Energy Hook
Playing now
0−1 vs. yesterday
0.0%of peak
All-time peak
112 Sep 2026
Playing now
0−1 vs. yesterday
All-time peak
112 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Version 741 - Codename "Solstice" - is up Okay! After some testing and fixing a handful of bugs, I think "Solstice" is ready for prime time. It is on the default branch for everyone to enjoy. Enjoy, and happy holidays! And for those of you who care what I fixed: · Game freezes when holding the swing button down when you bailed doing a trick. (And, in theory, all the other assertion related freezes.) · The last trick in a trick attack w… | — | |
| Game update | Version 740, Codename "Solstice": CONTENT COMPLETE Happy winter solstice everybody! And how better to enjoy your pagan holiday, and suffer through the long dark, than to play the Content Complete build of Energy Hook!? Now on the 'comingsoon' branch. That's right! Content compete! That means all the levels, challenges, and big systems are in there. The style system overhaul is done. Misty City is fixed and available. You can easily replay your… | — | |
| Community | Hotfix 720: 720 degrees of separation It's a funny coincidence that revision 720 is also the revision where I got in some better names for doing tricks. So do a "720 leg grab double backflip" to celebrate! There are some changes in how score is calculated that go along with that. But the main reason I'm putting this up is to fix some of the glaring bugs that @PurkisM reported - I fixed the borked wallrun challenge on Future Island,… | — | |
| Community | Interim Update 666: Accessibility, Style System, and UI improvements Being kind of scattered and fighting on multiple fronts lately. I've made some changes that dramatically improve the experience for newbies and am partway through my overhaul of the style system... which brought with it some UI polish as well. The things that might surprise you the most are the gamepad buttons are moved around: wall-running is on the right shoulder button, and the aerial poses… | — | |
| Game update | Mini update: Steam Controller Support Just got my hands on my Steam Controller a few days ago and after a little head banging managed to get it working to my satisfaction in game. It takes some getting used to, but I think it's the best way to play Energy Hook now - expressive analog movement on the left stick and rapid looking around on the right track pad. I've added left shoulder wall-running and track-pad-clicking jump jets so… | — | |
| Community | Survey On The Current State of Movement Hey everyone - I am probably going to keep tweaking Energy Hook's movement parameters until the day before the game is officially released. Please help me make sure I'm not doing that in a vacuum by taking this survey . Thanks! | — | |
| Community | Run! Update Linux and OSX versions are up The Run! Update is now available to everyone. Check it out! | — | |
| Game update | Major Update Is Here: Run! To quote @vidgames_bible: "Holy crap this update did wonders... Framerate, performance, game looks better...The new build is awesome." Like I've said before, the way I see it, running on walls is to Energy Hook as grinding a rail is to Tony Hawk - I imagine players mixing the swinging and wall-running and I play with the wall-run button held down a lot of the time much as I used to hold the gri… | — | |
| Community | Good-sized Update Coming Mid-October: Run! It's been a while since I've posted an announcement. Sorry for going dark! Working on the Steam, Playstation Vita, and Playstation 4 versions at the same time has an obvious effect: it slows me down. Looking at my handy schedule it looks like my next update will be done mid-October, and will mostly involve better running, both on the ground and on walls. The way I see it, running on walls is to… | — | |
| Community | Minor Update - Swinging Tweaks I wanted to get an update out fairly quickly that improves the swinging animation and the way Delilah orients while on the line and thrusting with her jetpack. I also tweaked the way finding a point to swing from works - it defaults to being more generous about finding a point, and it's less likely to suck you face-first into a wall now. :) | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.