Conviction Chronicles
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Blog Post: Hint Events I might add more to this in the future, as right now there are hint events with Cuddles and Bianca. The songs for these events I released a bit ago. These events are fully optional, outside one scene. I won't mention that scene since it's full of spoilers, but the only thing I will say is if the player goes a certain route, Bianca will no longer help the player with hint events. If Bianca is al… | — | |
| Esports | Demo Update In general this demo update is mostly for backend related info, one of the graphics in the prologue has been updated as well. There is still some placeholder assets in the prologue I'm in the middle of getting them replaced, it's more I've been so focused on other aspects of the game that it's been put aside for a while. This demo update has some in progress content after the credits for showin… | — | |
| Community | Blog Post: Wakeup events part 1 Wakeup events These events can happen when someone enters your dorm room, if you are aligned with them or are romancing, they have a stringer chance of happening. Sometimes they won't happen at all unless you are romancing/aligned with them. Bias System This is why it's called part 1, but this system's framework was added where it's going to use cafe events to determine dialogue tied to it so i… | — | |
| Community | Blog Post: The Lawbreaker’s Edict I talked about the Taboo Roulette already for that aspect of this motive, so I'll go for the rest of it since it's now done. I talked a bit about the general idea of the Lawbreaker's Edict, but it's a motive where the killer can choose a new law to go into effect and if they survive it gets applied. All of these are suppose to be weaker than normal motives as they become secondary effects. Only… | — | |
| Community | Blog Post: The Lawbreaker’s Edict : Taboo Roulette I'm making a blogpost to one aspects of Lawbreaker's Edict since it's bigger than the rest. The way this motive works is the killer will be able to select 1 out of 26 law changes to shake up the game which will be permanent. The only way this gets into effect is if they survive the trial they caused. The general idea is to make it highly dynamic so the Lawbreaker's Edict is more lively based on… | — | |
| Community | Blog Post: Updates to the pool In short this adds some graphics to the swimming pool dialogue events where it has a more stylized version of the characters and their swimsuits. Every character is unique and they are isolated from the others, this image is being uploaded with everyone in it so it's easier to visualize. Note: Jade and Stripey doesn't have any art because: 1. Jade is a Robot who cannot swim. 2. Stripey isn't th… | — | |
| Community | Blog Post: More Motives implemented These mostly are motives that are tied to having the assistant talk to the player the day afterwards. Wakeup events This will be heavily expanded upon in the future, but this is the start of a framework for certain characters to go into your room at the start of the day to say something to the player. Right now it only works for the assistant with dealing with motives if the player has gotten a… | — | |
| Community | Blog Post: Songs: "NO MIND" and "You Thrill Me" have released! I'm going to release another blog post sooner than later for some gameplay related stuff I've been working on, but this is for a planned "hint corner" optional mechanic that can be accessed after viewing the credits. Mainly as a way to explore certain aspects in more detail and to give more helpful advice to the player than the current Lily Corner which is more of it's own thing for now until i… | — | |
| Esports | Demo Update : Bug Fixes These mostly include bug fixes and some backend stuff that doesn't impact things in the demo too much to note of it at this time. In the future I'll open more content to be available in the demo, along with making more exclusive content, but I mostly want to get a bunch of stuff done before that happens. | — | |
| Esports | Blog Post: Aishia + Shanks + Victor Reworks I'm getting this out of the way so I don't forget about it in the future. Didn't take very long since it's mostly editing functions that already exist. Aishia Rework I was struggling to find a way to make her abilities less defensive/passive for player freedom and to make her more unique to play. I ended up going with a "borrowed time" concept that fits her backstory. · Aishia, if uninjured, wh… | — | |
| Community | Blog Post: Crow + Edgar Reworks This covers a bit since the Crow reworked worked really well with implementing it along with Edgar's spells. I'm also writing this up before it's mostly done to save time. Susceptibility This is a -10 to 10 meter from having less to having more where actions are taken at a stronger or weaker degree. Let's say someone wants to do a manipulative event to sway votes with a base of 20. So if someon… | — | |
| Community | Blog Post: Jade rework + Voting Motives Due to some stuff that happened, I'm reposting the blog posts I make on blogger onto the steam announcements as well as blogger. None of this can be really seen in the demo, so if I update the demo in the future, I'll put it in the announcement title that it's a demo update, and normal blog posts as Blog Posts. Jade Rework I've thought about it, and I think Jade should have more of a cost for d… | — | |
