the respawn logic, so we're isolating that and bringing back all the new stuff in an orderly manner, in mini updates during the weekend. By Monday, everything should be up again except for respawning — we're going to test that further. It works flawlessly, but it messes up the initial spawn of player 2 for some esoteric reason. XD Fixing it!! | — | |
| We are Pausing 0.0.0.8 for a couple of days... Well if someone is there reading this, a hard to find bug went onto the 0.0.0.8 and its giving HUD problems with a specific player. We detected were is it and it will take a day or two to fix. We are going back to the prevoius version and will come back to 0.0.0.8 ASAP. | — | |
| Update 0.0.8 Now THIS is beginning to look the way we intended.major Feature Highlights – 0.0.8 Alpha Demo Build · Rewrote the entire bomb management and manipulation code The original version of the code was intended for the Single Player prototype of the game, and wasn’t suitable for Multiplayer. That’s why you sometimes got killed when grabbing the bomb 😉 — sorry about that! · Centralized music system This feature isn’t working as intended yet, but the idea… | — | |
| Big Update to Demo (Alpha Version) 0.0.7.92 Lots of improvements and fixesmajor 🎥 New Trailer: Training Induction Format · It shows the basics of the game loop. Watch it above. 🔧 Changes & Features · As new tools are now available (and more to come), we ran out of buttons on the gamepad 🙂 — so we created a Tool Belt to manage them. · Gravitational Boots moved to the Tool Belt. They can stay active while using other tools. You’ll need to select them again to deactivate.… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
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| No builds seen yet. New builds appear the moment a branch changes. | |||||||