Striking Wine
Last seen
0Sampled 7 hours ago · not a live figure
—of peak
All-time peak
017 Oct 2026
Last seen
0Sampled 7 hours ago · not a live figure
All-time peak
017 Oct 2026
| Published | Title | Build |
|---|---|---|
| Demo Patch Notes 0.7.3.1 Fixes · Fixed a bug where all strategy advanced options were incorrectly enabled at the start of a run We've designed a new promotional image, but we've decided to hold off on using it until we can properly polish the tutorial's interactive design. | — | |
| Demo Patch Notes 0.7.1.2 Adjusted the map generation algorithm. While writing this, I noticed the new algorithm had a small oversight—it wasn't making paths two-way when the "Directed Path" advance was off _(:ι」∠)_ . It's already fixed on my end and will be included in the next update. | — | |
| Patch Notes: Demo v0.7.1.1 Adjusted the path display on the map when the "Directed Path" advanced option is disabled . Before, the game would just draw simple lines between all points. Now, it more accurately shows each one-way path as a two-way connection, which should be clearer. | — | |
| Patch 0.7.1 Notes Fixed a progression issue in Tutorial 1. | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 19 Jan 2026 | Mon | 15:03 | No patch notes · unannounced build | 21556200 | public | 1 | — |