Race Track Builder
Playing now
16+0 vs. yesterday
36%of peak
All-time peak
45Feb 2021
Playing now
16+0 vs. yesterday
All-time peak
45Feb 2021
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | v.1.9.0.8 v.1.9.0.8 - FIX: AC Transparency rendeing on some systems. Set alphaTested based on Shader rather than Alpha setting. - FIX: AC Invisible FBX export not setting name to 1WALL. - FIX: PanelLength change not flowing through the track. v1.9.0.7 - FIX: Increased the Terrain LOD for AC export. | — | |
| Major update | v1.9 Released \ WARNING: This version is not backward compatible. Any file you save in this version will NOT load in any previous version.\ After release, if you wish to remain on a previous version, you can by using the following codes: v1.7.1.4 Steam Code: v1714LOVEPLANET v1.9.0.6 Steam Code: v1906CO2Was298 Changes: v1.9.0.6 - FIX: Track texture being stretched under some circumstances. - FIX: Track Bezier… | 23998861 | |
| Community | RTB v2.0 will have direct export to rFactor2! RTB v2 is bringing direct export to rf2, new shaders and real road support. | — | |
| In-game event | Beta 1.9 ready for TESTING WARNING: This version is not backward compatible, files saved in this version will NOT load in a previous version. To try it out, enter the code below into Steam's Beta Code screen (under Properties .. Game Version and Betas). Steam Beta Code: J3H5G6DJHBEDF Changes: - Improved: Track pieces between Nodes are now treated as individual Sections for faster calculation, finer control and better han… | — | |
| Major update | Beta 1.8.1.5 ready for TESTING WARNING: This version is not backward compatible, files saved in this version will NOT load in a previous version. Changes: - Added: Direct export to Assetto Corsa. - Added: Import Fbx files without need for XPacker. - Added: Smartly split large Terrain by grouping by Polygon location rather than just by the Index buffer. - Added: Naming of Tracks so their name will appear in the export. - Adde… | — | |
| Game update | v1.7.1.4 v1.7.1.4 - Improved: Terrain Subdivision - better neighbour triangle subdivision. v1.7.1.3 - Fixed: Fastlane not being recognised when loading from some older tracks. v1.7.1.2 - Fixed: Loading a Driveline linked to a Track that no longer exists would cause load to fail. v1.7.1.1 - Added: BETA ONLY (contains bugs to be fixed in v1.8): Venue window now has lists to see, select and delete many Obj… | — | |
| Game update | v1.7.1.0 v1.7.1.0 - Added: Ability to use Terrain Points editing on a Venue that uses a Height API. Extrude, subdivision X/Z movement is possible but height is gathered from the API. - Improved: Faster calc of String Objects when many require recalculation. v1.7.0.7 - Fix: Attempt Track Joins was being triggered even when unchecked. - Fix: Track creation not using last tool for new tracks after RTB rest… | — | |
| Major update | v1.7.0.0 Now Released List of changes: · Added: Terrain creation more flexible with Stagger and initial Triangle size. · Added: Terrain Points X & Z movement and Auto Merge (optional). · Improved: Terrain Points movement with gradient uses an invisible Hull around the points to calculate curve movement weight. · Added: Terrain Points Deletion - select and press delete. · Added: Terrain Points Split Edge - Hold Contr… | 21017509 | |
| Game update | v1.6.9.6 - Fixed: Rewrote Texture creation for AC Google API Venues. Texture creation had suddenly stopped working for some people. (meanwhile, yes I am still working on the next major version and YES it's taking tooo long!!) | 11763380 | |
| Game update | v1.6.9.5 - Fixed: Straight Walls with 3 consecutive nodes placed in exactly the same spot would cause an error. - Fixed: RTB would crash if Upgrading of Settings failed due to corrupt settings. | 9171858 | |
| Game update | v1.6.9.0 ready for testing v1.6.9.0 - Added: Ability to set Rotation for Pit cars using Ring Gizmos. - Added: Change of color when hovering over Cars & Gizmos. v1.6.8.0 - Improved: Cross-section editing on joins made simpler; editing one track affects the other automatically. - Added: New tool to add Object along Roadside. - Added: Add Object by Lasso tool has "Keep Off the Road" checkbox. - Added: Extra Movement - when… | — | |
| Game update | v1.6.7.1 v1.6.7.1 - Change: Drive on Track by pressing Space (was D before but that conflicts with other function). - Added: Split large Objects by material to form smaller ones in attempt to avoid Assetto Corsa's Max Vert limit of 65536. v1.6.7.0 - Added: Override naming for AC Export for Objects, String Objects and Walls. - Improved: Grouping of objects using customised K-means clustering instead of g… | — | |
| Game update | v1.6.6.0 released v1.6.6.0 - Added: Better lighting in interface and more control under Venue settings. - Fixed: Wall outline was not updating after panel length change. - Fixed: Height plugin not starting immediately when loading a venue that has been saved without a height plugin, after it was originally saved with a height plugin. - Fixed: KML file from data logger that uses slightly different format to Googl… | — | |
| Game update | v1.6.5.0 release v1.6.5.0 - Added: Straighten Road/String Object/Wall popup menu function. - Added: Node Height Smooth popup menu to String Object/Wall. - Added: Change Drive/Fly speed using mousewheel. | — | |
