Deck & Conn
Playing now
12+2 vs. yesterday
21%of peak
All-time peak
Playing now
12+2 vs. yesterday
All-time peak
5 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Deck & Conn v1.1.1 is up! Thanks to everyone sending in suggestions & bug reports! I've created a pinned thread where I will be posting general development updates going forward. VERSION 1.1.1 Fixes: * Fixed a launcher state reporting bug for torpedo tube doors * Fixed a Captain-switching bug * Fixed an officer list bug when one of you crew takes a prize * In-space repairs could proceed beyond 100% * Fixed launch lock w… | — | |
| In-game event | Patrol In Progress - Deck & Conn v1.1 is out! Patrols in campaign mode can now be paused and resumed by quitting the game or back to the main menu. Additionally, more bugs have been fixed and there’s been some AI tweaks. Our next focus is some improvements to the in-game NPC AI, and as requested an accelerated animation for when you’re doing lots of in-sector travel without enemies present. Thanks to everyone sending us feedback! Changes:… | 25116496 | |
| Game update | Deck & Conn v1.0.2 live Version 1.0.2 is available now. Changes: · AI: Improved friendly NPC ships dealing with enemy vessels surrendering Fixes: · Fixed bug which could cause player captains lost with ship not being respected properly · Fixed font issue with the PAM terminal · Fixed glitch where detected ships was not being incremented correctly in dynamic campaigns · Stopped crew suggesting mags turned on when the s… | 25096109 | |
| Game update | Deck & Conn 1.0.1 is up! Deck & Conn v1.0.1 is now up! This build contains some fixes for bugs reported since launch. A full change list can be found when you first start the game. Thanks to those who helped out by sending in bug reports! A quick roadmap for the next week - more small updates will come in the next few days fixing and tweaking things players have reported. Over the next week, we will then work towards v… | 25072340 | |
| Community | BURST TRANMISSIONS - Deck & Conn is OUT There is something easy about designing BIG games. I mean, it's not easy to make GOOD big games, but if you're designing Star Citizen, the answers at a very high level are often pretty simple. Building a giant life sim in space... do we allow players to buy new ships? Yes. Upgrade ships? Yes. Buy properties and start business? Yes. Visit bars and buy drinks? Yes. Change the colour of the fuzzy… | — | |
| In-game event | From EGA Trek to Deck & Conn Building the Spacecraft I Imagined as a Child Deck & Conn has probably gone through more iterations than any project I've developed. This is it here, in its first form - a pico-8 prototype of what was then a sort of "Super Star Trek with bells added". From there, it went through three complete re-writes or ports across two more languages, until it ended up as its current C++ iteration with a cu… | — | |
| Community | Dev Log 1: Deck & Conn A long time ago, in an operating system far away, I was a kid playing video games on a beat-up old 286, between re-runs of Star Trek and various '80s sci-fi movies. So when I discovered not just one but numerous Star Trek games stemming from a long lineage leading back to a 1971 game built for mainframe computers . At the time I was too young to realise that as fun as the game was, "Blow up all… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.