ELEMENTAIL
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | DEVLOG #3 Hello, Wizards! Squirrel-yaho! ELEMENTAIL has surpassed 1,000 wishlists ! Thanks to your amazing support, we’re more motivated than ever to keep pushing toward completing the game!! The very first update for the ELEMENTAIL DEMO is just around the corner. The play data from all of you who joined the DEMO has been an incredible help for us. We’ve carefully analyzed the strategies of veteran playe… | — | |
| Community | Play the DEMO NOW! The ELEMENTAIL demo is out now! Play the demo for free right now. PLAY the DEMO We’re looking forward to hearing all your thoughts and ideas! Play as much as you like, and help us make ELEMENTAIL even more fun together. | — | |
| Community | DEVLOG #2 Hello, wizards! We’ve had a busy month leading up to the very first release of our demo on Steam. On the development side, we’ve focused on enhancing the Spine animations for our protagonist, Squirrel, and a variety of unique enemies, while also improving UI and UX. On the game design side, our team shamelessly shared the previously released itch.io page with all of friends, acquaintances, and… | — | |
| Community | DEVLOG #1 Greetings, Wizards! Since we first shared our prototype with our team, friends, and fans, we’ve been continuously improving the game based on your invaluable feedback. Today, we’d like to briefly share the progress we’ve made so far— and introduce the finalized Card Coating system and its new effects, featured in the demo version now available on itch.io . Elementail began as a single HTML file… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.