The wolf tengu arrives!

major update

I Am Sakuya FPS: Lunarian Invasion · published

Hello everyone! Sigyaad here with another huge update to I Am Sakuya 2!

This update adds a completely new enemy type and a special attack for Sakuya that completely changes the way the game is played! Let's go over them!

NEW ENEMY TYPE: MOMIJI!

The Lunarians have struck a deal with the Kappa and Tengu!

The wolf tengu (Who we will now refer to as Momiji, even though it's not THE Momiji, but you get the point!) is here with a ferocious combination of speed and strength to back up her arsenal!


Momiji is incredibly fast and durable! You can't run away from her, you can't defeat her in 1 or 2 hits like the moon rabbits and she will chase you down relentlessly if you so much as dare to run and jump away!

Indeed, normally she's unstoppable.

BUT Sakuya also has a few tricks up her sleeves, introducing:

THE PARRY


By pressing Q, Sakuya quickly flashes her knife across the screen, if you time it right, this will reflect almost anything! Including Momiji's powerful sword slash! Do it right and not only will it break Momiji's shield, it will also stun her, leaver her open for a counter-attack!


And of course, the parry works well with enemy bullets too! If you time it just right, the bullets will reflect right back at them, causing a massive explosion in the process that will instantly decimate them!

BUT! You have to be careful, if you miss the timing, you'll be briefly left wide open and eat a facefull of bullets (or sword, i was gonna say steel instead to refer to the sword, but both bullets and swords are made of steel, so here we are).

NEW MAP (kind of)


Instead of Sakuya info dumping the controls to you at the start of level one, she now walks you through it in a colorful manner through the new interactive tutorial map! This tutorial plays when you select the normal mode door, since it would be redundant to play it again on the later difficulties (unless, maybe in a later update, the tutorial maps completely switch up on you?)

In conclusion, this update adds a brand-new enemy type and a parry that completely switches up how the game is played!

And naturally, this update includes some other changes and bug fixes too!

-Fixed a bug where the dash attack cooldown wouldn't reset upon killing a frozen enemy
-2 new songs added!
-Doors no longer close during timestop (they will still open though!)

More is on the way! This is just one of many major updates that this game will receive!

The next major update will bring another new enemy type and a complete re-work of the existing enemy bunnies! Here's a sneak peak!

That's it for now! Have a wonderful rest of your day!