Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Conviction ChroniclesNewsDemo update
Community

Demo update

Conviction Chronicles · published 6 Apr 2026, 19:40 UTC

All newsPlayers around this dateRead on Steam
  • Updated/upgraded some of the UI systems for the crafting system, maps, gifting, and more.
  • Fixed some bugs.
  • Added some music to the crafting menu.
  • Added more game options for the shop.
More from Conviction Chronicles

Other announcements

All news
Community3 Oct 2026Blog Post - Character planning system + Backend romance systemThis was a good amount of code, but it ended up working better than I thought. What is this? Basically this is a forced planning system for the backend's character AI that forces them to use their past, relationships, perspectives, and more to determine what they should do. Perspective system Every time an AI meets with another or the player, they get a gathering of their susceptibility and cha…Community29 Sep 2026Blog Post: Replacement to certain promotional graphicsCertain graphics are going to be replaced over time. Mainly right now the logo has been changed. This won't be shown in the demo for a while.Community21 Sep 2026Blog Post - Character tracking systemThis didn't take as long as I thought, but it's implemented with some bug fixes. I still have to go back to verify everything is working as intended for certain areas of it, mainly with player actions involving doors/airvents, but overall it works. How does it work? Whenever the player does a certain action or a character, it records it in that day's storage. This is so it can be referenced lat…