Eco
Playing now
539−65 vs. yesterday
7.8%of peak
All-time peak
6,905Mar 2018
Playing now
539−65 vs. yesterday
All-time peak
6,905Mar 2018
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Hotfix 14.0.1 released! Hey Citizens, we have just released Hotfix 14.0.1 with the following changes: · Fixed: Players that had a world marker referencing a crafting order that was removed on world migration due to the recipe no longer existing couldn't join that world anymore. · Fixed: Resizing the Economy Viewer UI completely changed the displayed results. · Improved: Increased quality of the new main menu background. | — | |
| Major update | Update 14 released! Garbage & Recycling, Pollution, Reworked Modules and more! Hello Eco Citizens, we're happy to announce the release of Update 14! Let's get our hands dirty and check out what's new: Garbage & Recycling Crafting Changes In Update 14 nearly all crafting recipes now also produce byproducts (called "Garbages"), their type and amount being determined based on a configurable percentage of the salvage materials of the item being crafted. Salvage materials is a… | — | |
| Community | Update 14 is launching on August 6th! Hello Eco Citizens, we're happy to announce that Update 14 - Garbage & Recycling is going to launch on August 6th ! If you haven't heard about this update yet, we recommend to take a look at our small preview here . On release day, make sure to check the release notes, as they will contain a breakdown of the new pollution mechanics and some useful tips on how you can effectively minimize pollut… | — | |
| Community | Eco 14 Preview Hello Eco Citizens! Update 14 is coming together nicely and it's time to show you a small preview for some of the new features and improvements of the Garbage and Recycling Update ! We're really excited to share what we've been working on, so let's dive right in. Garbage and Recycling For the main theme of Update 14 we are introducing a number of byproducts to the crafting process , coming in a… |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
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| Game update | Maintenance Update 13.0.4 released! Hey Citizens, we have just released Maintenance Update 13.0.4 with the following changes: Localization: We have given Eco's localization system some long needed updates. All language files were converted from CSV into XLIFF 1.2 format and the main game language file that contained translations into all available languages was split into separate files per language. The translation files were up… | — |
| Game update | Maintenance Update 13.0.3 released! Hey Citizens, we have just released Maintenance Update 13.0.3 with the following changes: Balance: · Changed: Bannock output was increased to 2. · Changed: Ingredient cost for outdoor furniture was reduced from 20 to 12 plastic. · Fixed: Static recipes were erroneously affected by resource cost reductions from talents. · Fixed: Long Lumber Shelves incorrectly used the Composite Lumber tag. · Fi… | — |
| Game update | Hotfix 13.0.2 released! Hey Citizens, we have just released Hotfix 13.0.2 to address an issue with the construction of blocks, thanks for reporting! · Fixed: Building with blocks taken from a stockpile could sometimes fail with a "Block type mismatch" error. | — |
| Game update | Hotfix 13.0.1 released! Hey Citizens, we have just released Hotfix 13.0.1 with the following changes: Balance: · Changed: Transmission Pole recipe ingredients were reduced by 2 Iron Bars and 4 Copper Wiring and increased by 1 Basic Circuit. · Changed: Waste Filter recipe ingredients were reduced by 4 Steel Bars and increased by 4 Basic Circuits. · Changed: Oil Refinery recipe ingredients were reduced by 4 Iron Pipes a… | — |
| Major update | Update 13 released! Logging Machines, Progression Rework, Store Tags and more! Hello Eco Citizens, we're happy to announce the release of Update 13! Let's dive right in and take a look on what changed: Revised Progression The largest changes have been made to the progression system, which has been completely revised to lay the groundwork for stars to become a "currency" that can be spent on a variety of benefits, ensuring that there is always a reason for good food and ho… | — |
| Community | Update 13 is launching on April 8th! Hey Eco Citizens, we're happy to announce that Update 13 is going to launch on April 8th ! Below you can find a little teaser for some of the upcoming features: Scorpion & Tractor Tree Cutter Module New & Upgradable Talents Tags in Stores Full release notes will be available on release day. In the meanwhile you can already try out the new update in playtest on Steam (Branch: playtest) and provi… | — |
| Game update | Maintenance Update 12.0.7 released! Hey Citizens, we have just released Maintenance Update 12.0.7 with the following changes: Civics: · Fixed: Elections that failed due to not having enough voters still displayed the player with most votes as winner. · Fixed: An issue that could lead to lower-level settlements influencing a deed despite the option to block such influence being set. · Fixed: The trigger "Drop Or Pickup Garbage" al… | — |
| Community | 🎄 Eco Holiday Home Decoration Screenshot Contest 🏡✨ Happy Holidays Citizens! The holidays are here, and it’s time to turn your Eco home into a festive masterpiece! With Free Placement unlocked, the only limit is your imagination. Whether you’re all about cozy interiors, stunning exteriors, or a perfect combo of both—this is your moment to show off your design skills. 🏆 Prize 1,000 Eco Credits to the winners! 📅 Contest Duration Contest runs fro… | — |
| Game update | Hotfix 12.0.6 released! Hey Citizens, we have just released Hotfix 12.0.6 with the following changes: · Changed: Items no longer as a preventive measure get automatically reset to 100% durability on server restarts when their durability is higher due to some mods making purposeful use of items with higher durability than 100%. · Fixed: Objects placed against walls in grid placement mode were frequently not recognized… | — |
