Ship Miner Playtest
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
19 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
19 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Playtest - Update Notes 0.8.1 Added: New Driller Ship (work in progress) · Changed: New visuals for Bomber Ship. · Fixed: First level didn't have enough neutrinium cores to travel. · Fixed: Gamepad rumble didn't stop when opening in-game menu. · Fixed: Anomaly continued attacking the last target position. · Fixed: Bug with some windows not properly opened/visible if the animation didn't complete (low fps or alt tab, etc) ·… | 24496694 | |
| Game update | Playtest - Update Notes 0.8.0 Added: Added Ship Selection Screen (wip) · Added: New Double Ray Ship (wip) · Added: New Projectiles Ship (wip) · Added: gamepad disclaimer is only shown once. · Added: anomaly spawns attack ships. · Added: accessibility option to disable screen flashes · Changed: internal changes to support different ship types. · Changed: added vision range to stargate to find it on fog regen levels. · Fixed:… | 24203587 | |
| Game update | Playtest - Update Notes 0.7.18 0.7.18 - First experience improvements. · Added: ship can be moved with right mouse button now, and interact with middle button (no instructions for now) · Changed: reduced a bit the drones cost. · Changed: asteroid generation now tries to grow in resistance faster. · Changed: reduced a bit how anomalies progress over levels and reduced the number of spawns (wip) · Fixed: gamehud wasn't opening… | 23822349 | |
| Game update | Playtest - Update Notes 0.7.17 0.7.17 - Mouse & Better 4k monitor support · Added: initial version for mouse support to aim the mining ray. · Changed: separated audio and gameplay options, mainly to start separating in smaller windows for the future. · Changed: master volume is not 50% by default on first open. · Fixed: improved ui slider experience for mouse users. · Fixed: working in fixing game scale factors for high reso… | 23764876 | |
| Game update | Playtest - Update Notes 0.7.16 0.7.16 - UI Rework & Bug fixes · Added: options toggle to show/hide playtime timer (hidden by default) · Added: options toggle to autohide gamehud for a more immersive experience (disabled by default). · Changed: adjusted drones cost after adding more gold to asteroids. · Changed: UI rework to use support new font to prepare for localization for the future. · Fixed: weird font artifacts after c… | 23665088 | |
| Game update | Playtest - Update Notes 0.7.15 0.7.15 - Demo Update · Added: now ui scale can be configured separately from the game scale. · Changed: react to mouse over to autoselect upgrade or tech and improved scroll sensitivity in for those menus. · Changed: adjusted stargate position for starting asteroid to try to make the ship don't hit the asteroid on spawn. · Fixed: mouse autoselect object while scrolling with keyboard. | 23547618 | |
| Game update | Playtest - Update Notes 0.7.14 0.7.14 - Content & Fixes · Changed: rebalance asteroid minerals per asteroid. · Changed: ship stat upgrades cost re balance from previous change. · Changed: can't jump to big asteroids from initial (tiny) one. · Fixed: wrong stat selected on open stat window and try to recover vertical scroll location after open animation. · Fixed: game mode selection when using mouse wasn't reacting properly a… | 23474606 | |
| Game update | Playtest - Update Notes 0.7.13 0.7.13 - Content & Fixes · Added: new tech right and left rays. · Added: more placeholder (not in demo) drones, and changed some names and description there. · Changed: initial asteroid is always tiny and has more minerals. · Changed: duplicated gold generation but duplicated stats costs. · Fixed: repair drone was repairing itself. · Fixed: repair drone was repairing the explosive cracks. · Fix… | 23381731 | |
| Game update | Playtest - Update Notes 0.7.12 - Fixes 0.7.12 - Content & Fixes · Added: Some new sound effects and reworked others (WIP). · Added: New song "Late Bloomer" in the OST · Added: Low on hp visual and audio alert. · Added: New auto repair stat upgrade. · Changed: Artifact assembly, artifact and artifact pieces visuals. · Fixed: Can buy next stat indicator was showing + when it couldn't be purchased. · Fixed: Some internal when buying dr… | 22801599 | |
| Game update | Playtest - Update Notes 0.7.11 - Local co-op experiments First of all, YES you can play co-op with steam remote play. I am still not sure if this will be a real feature of the game, I did it mainly because I wanted to play with my kids now we are playing different co-op games (we even played the dome keeper playtest and we loved it), so I just started with adding a new ship and controller, it worked and from there it scaled until now you can play all… | 22499575 | |
| Game update | Playtest - Update Notes 0.7.8 - Quality Of Life * Added: show saved asteroid information in continue button. * Added: ship teleport in/out sfx when coming to asteroid and leaving. * Changed: added again the try again button when ship destroyed, it restarts the level with all savegame data. * Changed: continue game will start in the same asteroid when quit was selected. * Changed: increased mining speed stat max levels to 8 and increment per… | — | |
| Game update | Playtest - Update Notes 0.7.7 * Added: now player can select next destinations in stargate. * Added: current asteroid info in pause menu. * Changed: more performance improvements. * Changed: increased anomaly damage and accuracy, and separated a bit difficulty per anomaly level. * Changed: reduced hull improvement costs but now it also uses scrap. * Changed: increased miner drones mining speed and now they don't have friend… | 21717975 | |
| Game update | Playtest - Update Notes 0.7.6 * Added: now some asteroids can be inverted which are more like caves in some way giving a different exploration. * Changed: improved performance for some ui. * Changed: changed visuals for boundaries to see if it feels better and/or make it more clear with not being part of the asteroid. * Changed: improved general performance of the game. * Changed: now artifact pieces should be autodestroyed… | 21423999 | |
