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ELEMENTAILEventsDEVLOG #3
Community

DEVLOG #3

ELEMENTAIL · published 21 Aug 2025, 11:58 UTC

All eventsPlayers around this dateRead on Steam

Hello, Wizards! Squirrel-yaho!

ELEMENTAIL has surpassed 1,000 wishlists!

Thanks to your amazing support, we’re more motivated than ever to keep pushing toward completing the game!!

The very first update for the ELEMENTAIL DEMO is just around the corner.

The play data from all of you who joined the DEMO has been an incredible help for us.

We’ve carefully analyzed the strategies of veteran players who managed to CRACK the game within just a few days, and for now, we’ve temporarily disabled certain artifacts that either needed balance adjustments or had bugs in their mechanics.

And now… we have an important announcement!

With the DEMO update, the existing Infinite Mode Rankings will be reset..!

This decision was made to ensure better level design and an improved gameplay experience, so we kindly ask for your understanding, Wizards.

Your intense competition on the leader boards means so, so much to us, and we hope you’ll continue to play hard after the update as well!

For this update, there won’t be any major changes to the core game mechanics beyond bug fixes.

But—some cool things are changing!

One coll thing is that cards now move!

As the director writing this DEVLOG, I’m personally thrilled about the potential of combining card-rotation effects with shifting background perspectives in future updates—it’s going to add so much impact and satisfaction to every play.

Of course, when I begged the developer to squeeze this feature into the current DEMO build, I got scolded with: “How on earth are we supposed to add something like that just two days before release?”

So for now, please enjoy this as it is… and rest assured, we’re already planning and working hard on even cooler effects to come!

Artifacts and monsters that temporarily add cards to your deck will now use a tattered, worn-out design!

This contrasts with the neat, well-maintained cards already in your card deck.

We came up with this visual approach to provide both clear, intuitive information and a little extra fun to look at—but if you have any feedback or ideas for improvement, please let us know!

-

Looking ahead, we’re planning a major overhaul of the “Origin” system in upcoming DEMO updates.

We’ve noticed that depending on early origin choices, the game’s pacing can sometimes become too fast and deck power can vary wildly. We take this issue very seriously, and we’ll be working to reduce that gap while keeping things intuitive and familiar.

Beyond the DEMO specs, we’ve already finished creating two adorable new characters with a set of animations, and we’re currently designing cool, unique monsters that will appear in Acts 2 and 3 after the DEMO’s first Act.

We can’t wait to show them to you!

Thank you, as always!

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