Biathlon Challenge Playtest
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
18 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
18 Sep 2026
| Published | Title | Build |
|---|---|---|
| Lil Patchy Patch - Added journal button to clear existing sesh markers. - Improved sesh marker performance - Fixed scene transitions to be more consistent - Fixed bug where loading tutorial would leave players unarmed. I'm still chopping away at a much larger update in preparation for the official demo drop! -jc | — | |
| More Little Stuff in Preparation for a Larger Update - Tutorial level will now enforce a specific loadout for everyone. - Improved air control while on a board !! -jc | — | |
| Its Important to Look Cool - Hitmarker Shades give a +10 point base stunt value bonus because they look cool, making the item more useful - Switching to a gun after performing a grab stunt in the air will not result in beefing it anymore - Improved stunt indicator behavior: Will show you how you need orient yourself to land correctly whenever you perform a stunt! - Beef it physics behave more predictably - minor optimiza… | — | |
| Early Preview - World 03: The Far Reaches -You can explore world 03 The Far reaches but there isn't much there yet. -Further iteration on the FP legs -Bepin energy drink is now a haste powerup, will not heal unless player is retired -Various animations have been cleaned up. Still chopping away! -jc | 24731306 | |
| First Person Legs LOL Work in progress. There's a bunch of other tiny improvements that I have failed to document due to my recent 13+ hour work nights. I'll be back in action soon! -jc | — | |
| Added Session Marker System - Shred your Sesh!! - Added Session Marker system when in freestyle mode, or not performing a timed run- accessed from the journal menu (tab) - Added ability to cancel a run in progress from the journal also - Ida has increased jump height as an additional perk - Fixed fast travel menu not working on red trucks | — | |
| More Minor Bugfixes - Fixed scope option not appearing in equipment menu when first starting the game. - Fixed weird bug where conc grenades would turn to jelly. - Fixed shotgun slug SFX Getting ready to shift gears to work on some bigger stuff soon. -jc | — | |
| Fixing Stuff I Recently Broke- Among other Improvements. - Fixed dynamic music that I recently broke - Added news link in the main menu where you can read updates like this one! - Updated model & improved animations for Winchester 1300 shotgun still working on them. - Fixed bug where shotgun pellets would make infinitely looping sounds and show their impacts out of sync with each other. | — | |
| Small Patch - Nice Fixed really annoying menu music loop bug Fixed social media buttons in the main menu Fixed dialog boxes remaining open when they shouldn't be Streamlined music playing system should be less processor intensive. I fixed a bunch of other little things I forgot to document. Thanks everyone! -jc | — | |
| Stealth Update Wsup? | 23694670 | |
| Stopwatch Fix A small patch tonight: - Fixed stopwatch not subtracting score when lollygagging, adjusted score decay to 2% instead of 1%. - Improved Ghost Challenger behavior, will face the proper direction now. Will disappear when close to the player so as to not get in the way. - Additional effects added when using shotgun slugs - Improvements to how Steam is queried for leaderboards A bigger update is in… | — | |
| No More Trick Spamming! Novel Stunt System: · Repeating the same trick will give less points each time performed and will not give a combo bonus - I need your feedback on this!! · Increased base point value for all grab tricks to compensate for the new novel stunt difficulty New Key Bindings · Dedicated inspect key added - defaulted to F key · Dedicated quick restart key added - defaulted to T key, let me know how I'm… | — | |
| Lil Sunday Night Fix - Fixed crosshair bloom effect when not ADS now correctly reflects the state of accuracy - Fixed cigar powerups being rapidly activated when already active - Fixed lancero cigar power boost to only give +1 damage instead of possibly infinite damage boost (sorry) Every little bugfix adds up to a greater overall package - thank you all for your help! -jc | — | |
| Old Village Improvements and Additional Bugfixes - Improved whooshing sound that plays when passing near objects at speed - no longer a placeholder! - Scope for the scout is now slightly larger, easier to use. - Fixed bug where SVD would not display item option for load bearing vest when selected Improvements to W0C3 Old Village: - Tons of little geometry fixes and optimizations - Fixed bottomless areas, you can now fall to early retirement a… | — | |
| New Target Designs Targets have been redesigned for clearer indication of how many hits they need to be taken down. More updates to come! -jc | 22897315 | |
| World 1 Ash Summit Ready for Playtest!major 3 Hot New Courses - Enjoy Ash Summit! Leaderboards have been cleared · Due to a nasty exploit discovered in World 0 the LEADERBOARDS HAVE BEEN CLEARED! Thanks @ekittymeomeow for your help. · Lodge Doors will now be locked when the stopwatch is running. Gogo has been nerfed · Changed Gogo's perk: increased hangtime when performing stunts, immune to damage from conc grenades. He is the premier st… | 22739958 | |
| Leaderboards Reset!major Leaderboards have been cleared! I meant to reset the leaderboards at the beginning of the month, but I've been tied up with work! Scoring and physics, among the other core parts of the game have changed so much since the high scores were set. Its time to start fresh - take your best shot at the top 3! In addition to this big news, I have other improvements in tonight's build: · Added audio+anim… | 21912681 | |
| New Scope Effects, Character tweaks, Character Bios Little update: · Biographies for each character can now be sound from the character selection menu. · Some character encumbrance values have changed · Adjusted stunt control values for Gogo, easier to control · New scope effects · Improvements to various gun animations · Initial IK implementation for stunts (heavy WIP) Thank you all for your support - more to come! -jc | 21725023 | |
| The SVD Updatemajor NEW GUN: Dragunov SVD with PSO-1 Scope New Features: · Weapon swapping is now 2x faster by default, using tactical sling makes it 4x faster, near instant and it feels really good · Combo timer now decreases as the combo bonus increases! Bugs Fixed: · Fixed targets collisions being larger than the target itself · Bullet time and other powerups no longer remain active when restarting a run or exi… | 21691285 | |
| Physics and Powerups Update More progress tonight! Added activation features for the following powerups: Cigarettes: nullify recoil Presidente: +1 combo at will Corona: stunt control + speed boost Adjustment to physics: Speed increase from 0 is now more gradual Equipping board while holding forward now grants a small speed boost if player is standing still Bugs Fixed: Fixed bug where certain grab trick animations were get… | 21488803 | |
| Updates to World 0 Course 3 - Old Village Updated World 0 Course 3 - Old Village: New alternate path has been added New targets added inside cave area, some moved from a previous location Additional mesh cleanup Other fixes: · Fixed selection bug when changing slot 1 choice · Fixed certain reload conditions that left the scout loaded but not charged to fire. · Scope magnification has been adjusted for all slot 1 guns | 21473327 | |
| Scout and K31 Rebalanced A small patch tonight- I noticed that my version of the scout did not have the fancy 10 round magazine adapter which is the iconic look everyone knows from Counter Strike. I have since fixed it. Other patch details: - Increased the cycling speed of both the K31 and Scout for faster follow up shooting. - Fixed cartridge casings ejecting in the same orientation constantly - Fixed bug where multip… | 21459353 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 7 Sep 2026 | Mon | 01:14 | No patch notes · unannounced build | 25159064 | public | 1 | — |