LUCKROT
Playing now
1+1 vs. yesterday
7.1%of peak
All-time peak
14May 2026
Playing now
1+1 vs. yesterday
All-time peak
14May 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Patch 9 - Ability Button Swapping -Pause menu now has a button to swap ability buttons, So if you get fireball assigned to Q and want it on E, you can do that -Fixed bug where you would lose a reward screen if you spammed X -Loud gunfire stacking sound in final act is fixed -Increased grapple ability range -Issues with mouse sensitivity should be fixed now -Issues with enemies getting stuck in walls in act 3 should be fixed now… | — | |
| Game update | Small Patch -Increased the amount of ammo you get from ammo crates, along with increased ammo drop chance -Nerfed Death Penalty ability to kill 4 enemies instead of 5 at base level | — | |
| Game update | Quick Patch -Fixed issue where enemies would get stuck in spawn in a certain room -Increased range on Death Penalty ability -Made some enemies slightly faster | — | |
| Game update | Patch 8 - 2 New Abilities -Two new abilities have been added: Grapple and Death Penalty -Buffed all the enemies to make them deal more damage. The game was too easy | — | |
| Game update | Patch 7 - Added Controller Support -Added controller support. Just implemented it so there might be some issues -Swinging hammers will now kill enemies -Goon Boss noises are now part of SFX volume slider -Maps now have a respawn collider at the bottom, so player will TP back if glitched through -Adjusted the reward screen ability and bot drop chances, should feel better now -Buffed all Boss damage -Nerfed buddy bots and their up… | — | |
| Game update | Patch 6 - Slightly Bigger patch than usual -I've updated the slot machine colors. Now, Weapons are blue, buddy bots are orange, and cash remains green. Functionality remains the same. (I'm curious to know what you guys think, is this better or worse?) -Added a new Act 3 Room -Reputation no longer goes down when in upgrade hub. It remains as is for the entire hub stay -Fixed the issue where player would fall through 3rd Boss map, hopeful… | — | |
| Game update | Patch 5 - No more fireball ear harassment -Made Ability casting and ESPECIALLY Fireball sounds part of SFX slider. Its also less loud in general. -Made Purple enemies(Snipers) less annoying. They walk around longer before shooting. -Added a close button to missions screen, so you can close it if nothing interests you. -Fixed issue where missions would display wrong numbers. -Fixed a room in Act 2 where player could get stuck. -Fixed wi… | — | |
| Game update | Patch 4 - Music Volume Slider -Added 2 separate volume sliders, One for SFX and another for Music -Fixed Boss 3 floor clipping bug -Fixed Saw Buddy Bot -Slight performance improvement | — | |
| Game update | Patch 3 -Lowered purple enemy shot volume -Increased shield ability cooldown -Fixed bug where player would get a 3rd ability option on reward panel -Optimized reputation meter to get positive reputation easier -Analytics panel ui fix -Buffed Boss health | — | |
| Game update | Launch patch 2 -Fixed rifle buddy bot upgrade price bug -Further performance optimization for Act 3 -Mission bug fix | — | |
| Game update | Quick launch patch -Balanced the enemy spawns in Act 2 -Fixed the issue where enemies got stuck in spawn in act 3 -Reduced the spawner sound volume -Increased the required viewers for 2nd boss from 5000 to 5500 | — | |
| Game update | Demo Patch 28/02/2026 Huge thanks to all for playing the Demo! Here is a list of fixes I've done based on player feedback so far. --ENEMY NERFS-- - Fodder (orange) are slightly easier to kill and move slower. - Snipers (purple) move slower and take longer to fire. - Flyer (pink) are easier to kill. --RESOLUTION FIX-- - Ultrawide, and other resolutions should be working properly now. --BOSS FIX-- - The boss health ha… | — | |
| Community | First Announcement! LUCKROT Updates. Hello all! This is my first announcement for LUCKROT, I promise to do these more often from now to keep you guys posted. I've been hard at work after the demo release, thank you to all of the legends that gave it a go. I'm aiming to have the full release sometime this March if I stay locked in . Here is a list of things I've updated and added to the game. You will see some of these when I updat… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.