In The Black
Playing now
0−1 vs. yesterday
0.0%of peak
All-time peak
38May 2026
Playing now
0−1 vs. yesterday
All-time peak
38May 2026
| Published | Title | Build |
|---|---|---|
| In The Black Major Content Update - 1844major In The Black - Heat Death Heat is now a weapon, a warning light, and a way to die. This patch rips out the old approximated heat model and replaces it with a brand-new, ground-up thermodynamics system. Your coolant loops, armor panels, radiators, and core systems now trade energy realistically, and your cockpit finally tells you which part is cooking before the reactor does anything dramatic. H… | 25128016 | |
| In The Black (Main) Update Patch 1724 Watch Patch Video on YouTube Overview This patch serves as a final push before our first content update. The team has focused heavily on hardening the core systems pilots use outside of missions: the squad/co-op system, ship inventory, and the ship modification pipeline. Key Highlights · Squads System & Co-op Contracts are officially back online. · Cosmetics Unlockable through rank progression.… | 23481521 | |
| In The Black (Main) - Minor Patch - 1696 Greetings, Pilots! Here's an overview of our Early Access hotfixes and stability updates: New BloodSport Location Open Space - 5 v 5 - Pure dogfighting. No asteroids. No stations. Just the vacuum. Gameplay & Game Mode Logic We've overhauled the logic that governs round transitions and bot behavior. The previous systems had some...exploitable loopholes. Those have been closed. · Team Deathmatch… | 23354242 | |
| In The Black (Main) - Hotfix - 1645 Greetings, Pilots. We've deployed a hotfix to address a critical hardware failure that slipped through recently and TrackIR support has now been restored. Some of you rightly pointed out that TrackIR went dark on launch. The device's Product ID was updated prematurely on our end, breaking the link. We've rolled back that change to restore immediate functionality. This gets head tracking back on… | — | |
| In The Black (Main) - Hotfix - 1642 Greetings, Pilots. Thank you to everyone flying with us during our Early Access launch. Your feedback is helping us move quickly. Our first hotfix is already live and includes: • Re-enabled onboarding after fixes for physics, collision, and progression blockers • Added fail-safes to prevent players from getting stuck during tutorial flow • Fixed unkillable Destroy objectives for better mission… | — | |
| In The Black (Demo) - Minor Patch - 1631 Greetings Pilots, Another week, another round of updates as we prepare for launch into Early Access. We've been busy under the hood, overhauling core systems for performance, stability, and gameplay correctness. Here is the breakdown. Core System and Performance Overhauls We have landed a significant overhaul of the ship physics, armor, and mass bookkeeping systems. Armor meshes have been remov… | — | |
| In The Black (Demo) - Minor Patch - 1473 Another week, another batch of changes straight from the void. We're continuing our push on UI and quality-of-life, and this time our sights were set on the projectile impact points (PIP). The old lead/lag pips were functional, but let's be honest, they were dumb and static. We've overhauled them completely. Alongside that, we've continued paying down a massive amount of technical debt, ripping… | — | |
| In The Black (Demo) - Hotfix - 1449 We've updated our Tobii head and eye tracking smoothing algorithms to reduce jitter and lag. We also slipped in a few bugfixes on some nasty edge cases that have been plaguing us. Core System Overhauls · Tobii Eye/Head Tracking Rewrite: We've thrown out the old over-simplified smoothing system that felt disconnected and jittery. The new smoothing system is based on a complex prediction model th… | — | |
| In The Black (Demo) - Minor Patch - 1446 Tobii Support & Backend Update Alright pilots, listen up. This week was about ripping out the guts of our singleton managers and replacing them with actual Engine Subsystems, because we're tired of race conditions and "spaghetti code" being a valid architectural pattern. We paid down a massive amount of technical debt, but we didn't leave you empty-handed. We’ve finished the Tobii Eye Tracking… | — | |
| In The Black (Demo) - Hotfix - 1396 Features & System Changes · Head Tracking Overhaul: The system for head tracking and vehicle cameras has been completely rewritten for significantly smoother and more accurate 1:1 control. · Head tracking rotation is now independent of manual freelook (mouse/joystick), allowing for simultaneous input. · It's recommended to reset your look multiplier back to 1.0 found in Options > Misc . · Track… | 20761927 | |