| Community | Demo update + Image showcase Demo update: · Added some graphics before vaporization in the first trial. Every main character has a unique sprite for the event they are chosen to be executed in the first trial. · Fixed some bugs. · Backend content that isn't available in the demo at this moment. The dream The dreaming events have been reworked to have 3x the amount of dialogue as they originally had along with a redesign to… | — | |
| Community | Welcome one and all! Welcome one and all to the greatest show on television! · Listen to the great Edgar and Stripey in their playhouse. · Unique dialogue for every day of the year, and certain events. · Slightly changes to the settings menu which shouldn't destroy the quality of certain assets when lowering the texture quality. | — | |
| Community | Demo Update Some in-development content has been added. | — | |
| Community | demo update Some major bug fixes. · Performance updates. · I've decided to lock down the demo a bit to end after the First Trial for now. This is because I'm still updating some aspects with some playtesting. The demo end events have been updated as well. | — | |
| Community | Demo update Updated/upgraded some of the UI systems for the crafting system, maps, gifting, and more. · Fixed some bugs. · Added some music to the crafting menu. · Added more game options for the shop. | — | |
| Community | thoughts I got asked about voice acting for Conviction Chronicles a long while ago and I personally haven't had a real idea if I wanted to commit to it or not. The original plan was to complete a majority of the game before considering the possibility along with a possible kickstarter to fund more expensive features like it. Since even right now the amount of dialogue the game has is a little crazy to t… | — | |
| Community | Escape Rooms and the First Trial added to the demo After selecting a character, the player can be thrust into a short escape room. (If Nova is Alive, then escape room 3 does not occur.) · The meetup of the three groups has been changed from only having introductions to become the first trial, where someone can be voted upon to be executed. (currently unfinished asset wise, but is fully functional). The first trial is going to be very different… | — | |
| Community | Animated Intro has been implemented! The animated intro for the game has been finalized and uploaded to the Steam Page and the Demo. The demo includes some unfinished content that is currently in development that you can try for yourself as well. | — | |
| Community | Demo update Some changes/additions have been done with the Demo. · Bug fixes · Updated the game settings menu to have more options. Reload default settings, load in random settings, with save slots specifically for saving/loading customized game settings. · Added some new scenes/dialogue while walking to the cafe. More updates to come in the future. | — | |
| Community | Demo Update This update has some quality of life improvements added to the text, along with revamping the prologue to have multiple branching paths, 13 endings, with some new music and brand new scenes. (might get edited some more in the future as well.) | — | |
| Community | Development plans So it has been exactly 1 year since this game started development. A lot has been added. To put it in perspective, the second-longest development time I put into a game was only 6 months (Umbra Fields) and that game had 2 months mainly focused on localization/editing. Even with the amount of content the game has, I keep getting feedback to edit/revise aspects of the game before adding the major… | — | |
| Community | Demo update Improvements to the title screen. · General improvements. · Questionnaire upon first start up. · Added a "wishlist" button in game. | — | |
| Community | Demo update This update focuses on evidence and evidence gathering features of the game being added to the demo, along with some other bug fixes and other features. | — | |
| Community | Listen to 'Her Eclipse', the main vocal theme of the game! We recently released the main vocal theme to Conviction Chronicles, Her Eclipse, across multiple streaming services for the public. You can listen to it here! More news to come. | — | |
| Community | Massive Demo Update Features: · Lots of bug fixes. · Revamped environments and 3D models. · Revamped Prologue with more graphics and minigames. · Hot Barrel Hustle added: a 1 on 1 battle minigame! · Moon Drift Deduction added: Race on the moon to seek the truth! | — | |
| Community | Demo update Patch notes: · Made title screen last a little longer. · Made some of the menus more uniform. · Changed the hourglass graphic to a normal arrow for normal text boxes. · Added a layout for showcasing some of the controls. · Changed some of the default settings. · Fixed some smaller graphical bugs. · Fixed the initialization for the character's viewpoints of each other. · Added the start to local… | — | |
| Steam news | A Public Demo has released! A demo has released! Features: · Prologue section. · All 15 characters can be selected and played around with. · Lily Talks bonus mini game. · Cheat Codes for bonuses. · Most day time events and actions are enabled. · A max of 7 days in the main game mode. · Options to define the 7 day experience. · Most night time events are enabled. · 70+ music tracks. · Hidden secrets to find. It's jammed pa… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.