Illusive Domain Demo
Playing now
0−2 vs. yesterday
0.0%of peak
All-time peak
221 Sep 2026
Playing now
0−2 vs. yesterday
All-time peak
221 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Demo Update 2026/05/11: Animation Overhaul, Taunts, Maid Outfit Reworked all hit animations. · Rewrote the bulk of the main animation-related code. · As a side effect, some animation locks related to getting hit have been changed. In general, it lasts a tiny bit longer now, due to it being tied to animation speed (affected by hitstop) vs unscaled game time. The overall duration has been adjusted to be similar to previous values. · Lots of changes and tweaks… | — | |
| Game update | Demo Update 2026/04/18: Kana Overhaul Complete overhaul of Kana's attacks and arena. She's now intended to be the first boss of the game instead of Louise. · Disabled story mode. This will be the focus for the next update. · Louise's defeat scene now has a new cutscene. · Other bug fixes. Unfortunately, IRL work has been extraordinarily busy lately with overtime just about every day, so development has slowed down significantly. | — | |
| Game update | Demo Update 2026/03/30: Louise Overhaul Complete overhaul of Louise’s attacks and mechanics. (Lance moveset is still missing some stuff, but the important bits are there!) · In general, her animations should be easier to read... I hope... For now, she no longer has attacks to transition between weapons, and each weapon is unlocked as you progress through her fight rather than all of them being available right from the start. · Fixed… | — | |
| Game update | Demo Update 2026/03/14: Parry reworks Added slow time effect upon parrying, stance break, and death. · Fixed bugs relating to on-parry effects occurring more times than intended. · Some visual tweaks. · Parrying now makes enemies “forget” some of your moves. (This does not apply to parry response actions.) Additionally, stance break completely wipes their learning rate. Restructured how parry interactions work: · There are 5 catego… | — | |
| Game update | Demo Update 2026/03/03: Stance Balancing and Screen Shake Added a screen shake intensity setting. This defaults to 1x, and ranges from 0-10x, so please feel free to give yourself as much juice as you feel is necessary (this will probably be changed back to 0-1x with a default 0.5x in future xd) · Increased screen shake intensity in general. · Added an additional hitbox that is only active while blocking. (Note that grabs that go through blocks can als… | — | |
| Game update | Demo Update 2026/03/01: Balance Changes & Removal of Story Mode Tweaked movement code and configuration. The transition between directions should feel smoother now. · Remade all running animations. (Walking animations and weapon-specific variants will have to wait for now. ) · Changed Mist Form — Leaves behind a clone that deflects attacks temporarily. If this substitute is attacked, restores some MP to you. · Reduced Mist Form’s movement distance. · Fixed… | — | |
| Game update | Demo Update 2026/02/19: Balance Changes Balance Changes: · Reduced the stance regen delay across all bosses. · Reduced stance regen across all characters in varying amounts. · Greatly reduced player passive stance regen. · Increased player stance regen from parrying. · Parry damage has been slightly increased. · The parry damage multiplier for winning/drawing/losing in parry strength has been adjusted. Previously, this was 0.5/1/1.5x… | — | |
| In-game event | Demo Update 2026/2/17 Tutorial has been reworked, and a new tutorial character has been added to help you train. · Normal attack combo has been reanimated. The frame timings are mostly the same as before. · Flow Reversal (Charged) now fires a projectile. · 4th hit (Charged) of the attack combo now fires a projectile. · Dialogue system has been reworked. Existing content should stay the same, but there have been mino… | — | |
| Game update | Demo Update 2026/01/23: Tweaks Tweaks to Player Moveset: · Rimefang now has a jump follow-up. This acts similarly to a regular jump, so you can chain it into any other aerial actions. · Rimefang’s 2nd stage (uncharged) windup has been reduced. · Rimefang’s 2nd stage minimum charge time has been reduced. You can still charge it for the same duration as before, but the 2nd stage attack can be used much sooner now. · Chasing Sl… | — | |
| Game update | Demo Update 2026/01/18: Camera overhaul, bug fixes, new attack animations Reworked how the camera works when locked on: · The camera now allows for targets to stand to the left or right of the screen, where previously it would always frame the target to the right of the screen. · Rotation speed is now controlled by a bunch of parameters, but what this means is that it'll rotate very slowly when it's close to an ideal framing, and it'll flip around to track enemies ev… | — | |
