
I am working on some game loop changes. Right now the player has to find the artifact and load it to destroy the anomaly (what's in the demo).
That's is going to change, my current idea right now is to find one or more artifact pieces, asteroid by asteroid and then at some point build the artifact/weapon.
Not sure how that build artifact/weapon is going to be but I will find out later I suppose (I imagine having something in the level and having to go back and forth with minerals/stuff to complete it while surviving something).
Related to the artifact change, the idea is to also make the jump from asteroid by asteroid more interesting and/or meaningful (minerals density, asteroid resistance, enemies progression/difficulty, others) and let the player take some decision there (like jump towards small asteroid but high chance of something), that is something I will be addressing too as next steps.
I want to upload for play testing each step I do (normally one or two weeks of work) even if the bigger change is not complete but I want to mention this just to keep it clear that this is a work in progress.
I am also open to hear feedback and/or ideas about my current plans, just join discord to discuss or write here, whatever works for you.
Thanks for reading