Demo - In The Black – Patch Notes (v1313)

In The Black · published

🚀 Post-Match Overhaul

  • Introduced a new Post-Match streaming system for faster, more reliable result transfers between server and clients.

  • Added player performance breakdowns: credits, XP, commendations, repair costs, and rentals now display clearly.

  • Victory bonuses, commendations, and economic adjustments now roll into a final credit payout.

  • Improved post-match cameras, spacing, and ship animations for a more cinematic results screen.

  • UI reworked: holo grids, pilot reports, and ribbon-style commendations added.

  • New cinematic intro updates: shorter delays, mission unique IDs shown in text crawl, improved hologrid visuals.

  • Added new loading throbbers and SFIOS branding/iconography to post-match UI.

🏅 Commendations & Rewards

  • Commendations now reward credits and XP, integrated into the new ribbon system.

  • Placeholder credit/XP values added for kills, assists, objectives, and commendations, with tuning ongoing.

  • Repair and rental deductions applied correctly to final payouts.

📜 Match History

  • Match History saving implemented: up to 25 recent matches are stored locally.

  • Each saved match includes IDs, start/end times, and detailed breakdowns.

  • New UI components in the Master App show past results with expanded detail.

⚔️ Combat Balance

  • Adjusted global projectile damage multiplier: temporarily raised to 5.0 (nerfing missiles) then reset to 3.0 for balance.

  • Ongoing tuning for missile behavior and projectile damage math.

👥 Multiplayer & Squads

  • Build version check added for squad invites: prevents mismatched builds from joining sessions.

  • Improved error messages for failed squad joins, with clear “client out of date” or “host out of date” reasons.

  • Added hangar popups to notify players of build mismatches before attempting to join.

  • Friend list sorting and cleaner squad invite handling added.

🛠️ Vehicles & Assets

  • Shrike updates: cockpit meshes, dashboard sockets, and fuselage improvements added.

  • Added Reus ship schema prep assets and updated templates for Reus variants.

  • Adjusted post-match ship spawner and scene environment for client-side stability.

  • Fixed duplicate SimulationRoot crash on some vehicles.

  • Updated SpaceVehicle construction and module management to align with thumbnail/system changes.

🎨 UI & Experience

  • Polished post-match and hangar menus.

  • Fixed camera interpolation in post-match sequences.

  • Expanded match history entries and updated footers in the Master App.

  • Improved Squad Member Ready visuals, disabled "Training" button for squads larger than 1.

  • Adjusted DPI scaling, fonts, and top button styling.

  • Added animated floating stars background and new loading throbber visuals.

🖼️ Thumbnail System (Hangar Ship Previews)

  • Major Thumbnail System overhaul:

    • Queue-based pipeline for stability, modules rendered before vehicles.

    • Per-item warmup delays and inter-queue timing for cleaner renders.

    • Added texture streaming residency to ensure high-quality thumbnails.

    • Added light toggling controls for thumbnails, including per-capture disabling of tagged lights.

  • Default thumbnail camera positions adjusted for Shrike and Reus.

  • Updated thumbnail lighting and rendering scene for better fidelity.

  • Editor crashes due to blueprint dependency loops identified and under review.

💡 Hangar & Environment

  • Gantry lights now reset to default rotations when inactive.

  • Lighting in hangar baked and improved for clearer visuals.

  • Added mission contract countdown timers to Hangar Game State.

  • Shop & Inventory

    • Shop widget now properly rebuilds lists after selling an item.

    • Added sell option to the inventory menu.

    • Monies change animation now works as intended.

    • API: After purchases, inventory refresh events are now broadcasted alongside currency refresh.

  • Economy

    • Default credits are now 30,000.

  • UI & Vehicles

    • Fixed Shrike’s battery and utility slots protruding out of the frame.

    • Locked slots now correctly display in the Hardpoints Editor.

    • Multiple Shrike rental and store templates updated.

    • Header bar, Hardpoint Slot Container, Shop Widget, and Hardpoints Editor UI assets updated.