Bugs and Stability
- Dungeon generation shouldn't block paths anymore
- Late joined players while playing in tower will not count as dead and result as quota penalty
- Astral eyes should properly detect all nearby objects and monsters
- Piss-Yuk now correctly detects objects really close to the player
- Brazier chest fire puzzle shouldn't appear lit on start
- Stability fixes to polymorphed state
- Fixed an issue where dead players would appear frozen when ragdolled
- Fixed an issue where monsters sometimes get stuck and dont move
- Fixed some monsters not always getting killed when thrown out the map while turned into fish
- Shrunk gargoyle will now be prevented from grabbing players
- Controller interface navigation support fixes
- General game stability and bug fixes
- Some small optimization fixes
Other
- Chaos essence now appears as particles from their respective sources when obtained
- Float-Oculus has had a glow-up
- Fishes and shrunk entities are now easier to grab and move with for non-host players
- Players are now able to cast spells while riding a fish
- Mouse cursor should always be confined to fullscreen mode
- Some minor visual improvements and polish