YAPYAP
Playing now
866−8 vs. yesterday
5.9%of peak
All-time peak
14,719Feb 2026
Playing now
866−8 vs. yesterday
All-time peak
14,719Feb 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Recent improvements and new languages Recent patches summary! · Jump Potion Now stacks up to 3 · New setting – Spell Voice Cast on Hold When enabled, spells will only be voice cast while you are holding right click · New host feature Hosts can now kick players from their lobby. Kicked players are blacklisted from that lobby until the host starts a new game · New Contracts added More tasks from your master on how to cause chaos · Ca… | — | |
| Game update | Hotfix 5 New update with some fixes and improvements! - Save system should now hopefully be fixed - things should no longer disappear in later rounds - Gargoyle should now release players if they use certain spells - You can now damage the Eye monster with ignis tongue - Fixed a bug where players would be the last player standing, die with a revive, and end their run anyway - Contract points now gives m… | — | |
| Community | THANK YOU FOR PLAYING! Yo Yappers! WE JUST HIT 500K COPIES SOLD Way more of you showed up than we ever expected, and it’s honestly been surreal to watch! All of us at Maison Bap are super thankful for the overwhelming support we've had from you all! We still want to make sure the experience is even better for everyone. Over the next weeks we'll be fixing bugs, polishing and smoothing out some more rough edges. We als… | — | |
| Game update | Official Soundtrack DLC! Yo yappers! We just dropped our Official Soundtrack for YAPYAP! You can find all 25 in-game tracks composed entirely by Jonas A. Sjögren. Hope you enjoy! |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
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| In-game event | Japanese Voice Support! Hi Yappers, We have officially added voice casting support for Japanese! To enable it, you can go navigate to the in-game Settings page > General > Voice Language. You'll be able to see a dropdown for each of the languages! Please note that we have separated the in-game text from the voice casting so that you can play the game normally and use the preferred voice language of your choice! Thank… | — |
| Game update | Hotfix 4 And it's again patch day! - We should (hopefully) have the save system working for the most part - the following should now properly save: -- Increasing your stamina -- Anything you leave on the lobby ground, like wands and torches, ingredients and such -- Your ingredients on the potion room -- The amount of frogs you have - We now have a lost and found - it recovers one item per player that di… | — |
| Game update | Hotfix 3 We just shipped another hotfix! - Following up on what we mentioned yesterday, we’re adding a compass to help players find the dungeon exit - please let us know what you think! - Fixed voice breaking while playing, caused by the Windows system region - Fixed some issues with the game-joining flow - Items in the hub should no longer be destroyed between nights ; We’re still working on making sur… | — |
| Game update | Hotfix 2 First, we'd like to thank you guys for all the amazing candid and honest feedback - rest assured we read everything in Discord, steam forums and reviews One crucial thing we'd like to address right way: we hear your feedback about being hard to find the dungeon exit - We're looking into some possibilities of how we can improve this as soon as possible! Now, another day, another patch! - More fi… | — |
| Game update | Hotfix 1 We just deployed a new patch with some fixes! We'll continue to focus on ensuring the game is stable over the next few days Please do keep reporting your bugs! We're very active on Discord and all the reports have been super helpful · Added an option on menu settings to teleport players in order to prevent players from being stuck on the map · We also fixed some places to prevent players gettin… | — |
| Game update | Mandarin Voice Casting Update Hey Yappers! We have heard some feedback for Mandarin voice casting and have been some of the changes you've suggested! We have made some spells easier and shorter to cast. We know it can be quite frustrating sometimes. Here are a few examples: "灵-魂-吸-取" becomes "魂-吸" "暴-风-撕-裂" becomes "龙-卷-风" We're constantly trying to make our Mandarin voice casting the best as possible. Since we do not have… | — |
| News | YAPYAP IS NOW AVAILABLE! Yo Yappers, YAPYAP is officially out NOW on Steam! We are running a 20% launch discount , so get it now while it lasts! Thank you to all our supporters, demo players, Arcanist testers, translators and community! We wouldn't have been able to make it without all of your support <3 We're on a mission to make the game entirely bug-free, so if you find any bugs please report them in our Discord ! Y… | — |
| In-game event | Russian Voice Support! Hi Yappers, We have officially added voice casting support for Russian! To enable it, you can go navigate to the in-game Settings page > General > Voice Language. You'll be able to see a dropdown for each of the languages! Please note that we have separated the in-game text from the voice casting so that you can play the game normally and use the preferred voice language of your choice! Thank y… | — |
| In-game event | Mandarin Voice Support! Hi Yappers, We have officially added voice casting support for Mandarin! To enable it, you can go navigate to the in-game Settings page > General > Voice Language. You'll be able to see a dropdown for each of the languages! Please note that we have separated the in-game text from the voice casting so that you can play the game normally and use the preferred voice language of your choice! Thank… | — |
| Announcement | YAPYAP - Official Release Date Hey everyone! We’re happy to announce that YAPYAP officially launches on February 3rd Thank you to everyone who took the time to play the demo. The feedback we received was invaluable and allowed us to make significant improvements across the entire game, refining systems, fixing rough edges, and expanding on what worked best. We made a little trailer to properly announce the news. The best way… | — |