| Game update | Playtest - Update Notes 0.7.5 * Changed: anomalies are auto revealed when close to the ship. * Changed: improved tech menu selected tab and element communication. * Changed: tech menu can be opened from pause menu now. * Changed: tech menu shows some ui to understand which element is selected for unknown technology. * Changed: unstable terrain nodes (explosive ones) reveal vision now when they explode. * Fixed: options menu… | 21073386 | |
| Game update | Playtest - Update Notes 0.7.4 * Added: the game can be completed again in the fourth asteroid. * Added: now enemies should be able to move better in order to return to closer anomaly portal to deliver minerals. * Added: new building, the artifact assembly (it reuses and old structure assets, will try to make something different in the future). * Changed: had to force clear the run data to be sure the proper progression, so… | 20699080 | |
| Game update | Playtest - Update Notes 0.7.3 * Added: show how many artifact parts were collected, only applied after escaping the asteroid with it. * Added: basic size, minerals and density progression when traveling to next asteroid. * Added: enemies have some basic threat progression when traveling to next asteroid. * Changed: now drone factory is spawned close to the stargate and only after first asteroid. * Changed: some internal opt… | 20530554 | |
| Game update | Playtest game loop re-work in progress I am working on some game loop changes. Right now the player has to find the artifact and load it to destroy the anomaly (what's in the demo). That's is going to change, my current idea right now is to find one or more artifact pieces, asteroid by asteroid and then at some point build the artifact/weapon. Not sure how that build artifact/weapon is going to be but I will find out later I suppose… | — | |
| Game update | Playtest - Update Notes 0.7.2 This new update is a work in progress towards making travel more interesting, but it is like one step/update of many. * Changed: Find artifact pieces in order to travel to next asteroid (work in progress). * Changed: Unstable mining reduced damage to 0, and increased a bit the pushback. * Changed: Ship auto repairs itself when collecting scrap. * Changed: Some stats have higher cap and some oth… | 20436755 | |
| Game update | Playtest - Update Notes v0.7.1 * Added: basic mouse support with virtual cursor to interact with UI. * Fixed: updated unity to fix vulnerability issue | 20243614 | |
| Game update | Playtest - Update Notes v0.7.0 * Fixed: close confirm popups with back or escape was leaving the game unplayable in some cases. * Fixed: navigation issues when selecting the outcomes tech window. * Changed: initial gamepad disclaimer text. * Changed: disabled tutorial mode for now since it doesn't say anything and the initial scroll works strange. | 20144795 | |
| Game update | Playtest - Updates Note v.0.6.16 * Added: Analytics and Crashes Opt-in popup on main menu (only once) * Added: Analytics and Crashes Opt-in toggle in options menu (disabled by default) * Fixed: Added more delay between open/close tech and pause menu to see if the xbox controller issue is solved. * Fixed: Main menu press any key is any key now. * Fixed: Instructions now says press submit to continue. * Fixed: Feedback on UI whe… | 20024357 | |
| Game update | Playtest - Updates Note v.0.6.15 * Changed: Increased chance of getting blueprints but also limited to 3 to 4 per asteroid. * Changed: Don't show more blueprints after unlocking all tech. * Changed: Tech menu navigability with left/right buttons. * Changed: New icons for Iron and Scrap minerals. * Fixed: Enemy attacks were being rendered over the fog. | 19942379 | |
| Game update | Playtest - Updates Note v0.6.14 * Added: Confirmation when starting new game if there are run that can be continued. * Changed: Activated Steam Cloud Save. * Changed: Separated tech menu (select button) from game pause (start button). * Changed: Show LB/RB or A/D for tab navigation depending the current input. * Changed: Anomalies attacks don't hit each other, so now there are more bolts traveling to the player. * Fixed: Some… | 19878920 | |
| Game update | Playtest - Updates Note v0.6.13 * Added: New Tech Tremble Device (or how I call it: ball of destruction). * Added: Gamepad rumble toggle in options menu. * Added: Gamepad rumble on picking minerals. Tested rumble on mining but didn't like it yet. * Added: Started Steamworks integration (for now just open wishlist link in steam itself). * Changed: Now scrap can be seen when destroying debris with the ship, added a small collec… | 19787014 | |
| Game update | Playtest - Updates Note v0.6.12 * Added: new Dkeeper tech available to unlock in tech menu. * Added: new upgrade to improve ray distance. * Added: mineral names in instructions popup as a temporary solution to name minerals. * Changed: selected palette is saved now so it is the same after restarting the game. * Changed: hud minerals order, now scrap is the second mineral in the ui. * Changed: removed select destination popup… | 19700080 | |
| Game update | Playtest - Updates Note v0.6.11 0.6.11 * Added: new placeholder game mode selection after pressing new game. * Added: main menu has access to some options now. * Changed: enemy miners attract and collect basic minerals (iron and scrap). * Changed: ship is vulnerable again after pressing keep playing. * Changed: more sound effect changes. * Fixed: fix to cover the screen borders in some resolutions, I hope this time works xD.… | 19613298 | |
| Game update | Playtest - Updates Note v0.6.9 * Added: first version of save game and continue, for now just keeping the ship progress only (upgrades, tech, minerals) but not the asteroid. * Changed: improved explosions performance when spawning lots of basic mineral. * Changed: added more window open/close animations. * Fixed: tech panel was failing when all possible tech was found. * Fixed: installing again installed tech was consuming m… | 19534585 | |
| Game update | Playtest - Updates Note v0.6.8 0.6.8 * Changed: removed trading station for now, and reduced tech install costs. * Changed: levels have more empty space around asteroids now to make small levels more enjoyable by reducing the confinement feeling. * Changed: Vsync is on by default now, later I will add more graphics options. * Fixed: unstable mining ship damage reduced to just 0.1hp (it was doing 2hp but was a bug) only if in… | 19456684 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.