| Game update | Demo Update 2026/01/10: Bug fixes Added a new attack for Lynette. · Improved some VFX. · Changed collisions in Lynette's arena. | — | |
| Game update | Demo Update 2026/01/09: Bug fixes Fixed a bug where characters would be placed incorrectly after returning from Lynette's boss fight. · Fixed a bug where interactions would be unavailable upon sitting. (You will now also be able to re-trigger dialogue without having to get up again. ) | — | |
| Game update | Demo Update 2026/01/08: Settings Updates & Improvements Fixed dialogue controller focus. · Added controller stick dead zone settings. · Cursor now hides in menus again. The threshold for mouse movement to re-activate the cursor has been increased. · Tweaked a few hitboxes and attacks. · Tweaked VFX for double jumps. · Added some more sounds to the UI. · Added a Reset to Defaults button to settings. · Adjusted some models. · Projectile parrying for c… | — | |
| Game update | Demo Update 2026/01/07: Changes to Nia's Grab Reworked how Nia's grab works. Previously : Heals 3 bigger chunks of HP during the grab. New: Heals 3 tiny chunks of HP during the grab, and adds a new status effect to herself that will heal her for the old amount over about 10s. This effect can be cancelled by hitting her. | — | |
| Game update | Demo Update 2026/01/07: bug fixes... Fixed an error with the dialogue camera when returning to title and loading back in-game. · Fixed an error with dialogue spawning not assigning characters correctly. · Slight tweaks to dialogue. · In Boss Select mode, you can now ask for tips on how to fight each boss. You can verify the game files through Steam to force an update check. | — | |
| Game update | Demo Update 2026/01/05: Even more bug fixes! Changed some more logic for NPC spawning. Hoping this fixes things. · Slight tweak on Nia's level area. The actual fighting area is unaffected. · Fixed main menu BGM not being removed when returning to title. You can verify the game files through Steam to force an update check. | — | |
| Game update | Demo Update 2026/01/04: More bug fixes! Changed some logic for NPC spawning and dialogue to prevent black-screening. · Fixed an issue where the black loading screen fade-in would not be removed on retry. I was able to reproduce these bugs occasionally on my Steam Deck, so it seems that my main development PC was just too strong to have these errors ːsteamfacepalmː. It should be a lot more stable now, but please report any other bugs… | — | |
| Game update | Demo Update 2026/01/04: Bug fixes Made Louise less vulnerable to backshots. · Fixed some UI navigation issues on controller. · Tweaked some of Louise's projectile launch logic. | — | |
| Game update | Demo Update 2026/01/03: Bug fixes and Japanese UI translation Added Japanese translations for the UI. This does not include the story and most of the archive entries. · Fixed a bug where returning to the title would cause levels to be unable to load. · Fixed a bug where the selected locale would not be saved. · (Possibly?) Fixed a bug where the character placements in the hub area would be stuck at the center of the map. (Unverified, unable to reproduce c… | — | |
| Major update | Demo Now Available! Kept you waiting, huh? | — | |
| Community | Playtest Ending on December 8 2025 Thank you for playtesting Illusive Domain. In order to focus on preparing future content and updates, the playtest is scheduled to be taken down after the 8th of December. There will be no further updates to the playtest at this moment. Stay tuned for bigger announcements later in December! (Cover art by @hukubeinfinity ) P.S. If you're a content creator looking to cover the game, please reach… | — | |
| Steam news | Playtest Open! If you've played the previous playtest, it's mostly the same, but with more story content and lots of fixes. Unlike the previous playtest, no time limit is planned for this. Register on the Store Page: | — | |
| Community | End of Playtest Thank you for playtesting Illusive Domain. As previously planned, the playtest will be taken down today to focus on fixing up feedback and bugs. The playtest will stay up for a while longer, but there will not be any further updates during this period. If you haven't managed to play it, I plan to deactivate the playtest around 6PM (GMT+8). If you have played it, please fill out the survey form… | — | |
| Steam news | Playtest Announcement As part of Debut Festival, we're proud to announce that Illusive Domain will have an open playtest from Aug 15-17. Some of you might have already noticed the button open up on the page, but this is the official announcement for the schedule. Schedule Start Time: August 15, 2025, 1200 (GMT+8) End Time : August 17, 2025, 2359 (GMT+8) Other playtests may be held in future. How to Join Click "Reque… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.