Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Illusive Domain DemoNewsDemo Update 2026/6/15: Fixes, redesigns, and some new features
In-game event

Demo Update 2026/6/15: Fixes, redesigns, and some new features

Illusive Domain Demo · published 15 Jun 2026, 13:21 UTC

All newsPlayers around this dateRead on Steam

This update was supposed to come out at the start of the month, but one thing lead to another, and well…

  • Redesigned most of the in-game HUD.

  • Redesigned Jin and Kouta. Most of the elements are largely the same, but it’s just modelled better.

  • Jin now has his own boss fight. (Although it more or less reuses the same arena as Kana, but there’s a simple story reason for this, whenever I finally finish the story section. )

  • The first fight after the tutorial has been reworked. You do not need to win in this to proceed, but the cutscene that plays will be different depending on whether you win or lose.

  • Fixed a bug with chip damage not being reflected properly.

  • Reworked a lot of backend logic on how phases work. It should be more stable, but more testing is needed.

  • Fixed a bug where dying immediately after pressing Return To Hub would cause a softlock.

  • Redesigned some UI menus.

  • Rewrote a majority of the game’s text.

  • Restructured the save file. Previous save data will be invalidated.

  • A new taunt has been added. If you taunt while at 0 remaining heals, you can eat a riceball that grants a long-lasting regeneration effect.

  • Added a “Streamer Mode” setting that reduces the exposure of certain outfits. By default, this will be set to OFF.

    • Currently, Qipao, Maid, and Kana’s costumes have been implemented. It’s less exposure overall and it’s admittedly quite hastily implemented, but if you're cultured enough, I don't think you'll find them any worse than the original.

    • This is primarily implemented because of upcoming IRL showcases in public, but it's also a way to explore slight differences in designs. For example, the reduced exposure version of the maid outfit now uses black pantyhose instead of white garter thigh-highs, and I'm sure there's people who prefer that over the original. (Even now, I was still torn between white pantyhose and black, but I figured black was the safer option. )

    • As far as player outfits are concerned, I'd like to implement these as a per-costume setting rather than a global blanket setting across all costumes, but this will have to wait until I redesign the costume UI.

Planned Future Updates:

  • Nia will receive a full redesign and rework later in July. As with the rest of the updates this year, it’s simply the result of having improved a lot since their initial implementation. (And also, the recent changes have caused some non-critical but noticeable bugs with her…)

  • There’s been a lot of planning and writing, that has yet to be implemented in-game. Generally, the core of the story has not changed all that much, just that the way in which it is told needed to be reworked. For one, the Archives section has been entirely restructured now that I have a better idea of what I want to put in it. Writing is a lot harder than one might think...

  • I've been too caught up with work for the first half of this year, but it's clearing up soon, so expect more updates from now on, at least until I begin the last push to finish the game. I plan on taking a short break from development after this update, but I'll still be around to fix any urgent issues if need be.

More from Illusive Domain Demo

Other announcements

All news
In-game event14 Sep 2026Demo Update 2026/9/15: New Boss and FixesMajor Changes · New boss - Chiwa has been added. She’s still missing story implementation, which will be the focus of the next update. · Vermillion Vixen Nia has been removed from the demo. (Change of plans, so she won’t be in the demo scope. Wait till the full release to see her again!) · Louise has been remodelled and has received a full rework of her moveset (because her animations got broke…In-game event26 Jun 2026Demo Update 2026/6/26: Boss Gauntlet ModeA boss rush gauntlet mode has been added. It’s a new mini-hub area that’ll let you tackle 5 bosses in a row, automatically skipping all story bits apart from the intro cutscenes (if any). · If you die during the gauntlet, you will be sent back to this hub area. · This may replace the current demo hub in future. · Some text has been reworked. · The tutorial text for “Block 5 attacks” has been up…Game update11 May 2026Demo Update 2026/05/11: Animation Overhaul, Taunts, Maid OutfitReworked all hit animations. · Rewrote the bulk of the main animation-related code. · As a side effect, some animation locks related to getting hit have been changed. In general, it lasts a tiny bit longer now, due to it being tied to animation speed (affected by hitstop) vs unscaled game time. The overall duration has been adjusted to be similar to previous values. · Lots of changes and tweaks…