| Game update | Maintenance Update 12.0.5 released! Hey Citizens, we have just released Maintenance Update 12.0.5 with the following changes: Animals: · Fixed: Elks frequently attacked the player after being fed. · Fixed: Animals could fall through the world when killed, not providing a carcass. · Improved: Animations and movement of fish has been improved. Civics: · Fixed: It was possible to leave a work party despite already having contributed… | — |
| Game update | Maintenance Update 12.0.4 released! Hey Citizens, we have just released Maintenance Update 12.0.4 with the following changes: Animals: · Changed: Predators hunting prey will now flee if their prey is still alive after a couple of successful attacks. · Fixed: Animals died instantly when touching water. · Fixed: Wolves were hard to hit reliably with arrows. · Fixed: Elks sometimes didn't drop a carcass when killed. · Fixed: Players… | — |
| Game update | Hotfix 12.0.3 released! Hey Citizens, we have just released Hotfix 12.0.3 with the following changes: Animals: · Fixed: Animals could spawn in enclosed rooms. · Fixed: On larger servers, animals took notably too long to load in. · Fixed: Animals didn't reliably register hits during specific animations. · Improved: Non-Aquatic animals that get stuck in water will now drown if they can't get out. Audio: · Fixed: Mining… | — |
| Game update | Hotfix 12.0.2 released! Hey Citizens, we have just released Hotfix 12.0.2 with the following changes: · Added: "/teleport toplayer" (with alias /tpto) command was updated and added back. · Fixed: Mouse sensitivity got set to 0 when specific errors occured. · Fixed: Brightness could reach unintended values and not update correctly. · Fixed: Graphic settings could sometimes not load correctly, then not showing all optio… | — |
| Community | Dinner Party Screenshot Contest - Host dinner parties and win Eco Credits! Hello Eco Citizens, Update 12 just recently released and we hope you enjoyed your time with the new features so far! We're celebrating this release with a brand new trailer - check it out: Dinner Party Screenshot Contest You can join us in the celebrations of Eco 12 by hosting your own cultural dinner party in Eco! Dinner parties are more than just a feast - they’re a way to bring citizens toge… | — |
| Game update | Hotfix 12.0.1 released! Hey Citizens, we have just released Hotfix 12.0.1 with the following changes: · Added: The setting for animal aggressiveness is now available in the ingame settings screen. · Fixed: Industrial elevators couldn't move when a cart was placed on them. · Fixed: Moving objects with the hammer ignored the placement restrictions. · Fixed: Some additional edge cases where placement restrictions were ig… | — |
| Major update | Update 12 released! Free object placement, reworked animal behaviour and more! Hello Eco Citizens, after multiple playtests with the Eco community, we're happy to announce the release of Update 12! Let's dive right in and take a look at what's new: Free Object Placement Nearly all objects in Eco can now be placed independent of the world grid and freely rotated, allowing for completely new designs in player homes. Of course you can also still place them aligned to the gri… | — |
| Game update | Maintenance Update 11.1.13 released! Hey Citizens, we have just released Maintenance Update 11.1.13 with the following changes: Civics: · Added: The new game value "House Value at Deed" intended for usage in rent calculations, allowing to select either the deed the recurring rent transfer is related to or a manually selected deed. · Fixed: The option to round values in laws didn't work correctly. Gameplay: · Fixed: An issue that a… | — |
| Game update | Maintenance Update 11.1.12 released! Hey Citizens, we have just released Maintenance Update 11.1.12 with the following changes: Civics: · Fixed: A server crash that could happen when a secession election ended successfully. · Fixed: A citizen of a higher-tier settlement that placed the foundation of a lower-tier settlement would lose the citizenship of the newly placed draft settlement when moving their homestead, also losing the… | — |
| Community | Eco 12 Preview Hello Eco Citizens! The journey towards Eco 1.0 continues, and the team is incredibly excited about the progress we're making. We know you're all eager to hear what's cooking, so we wanted to share a few key features and improvements we've been working on recently. Free Placement For a long time, we (and many of you!) have felt the constraints of the rigid placement grid. Remember trying to mak… | — |
| Game update | Maintenance Update 11.1.11 released! Hey Citizens, we have just released Maintenance Update 11.1.11 with the following changes: Civics: · Added: The unpreventable trigger "Settlement Founded", allowing to create laws that act on the founding of a settlement. · Changed: Tree Debris is now available as a selectable block for the "Drop or Pickup Block" trigger, before it was only selectable by choosing "Any". · Fixed: Assigning two t… | — |
| Game update | Maintenance Update 11.1.10 released! Hey Citizens, we have just released Maintenance Update 11.1.10 with the following changes: Balance: · Changed: Elevators now lose ten times less durability than before when used. · Changed: Industrial Mill is now crafted at the Electric Machinist table. · Changed: Cyan Powder recipe now requires Milling and is made on an Industrial Mill. · Changed: Processed Flour recipe now creates Cereal Germ… | — |
| Game update | Maintenance Update 11.1.9 released! Hey Citizens, we have just released Maintenance Update 11.1.9 with the following changes: UI: · Fixed: Icons for crafting recipes sometimes disappeared. · Fixed: Icons for crafting recipes sometimes showed an identical smaller icon next to them. · Fixed: Icons could become invisible in storages when moved very quickly. Voice Chat: Vivox, used for the Voice Chat in Eco, has received a major upda… | — |
| Game update | Maintenance Update 11.1.8 released! Hey Citizens, we have just released Maintenance Update 11.1.8 with the following changes: Graphics: · Fixed: The driving animation for the canoe didn't work correctly when there was two players in it. · Fixed: Paddle movements when driving a canoe were not correctly synchronized with the view of other players. · Fixed: Standing on dynamite during the explosion could lead to the VFX and SFX effe… | — |