Eco
Playing now
675−103 vs. yesterday
9.8%of peak
All-time peak
6,905Mar 2018
Playing now
675−103 vs. yesterday
All-time peak
6,905Mar 2018
| Published | Title | Build |
|---|---|---|
| Hotfix 14.0.3 released! Hey Citizens, we have just released Hotfix 14.0.3 with the following changes: Balance: · Changed: Cost of Crushed Mixed Rock for Asphalt and Concrete recipes was increased from 5 to 10. · Changed: Cost of Crushed Mixed Rock for Bloomery recipe was decreased from 20 to 10 and a cost of 10 Clay was added. · Changed: Salvage Materials for base rock was decreased from 1 to 0.25 Crushed Mixed Rock,… | — | |
| Hotfix 14.0.2 released! Hey Citizens, we have just released Hotfix 14.0.2 with the following changes: Balance: · Changed: Yield for Composite Lumber, Flat Steel and Framed Glass was increased by 2. · Changed: Yield for Ashlar Stone was increased by 1. · Fixed: Some tables incorrectly required a Smelting Basic Upgrade instead of the Smelting Upgrade. · Fixed: Upgrade modules had no weight. Gameplay: · Fixed: When cance… | — | |
| Hotfix 14.0.1 released! Hey Citizens, we have just released Hotfix 14.0.1 with the following changes: · Fixed: Players that had a world marker referencing a crafting order that was removed on world migration due to the recipe no longer existing couldn't join that world anymore. · Fixed: Resizing the Economy Viewer UI completely changed the displayed results. · Improved: Increased quality of the new main menu background. | — | |
| Update 14 released! Garbage & Recycling, Pollution, Reworked Modules and more!major Hello Eco Citizens, we're happy to announce the release of Update 14! Let's get our hands dirty and check out what's new: Garbage & Recycling Crafting Changes In Update 14 nearly all crafting recipes now also produce byproducts (called "Garbages"), their type and amount being determined based on a configurable percentage of the salvage materials of the item being crafted. Salvage materials is a… |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| No builds seen yet. New builds appear the moment a branch changes. | |||||||
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| Maintenance Update 13.0.4 released! Hey Citizens, we have just released Maintenance Update 13.0.4 with the following changes: Localization: We have given Eco's localization system some long needed updates. All language files were converted from CSV into XLIFF 1.2 format and the main game language file that contained translations into all available languages was split into separate files per language. The translation files were up… | — |
| Maintenance Update 13.0.3 released! Hey Citizens, we have just released Maintenance Update 13.0.3 with the following changes: Balance: · Changed: Bannock output was increased to 2. · Changed: Ingredient cost for outdoor furniture was reduced from 20 to 12 plastic. · Fixed: Static recipes were erroneously affected by resource cost reductions from talents. · Fixed: Long Lumber Shelves incorrectly used the Composite Lumber tag. · Fi… | — |
| Hotfix 13.0.2 released! Hey Citizens, we have just released Hotfix 13.0.2 to address an issue with the construction of blocks, thanks for reporting! · Fixed: Building with blocks taken from a stockpile could sometimes fail with a "Block type mismatch" error. | — |
| Hotfix 13.0.1 released! Hey Citizens, we have just released Hotfix 13.0.1 with the following changes: Balance: · Changed: Transmission Pole recipe ingredients were reduced by 2 Iron Bars and 4 Copper Wiring and increased by 1 Basic Circuit. · Changed: Waste Filter recipe ingredients were reduced by 4 Steel Bars and increased by 4 Basic Circuits. · Changed: Oil Refinery recipe ingredients were reduced by 4 Iron Pipes a… | — |
| Update 13 released! Logging Machines, Progression Rework, Store Tags and more!major Hello Eco Citizens, we're happy to announce the release of Update 13! Let's dive right in and take a look on what changed: Revised Progression The largest changes have been made to the progression system, which has been completely revised to lay the groundwork for stars to become a "currency" that can be spent on a variety of benefits, ensuring that there is always a reason for good food and ho… | — |
| Maintenance Update 12.0.7 released! Hey Citizens, we have just released Maintenance Update 12.0.7 with the following changes: Civics: · Fixed: Elections that failed due to not having enough voters still displayed the player with most votes as winner. · Fixed: An issue that could lead to lower-level settlements influencing a deed despite the option to block such influence being set. · Fixed: The trigger "Drop Or Pickup Garbage" al… | — |
| Hotfix 12.0.6 released! Hey Citizens, we have just released Hotfix 12.0.6 with the following changes: · Changed: Items no longer as a preventive measure get automatically reset to 100% durability on server restarts when their durability is higher due to some mods making purposeful use of items with higher durability than 100%. · Fixed: Objects placed against walls in grid placement mode were frequently not recognized… | — |
