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Apps›I Am Sakuya FPS: Lunarian Invasion›Patches

I Am Sakuya FPS: Lunarian Invasion

GameApp ID 3,864,010by Floating BunnyReleased 25 Sep 2025
WindowsEngine —
FPSActionAnimeColorfulBullet Hell3D+8+10
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I Am Sakuya FPS: Lunarian Invasion
  • Floating Bunny·Sigyaad Team
  • Released 25 Sep 2025·App 3864010

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0 so far · summary at 10

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Rated from 10 reviews

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Sampling since 15:41 UTC

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6 Sep 2026

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App ID3,864,010
Release date25 Sep 2025
Engine—
Install size9.73 GB
TypeGame
Last update24 Aug 2026
Steam DeckPlayable
DLC0
DeveloperFloating Bunny
Changenumber38,643,730
Price—
Packages0
PublisherSigyaad Team
SystemsWindows
Followers—
Depots1
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PatchesOverviewPrice historyChartsEventsReviewsAudienceEstimatesAvailabilityMetadataPackagesDLCDepots1RequirementsInstall sizeConfigurationCloud savesAchievementsCommunityMediaRelated appsUpdate historyStore historyFull details
Update cadence · public branch
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PICS live
13 days
Since last public build
24 Aug 2026, 02:26 UTC
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Median interval
Pattern appears after five builds
1
Builds in 30 days
1 with patch notes · 0 unannounced
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Downloaded in 30 days
Not quiet · on schedule
All 1 builds since 2026 · UTC

When Floating Bunny ships

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FewerMorePeak cell: Mon 02:00 · 1 builds
Builds per year
20261
All years since 2026
9 published · from the developer’s Steam news feed

Patch notes

Latest 14 days ago
PublishedTitleBuild
14 days agoHotfix update
-Fix a bug where the knife would instantly disappear upon firing
24898179
58 days agoHotfix update #2
-Fixed a bug where the audio would be misplaced (for example an enemy firing on your right side would be heard from your left or center, again this should be fixed now). -Fixed a bug where the shotgun would break on level 3 -Slightly adjusted a bridge in level 3
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2 months agoHotfix update
-Fixed a bug where sakuya mysteriously grew a third arm after parrying if you had your FOV slider held high -Fixed the trees in level 1 having incorrect hitboxes -Fixed being able to double jump at the start of level one -Fix a bug where one of the rocks in level 3 could still be seen through -Fixed some gaps in the walls during level 6 and 8
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2 months agoThe wolf tengu arrives!major
Hello everyone! Sigyaad here with another huge update to I Am Sakuya 2! This update adds a completely new enemy type and a special attack for Sakuya that completely changes the way the game is played! Let's go over them! NEW ENEMY TYPE: MOMIJI! The Lunarians have struck a deal with the Kappa and Tengu! The wolf tengu (Who we will now refer to as Momiji, even though it's not THE Momiji, but you…
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4 months ago
I Am Sakuya FPS: Lunarian Invasion

Builds

Allpublic
DateDayTimePatch titleBuild IDBranchDepotsDownload Δ
24 Aug 2026Mon02:26Hotfix update24898179public1—
public branch · shipped todayother branchwide buildhas patch notes
Showing 1 of 1 builds · Δ is the compressed download for the public branch, available once the depot worker runsLoad older builds
More bugfixes!
Oops, there were a few things I missed when I released the last update, this should clean up a few things. Fixed difficulties being started up when shot at FOR REAL THIS TIME Fixed the shotgun sometimes not firing properly in map 2 and 3 Removed some debug assets in map 2 Fixed being able to wall jump on a rock in level 3 Fixed being able to get stuck in a small hole in level 3 Fixed invisible…
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5 months agoWeapons and Physics overhaul update!major
Hey everyone! Sigyaad here again! Sorry about the delay between this and the last update, a lot of IRL things happened (nothing bad though!) that took up some time, but now I'm finally settled down again and update should hopefully come at a more consistent pace! Anyways, this update is the first half of the second major update of this game! It aims to make the shooting more satisfying by addin…
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8 months agoBeautiful maps are here! + New map & Updated Roadmap!major
Hello everyone, Sigyaad here with the first major update to the game! Sorry this took so long! I was dealing with some personal issues last month so it was very hard for me to work on the game, but I'm all good now! I've been taking all of your feedback to heart and I'm proud to unveil the beautiful maps update! This update completely transforms how most of the maps look! Including a brand new…
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11 months agoSorry! Delayed for a few days
Hello everyone, I'm really sorry to say that I will have to delay the game for 1-2 more days. I really, really want this game to be out, but as I was wrapping this game up and preparing it for release, I ran into some last minute bugs/issues that I need to resolve before releasing this game. I know this is dissapointing, but I hope you can wait for a bit longer so this game is a more polished e…
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13 months agoReleased date pushed a little further!
Hello everyone, Sigyaad here, just wanted to update you all, I decided to push the game's release date to September 22nd. This is because I want the game to be discounted along with all of my other games during the Autumn Steam sale! Other than that, the game's progress has been coming along very nicely! Stay tuned for more updates!
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major updatenotes reach back further than our build history, which starts when SteamPeaks began watching the app