In The Black · published
New Drone Sweep Mission (CO-OP / Singleplayer)
Added a brand-new Drone Sweep mission to the Contracts lineup.
Players work together to clear waves of autonomous drone defenders in low-orbit combat zones.
Improved spawn logic and round progression to ensure smooth cooperative play.
Weapon Ripple Fixes
Fixed an issue where ripple-fired weapons could mis-sequence or skip valid launchers.
Ripple timing and cooldown behavior are now consistent across all multi-weapon setups.
Projectile System Improvements
Projectiles now register impacts more reliably when fired at high velocities, improving railgun and kinetic weapon accuracy.
New Feature: Auto Target Zoom (ATZ)
Settings can be adjusted in Settings → Targeting.
Switch between Manual and Auto options
Manual
While in ATZ, use the Weapon Cycle action to fine tune your zoom magnification.
Weapon Cycle: Scroll Wheel or D-Pad Up / Down.
Auto
Dynamically adjusts zoom based on your current target’s distance.
Manual ATZ settings and functionality persist in Auto mode for fine tuning your final zoom magnification.
ATZ Aim Sensitivity
Automatically scales Pitch / Yaw control sensitivity based on ATZ magnification.
New “UI Tour” System
Need help navigating the menus? Click the “?” button in the bottom-right corner of the main menu.
The new UI Tour highlights key features and menus for new players.
Main Menu & Hangar Updates
Integrated the new UI Tour into the Hangar and Contract interfaces.
Refined menu layouts and improved callout clarity for better readability.
General UI Polish
Improved visual consistency during menu transitions and button animations.
Build and logging stability improvements across client and server.
Minor performance optimizations and debug cleanups for upcoming test builds.