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LUCKROTNewsFirst Announcement! LUCKROT Updates.
Community

First Announcement! LUCKROT Updates.

LUCKROT · published 5 Feb 2026, 21:43 UTC

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Hello all!
This is my first announcement for LUCKROT, I promise to do these more often from now to keep you guys posted.

I've been hard at work after the demo release, thank you to all of the legends that gave it a go. I'm aiming to have the full release sometime this March if I stay locked in.

Here is a list of things I've updated and added to the game. You will see some of these when I update the demo for this upcoming Next Fest soon:


-Visuals

Did some updates to the visuals to make everything look a little less bland and make the enemies pop more from the environment.

-New Boss

New boss, E-girl streamer goddess with her army of devoted simps that will protect her at all costs. You'll have to get through them to attack their queen.

-Buddy Bots


Now, in the reward screen you will be able to select buddy bots, all with different abilities. These little dudes will follow you around everywhere you go and will auto attack any enemies they see. These will be upgradable using the slot machine instead of the abilities.

-Social Media manager


This is your personal social media manager. This will be your reward for proving yourself worthy after defeating the first boss. You'll be able to select missions from him. Completing the missions will grant you a big viewer boost.

-Abilities rework

I've done some reworking to the abilities. You can only hold 2 abilities at once, but instead of swapping them, those 2 chosen abilities will be set for the rest of the game. You will be able to level them up through the reward screen.


-Player Movement

The player can now Dash. Before the Shift button would make the player walk, I've removed that and replaced it with a short quick dash. This will help the player get out of sticky situations.

If you would like to see more updates give me a follow on Instagram, I post regularly there: https://www.instagram.com/opticube_games/

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Game update17 May 2026Patch 12 - Rate of Fire Upgrade-Added Rate of Fire upgrade card to reward screen that will increase RoF for all weapons when selected. This was requested by a lot of people, it's an awesome idea so I had to do it. -Fixed bug where game would detect a controller and override mouse and keyboard. You can now have a controller plugged in and still use M&Kb. -Fixed bug where force push would break the 1st Boss. I'm still working…Game update13 May 2026Patch 11 - Reward screen bug fix + Wall Jump upgrade-You can now exit the reward screen by pressing esc(pause menu button), You will keep the reward screen in your inventory and you can pull it up again, the cards will stay the same until you select something or reroll. Hopefully this fixes the issue where some players got soft locked on reward screen. -Made it a bit easier to get higher reputation. -Slightly nerfed boss health, to make them les…Game update10 May 2026Patch 10 - Enemy Proximity Sounds-Each enemy type now has their own breathing sound, it's is proximity based. This will help the player know when an enemy is close. -Added a hit icon to player UI, which will show what direction the player got hit from. -Changed Death level down from -2 to -1. -Improved mission kill tracking, Buddy Bots will no longer steal players kills. -Slightly nerfed purple enemy(Sniper). -Did some overall…