Striking Wine
Last seen
0Sampled 6 hours ago · not a live figure
—of peak
All-time peak
04 Oct 2026
Last seen
0Sampled 6 hours ago · not a live figure
All-time peak
04 Oct 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Demo Patch Notes 0.7.7 Improvements · Merged the Camp and Travel Map interfaces, and updated the relevant UI accordingly · Temporarily removed the new player tutorial Fixes · Fixed missing textures within the map This update aims to make the UI interactions feel more intuitive. However, redesigning the UI always means having to redo the tutorial, which is tiring — so I've removed it for now. I'm considering replacing… | — | |
| In-game event | Demo Patch Notes 0.7.6 Improvements · Tweaked the animation for switching between UI screens · Added a gentle reminder on the main menu... just in case Fixes · No specific bugs were squashed in this update We're nearing the release date, but... let's just say the development has hit a “bad ending” and not everything is ready. So, I've added a little note at the bottom-left corner of the main menu. Hope it helps set t… | — | |
| In-game event | Demo Patch Notes 0.7.5 Improvements · Updated the visual presentation of the Action Point UI on the map · Adjusted how the pause indicator appears on the map · Refined the Action Point tutorial to match the updated UI Fixes · Fixed a bug where the "Return to Main Menu" button on the map would not work outside of combat The Action Point UI has been redesigned. Other UI elements will also be gradually improved in futur… | — | |
| In-game event | Demo Patch Notes 0.7.4 Improvements · Refined the card-follow behavior when dragging cards on the map · Updated the visual presentation of the in-map pause indicator Fixes · Addressed an issue where the bag could be opened while "Bag Card Selection" was already active · Fixed a bug where area damage could still hit obstacles after they had been removed from the map · Fixed the "Show Paths" button not automatically tu… | — | |
| Game update | Demo Patch Notes 0.7.3.1 Fixes · Fixed a bug where all strategy advanced options were incorrectly enabled at the start of a run We've designed a new promotional image, but we've decided to hold off on using it until we can properly polish the tutorial's interactive design. | — | |
| Community | On the Future of "Striking Wine": Next Fest, Demo, and Full Version Plans Hello everyone following "Striking Wine"! This is a detailed explanation of the game's future plans, hoping to address some of your questions. 1. About the Steam Next Fest & Demo "Striking Wine" will be participating in the upcoming Steam Next Fest! Everyone is welcome to try the game demo at any time. Furthermore, the demo will be treated as the main branch and receive continuous updates until… | — | |
| In-game event | Demo Patch Notes 0.7.3 Improvements · Enhanced visual feedback for dragging cards on the map. Fixes · Resolved an issue with the "Occam's Razor" skill. This update introduces a new card-dragging system to prevent cards from obscuring the map. | — | |
| In-game event | Demo Patch Notes 0.7.2 Quality of Life & Changes: · Redesigned the "Free Explore" menu on the main interface. · Reduced map size when the "Deep Exploration" advanced option is disabled. · Moved the initial card selection process to the "Free Explore" menu. It no longer generates "Travel Preparation" resources at the start of a run. · Enemies within a map's initial area will now spawn immediately when the game begins.… | — | |
| Game update | Demo Patch Notes 0.7.1.2 Adjusted the map generation algorithm. While writing this, I noticed the new algorithm had a small oversight—it wasn't making paths two-way when the "Directed Path" advance was off _(:ι」∠)_ . It's already fixed on my end and will be included in the next update. | — | |
| Game update | Patch Notes: Demo v0.7.1.1 Adjusted the path display on the map when the "Directed Path" advanced option is disabled . Before, the game would just draw simple lines between all points. Now, it more accurately shows each one-way path as a two-way connection, which should be clearer. | — | |
| Steam news | Demo Download Button Is Now Visible From the launch of the demo yesterday until thirty minutes before this announcement, due to my lack of experience, I failed to notice that the store page was missing the demo download button. This was an oversight on my part, and I offer my sincere apologies to the players who have shown interest in the game. The demo download button has now been added to the store page. If you have any thought… | — | |
| Game update | Patch 0.7.1 Notes Fixed a progression issue in Tutorial 1. | — | |
| Steam news | demo is now available Hello everyone, The free playable demo for "Striking Wine" is now officially available! This demo offers over an hour of non-repetitive gameplay. Leading up to the full release planned for the end of this year, the demo itself will receive continuous updates and improvements. A big thank you to every player who clicked to read this! I'd like to take this opportunity to share the journey behind… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.