| In The Black (Demo) - The Hardware Update - 1390 What's New We're excited to introduce the completely redesigned Input System 2.0 for In The Black! This major overhaul brings a modern, flexible input management system that makes configuring your controls easier and more reliable than ever before. ⚠️ WARNING: All previous input settings will be reset! Legacy profiles are not compatible with the new system. Your controls will reset to defaults… | — | |
| Demo - In The Black - Minor Patch - 1360 Visual Improvements Augmented Vision: Added Augmented Vision on activation of Sensors to help new and seasoned players find their way in the dark of space. Ultra Wide Support: FOV now adjusts dynamically based on screen aspect ratio to ensure that all vital parts of the ship cockpit remain visible regardless of monitor aspect ratio. Vehicle HUD Update: When the HMCS widget is triggered to be vi… | — | |
| Demo - In The Black – Minor Patch 1346 Major Additions · Camera Zoom Overhaul · Rebuilt from the ground up for smoother, more realistic control. · Added Toggle Zoom and refined Auto-Zoom behavior (now only activates on initial target focus). · Implemented a true optical magnification model , improving precision and feel. · All zoom settings now live under a dedicated Zoom tab in the options menu. · Player Feedback Improvements · The… | — | |
| Demo - In The Black – Minor Patch 1343 Several bug fixes and Quality-of-Life updates, here are some of the most notable: Gameplay & Tutorial Improvements · Weapons Tutorial Revamp: Players can now freely rotate their ship from the start of the tutorial, removing forced aim alignment. This prevents issues with ship drift during the railgun section and improves player agency. · Basic Flight Training Enhancements: · Instruction text no… | — | |
| Demo - In The Black – Minor Patch 1334 Gameplay & Balance Railgun Damage Adjustment · Armor thickness across multiple ship classes has been rebalanced to slightly reduce the railgun’s one-shot potential. · Adjustments affect the Hyperion , Pegasus , and Reus ship families. · This is part of ongoing tuning to encourage more dynamic mid-range engagements. Tutorial Combat Improvements · Fixed an issue in the Basic Combat Tutorial where… | — | |
| Demo - In The Black – Hotfix 1333 Fixes · The Impeller Input Manager plugin was conflicting with Unreal Engine’s internal SDL2 library. Causing startup crashes or unpredictable behavior on some systems. · The import library has been rebuilt so that the plugin loads safely alongside Unreal Engine’s internal SDL2 without conflict. · We apologize for the inconvenience and remain committed to improving peripheral support in future… | — | |
| Demo - In The Black – Hotfix 1331 Fixes · Fixed a startup crash that occurred on systems with older SDL2.dll files. The game now checks the SDL version at launch and skips unsupported joystick info calls, ensuring it runs safely on all SDL versions. | — | |
| Demo - In The Black – Minor Patch 1330 Gameplay Updates Drone Sweep · You can now select the difficulty level of Drone Sweep · Contract payout is now properly displayed and rewarded to players Free Flight Safety Boundaries Free Flight now includes a Play Area Enforcement system that prevents ships from drifting indefinitely into space. The system will automatically warn players who approach unsafe limits and gently guide them back i… | — | |
| Demo - In The Black – Patch Notes (v1322) Gameplay Updates New Drone Sweep Mission (CO-OP / Singleplayer) · Added a brand-new Drone Sweep mission to the Contracts lineup. · Players work together to clear waves of autonomous drone defenders in low-orbit combat zones. · Improved spawn logic and round progression to ensure smooth cooperative play. Weapon Ripple Fixes · Fixed an issue where ripple-fired weapons could mis-sequence or skip v… | — | |
| Demo - In The Black – Patch Notes (v1318) Post-Match Enhancements · Post-Match scenes now display real squad data instead of placeholder/random squads. · Full squad performance is tracked and shown, including correct squad names, members, and top squad highlights. · Top squad determination now uses actual performance stats, falling back to legacy behavior if no squad data is available. Squad & Team System Overhaul · New client-to-serve… | — | |
| Demo - In The Black – Patch Notes (v1313) 🚀 Post-Match Overhaul · Introduced a new Post-Match streaming system for faster, more reliable result transfers between server and clients. · Added player performance breakdowns: credits, XP, commendations, repair costs, and rentals now display clearly. · Victory bonuses, commendations, and economic adjustments now roll into a final credit payout. · Improved post-match cameras, spacing, and sh… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 8 Sep 2026new | Tue | 23:18 | No patch notes · unannounced build | 25197304 | public | 1 | — |
| 8 Sep 2026new | Tue | 19:45 | In The Black Major Content Update - 1844 | 25128016 | public | 1 | — |
| 30 May 2026 | Sat | 02:02 | In The Black (Main) Update Patch 1724 | 23481521 | public | 1 | — |