| Game update | v1.6.4.0 release v1.6.4.0 contains: - Added: Faster capture of Google height data. - Added: Improved grouping of objects for AC Export. - Added: Drive/Fly - Press D to cycle. - Added: More resilient capture of Google data when importing track. | — | |
| Game update | v1.6.3.0 release 1.6.3.0 is now out of Beta testing. Restart Steam and Enjoy! Thanks again to all those that help test the many beta versions. Many hours have gone into this to provide an interface that allows plugin for the height and image data. Image plugin is threaded so you can begin working on the tracks before the terrain has completed getting the image data. Bezier curves give you more control over the… | — | |
| Game update | File … Import Track (in Beta version) Finally the feature 2 people have been waiting 4 years for. Import tracks from kml/kmz files (produced using Google Earth) or from data stored in CSV (Comma Separated Values) files. This allows coordinates in Longitude/Latitude optionally with Height captured via GPS device to be loaded into Race Track Builder. But it’s better than the old BTB import. With the Google API enabled, the tracks are… | — | |
| Community | Developer Update Feb 2019 The next version of RTB is still in development. This version is mostly around separating the Google Maps and Height functions into two plugins that can be swapped out for other plugins. This will enable us to move away from using Google and those clever enough will be able to develop their own plugins to use with RTB. Height Maps and Laser Data anyone? 😊 Another related improvement I have mad… | — | |
| Game update | v1.5.2.2 released Fixed Bug : FBX failed to initialise when people had interesting names with funky characters in them. | — | |
| Game update | v1.5.2.0 released - Added: Terrain point Edit tool. - Added: Context menu to Fetch Points from Google again (if they were manually moved). - Added: Hide Tracks checkbox on main toolbox. - Added: Context menu to Delete Track/Wall Shape/Points. - Added: Context menu to Smooth selected Track Nodes. - Added: Hold D when lassoing Nodes in Tracks/Walls to deselect. - Added: Hold D when lassoing Points in Tracks/Walls… | — | |
| Game update | v1.5.1.0 v1.5.1.0 now includes the following: - Improved: MASSIVE speed improvements for cutting calculations. Calculation time for cutting of Tracks into Terrain have been reduced by between 60-88%; into other Tracks by around 50%. Actual results will vary depending on the size and detail of your Venue and your PC. - Improved: Terrain Raise/Lower calculation speed improved. - Improved: Terrain Raise/Lo… | — | |
| Community | Developer update: Beyond 151 Version 1.5.1.0 is still sitting in Beta waiting your feedback. I’ve done all the coding that I expect to on this, so it’s only your user feedback I am waiting on before release. So far only one person has provided any feedback – thanks ebrich The Great! v1.5.1.0 is MUCH faster in performing calculations so I was hoping more people would be keen to test this and provide greater confidence that… | — | |
| Community | Beta 1.5.1.0 The Object Gizmo has been updated (in Beta) so you can use the keys to toggle dedicated Rotate, Scale or Translate modes (press R, S or T). These allow even easier control of object manipulation. Also added were the speed changes mentioned previously, as well as a refinement of the Terrain Raise/Lower tool. Each stroke will "max" out at a particular height (based on radius and strength). I was… | — | |
| Community | v1.5.0.4 + more Enjoy! Note: I still have more work to do around the flagging of tracks for recalculation when a nearby track changes in various ways. v1.5.0.4 - Fixed: Side edge of road in lower hierarchy not conforming to side edge of another road in the higher hierarchy when the road in the higher hierarchy has its road edge cut by the road of the lower hierarchy track. Yes, I know this sounds ridiculously… | — | |
| Community | v1.5.0.0 Out Now New Release Coming Soon with the following features: v1.5.0.0 - Added: Gizmo for manipulating Objects. - Added: 64 bit version. - Added: Support for 8K & 16K textures (in 64 bit only). - Added: Mask texture can be in different resolution to Main texture. - Added: Press F5 to reload textures. - Added: MSAA - Multisample Anti-Aliasing. Improved image in RTB. - Improved: Increased Speed and reduce… | — | |
| Game update | v1.4.1.0 - Added: Option to export only some components (eg. export Terrain only). - Added: Option to export components as seperate individual files. This helps where FBX file size was becoming increasingly large. - Added: New "test" button on settings window for easy testing of Google API functions. - Added: Failed Google requests will dump error messages to the Log.txt file (run RTB with "\log" parame… | — | |
| Game update | 1.4.0.1 - Walls and more Latest release has a bugfix for this problem that only occurred for some users. There are some minor improvements, but nothing radical. I forgot to make a news announcement for the previous large release. That was Walls. See the video for how that works ... There are several things I have planned for future releases, although progress on these have been slow. Family commitments, a new job (with… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.