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Energy HookNewsMajor Update Is Here: Run!
Game update

Major Update Is Here: Run!

Energy Hook · published 21 Oct 2015, 19:31 UTC

All newsPlayers around this dateRead on Steam

To quote @vidgames_bible:

"Holy crap this update did wonders... Framerate, performance, game looks better...The new build is awesome."

Like I've said before, the way I see it, running on walls is to Energy Hook as grinding a rail is to Tony Hawk - I imagine players mixing the swinging and wall-running and I play with the wall-run button held down a lot of the time much as I used to hold the grind button in TH. But I've noticed most of my players and youtubers weren't doing that.

So, this update: easier wall running, more walls to run on, race challenges that *require* wall running, and I've made running on the ground better too. You don't drive like a truck so much anymore.

Also, Unity 5: Better framerate! More solid physics! Fewer crashes! Different lighting model!

I think y'all are going to like this one.

Sorry, Windows is the only one up now; Linux and OSX coming next.

And I've done some other stuff too:

  • Swinging over water is safer and easier (props to @gamegrin and others)
  • Fixed it so a second controller (such as a steering wheel) doesn't mess it up (props to @bluecat16475 & hardsoftco)
  • Put in new energy hook detach sound effect
  • All challenges can be cancelled now (props to MDF)
  • Increased geocache collection radius (props to Buffalo_Ruthless) and added sound
  • Made sure jump-jet effect turns off after you land (props to Buffalo_Ruthless)
  • Backer rewards for my Kickstarter supporters
  • Stopped cutting your line when you're too close to a structure
  • Increase the vertical boost when you let go of a line
  • Fixed the order of the race-the-island hoops
  • Fixed the hoops in the New Atlantis jumping-and-boosting race
  • Fixed bug where you could swing on light columns
  • Fixed problems activating challenges
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Game update6 Jul 2016Day Two Patch - Performance and Rift FixHey there; had some issues with the Rift where Rift owners had to play in VR whether they wanted to or not. They can now play in regular mode or VR mode as they see fit. (There might be a "Your headset isn't supported" message; ignore it.) And the separation of church and state means that the Rift runs with forward rendering (which allows antialiasing) whereas it runs in deferred rendering for…Community6 Jul 2016Energy Hook 1.0 has finally launched - note for Oculus Rift ownersYes, it's here! It's done! I am super-proud to have finally finished this thing. But are these things ever *really* done? In particular, already had this bug report: unlike the DK2, the Rift CV1 does not have a power button. Which means when Energy Hook boots up, it detects your Rift, and plays in that mode whether you want it to or not. (Meanwhile, you might be wondering while all you're seein…Community29 Jun 2016It's Finally Launching - Energy Hook 1.0, coming July 5thFor all of you who try to stay away from the Early Access titles, waiting for the game to be actually done, you can finally purchase that wishlist item you've been waiting for. Energy Hook is moving out of Early Access on July 5th. (There will be a launch sale, of course!) I am super-proud of Energy Hook ; it's the best game I've worked on (and I include Spider-Man 2 and Die By The Sword in tha…