| Maintenance Update 12.0.5 released! Hey Citizens, we have just released Maintenance Update 12.0.5 with the following changes: Animals: · Fixed: Elks frequently attacked the player after being fed. · Fixed: Animals could fall through the world when killed, not providing a carcass. · Improved: Animations and movement of fish has been improved. Civics: · Fixed: It was possible to leave a work party despite already having contributed… | — |
| Maintenance Update 12.0.4 released! Hey Citizens, we have just released Maintenance Update 12.0.4 with the following changes: Animals: · Changed: Predators hunting prey will now flee if their prey is still alive after a couple of successful attacks. · Fixed: Animals died instantly when touching water. · Fixed: Wolves were hard to hit reliably with arrows. · Fixed: Elks sometimes didn't drop a carcass when killed. · Fixed: Players… | — |
| Hotfix 12.0.3 released! Hey Citizens, we have just released Hotfix 12.0.3 with the following changes: Animals: · Fixed: Animals could spawn in enclosed rooms. · Fixed: On larger servers, animals took notably too long to load in. · Fixed: Animals didn't reliably register hits during specific animations. · Improved: Non-Aquatic animals that get stuck in water will now drown if they can't get out. Audio: · Fixed: Mining… | — |
| Hotfix 12.0.2 released! Hey Citizens, we have just released Hotfix 12.0.2 with the following changes: · Added: "/teleport toplayer" (with alias /tpto) command was updated and added back. · Fixed: Mouse sensitivity got set to 0 when specific errors occured. · Fixed: Brightness could reach unintended values and not update correctly. · Fixed: Graphic settings could sometimes not load correctly, then not showing all optio… | — |
| Hotfix 12.0.1 released! Hey Citizens, we have just released Hotfix 12.0.1 with the following changes: · Added: The setting for animal aggressiveness is now available in the ingame settings screen. · Fixed: Industrial elevators couldn't move when a cart was placed on them. · Fixed: Moving objects with the hammer ignored the placement restrictions. · Fixed: Some additional edge cases where placement restrictions were ig… | — |
| Update 12 released! Free object placement, reworked animal behaviour and more!major Hello Eco Citizens, after multiple playtests with the Eco community, we're happy to announce the release of Update 12! Let's dive right in and take a look at what's new: Free Object Placement Nearly all objects in Eco can now be placed independent of the world grid and freely rotated, allowing for completely new designs in player homes. Of course you can also still place them aligned to the gri… | — |
| Maintenance Update 11.1.13 released! Hey Citizens, we have just released Maintenance Update 11.1.13 with the following changes: Civics: · Added: The new game value "House Value at Deed" intended for usage in rent calculations, allowing to select either the deed the recurring rent transfer is related to or a manually selected deed. · Fixed: The option to round values in laws didn't work correctly. Gameplay: · Fixed: An issue that a… | — |
| Maintenance Update 11.1.12 released! Hey Citizens, we have just released Maintenance Update 11.1.12 with the following changes: Civics: · Fixed: A server crash that could happen when a secession election ended successfully. · Fixed: A citizen of a higher-tier settlement that placed the foundation of a lower-tier settlement would lose the citizenship of the newly placed draft settlement when moving their homestead, also losing the… | — |
| Maintenance Update 11.1.11 released! Hey Citizens, we have just released Maintenance Update 11.1.11 with the following changes: Civics: · Added: The unpreventable trigger "Settlement Founded", allowing to create laws that act on the founding of a settlement. · Changed: Tree Debris is now available as a selectable block for the "Drop or Pickup Block" trigger, before it was only selectable by choosing "Any". · Fixed: Assigning two t… | — |
| Maintenance Update 11.1.10 released! Hey Citizens, we have just released Maintenance Update 11.1.10 with the following changes: Balance: · Changed: Elevators now lose ten times less durability than before when used. · Changed: Industrial Mill is now crafted at the Electric Machinist table. · Changed: Cyan Powder recipe now requires Milling and is made on an Industrial Mill. · Changed: Processed Flour recipe now creates Cereal Germ… | — |
| Maintenance Update 11.1.9 released! Hey Citizens, we have just released Maintenance Update 11.1.9 with the following changes: UI: · Fixed: Icons for crafting recipes sometimes disappeared. · Fixed: Icons for crafting recipes sometimes showed an identical smaller icon next to them. · Fixed: Icons could become invisible in storages when moved very quickly. Voice Chat: Vivox, used for the Voice Chat in Eco, has received a major upda… | — |
| Maintenance Update 11.1.8 released! Hey Citizens, we have just released Maintenance Update 11.1.8 with the following changes: Graphics: · Fixed: The driving animation for the canoe didn't work correctly when there was two players in it. · Fixed: Paddle movements when driving a canoe were not correctly synchronized with the view of other players. · Fixed: Standing on dynamite during the explosion could lead to the VFX and SFX effe… | — |