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Deck & ConnNewsDeck & Conn 1.0.1 is up!
Game update

Deck & Conn 1.0.1 is up!

Deck & Conn · published 2 Sep 2026, 13:30 UTC · build 25072340

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Deck & Conn v1.0.1 is now up! This build contains some fixes for bugs reported since launch. A full change list can be found when you first start the game. Thanks to those who helped out by sending in bug reports!

A quick roadmap for the next week - more small updates will come in the next few days fixing and tweaking things players have reported.

Over the next week, we will then work towards version 1.1, which will focus on adding the ability to save the state of your patrol during dynamic campaigns, to let you quit and resume later.

Another quick note - we’ve exposed an open_testing branch, so if you want bleeding edge builds, feel free to subscribe to that beta channel. Just be aware that it will be builds we’re currently testing, and they could well have issues.

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Game update11 Sep 2026Deck & Conn v1.1.4 is live!A few small fixes this build while I work on 1.2.0, which will enter open testing some time this weekend. It will include a new patrol type, some new content, and time compression to speed up travel when you're outside of combat. VERSION 1.1.4 Fixes: * Fixed text typos * Fixed death soft lock bug * Fixed a bug where stale SOS reports could persist between patrolsGame update10 Sep 2026Deck & Conn v1.1.3 is live!A few more fixes and tweaks are now live. VERSION 1.1.3 Changes: * Surrendered vessels will now un-surrender when there are no threatening vessels around Fixes: * Ensured both the ship wireframe and the repair screen give the same status for repaired-in-space modules * Fixed issue which may cause death cinematics to fail, soft-locking the game * Fixed attacks following you through FTL jumps * F…Game update9 Sep 2026Deck & Conn v1.1.2 is live!Some quality of life changes and a few small bugs crushed today. VERSION 1.1.2 Changes: * Can now load up on APU fuel when docked at friendly stations * Selecting an object on the map viewer will change multi-function tabs automatically * Added animations for torpedoes being neutralised by CIWTs fire * Scuttling enemy ships now triggers a destruction animation * Entering/exiting and spending th…