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Energy HookNewsInterim Update 666: Accessibility, Style System, and UI improvements
Community

Interim Update 666: Accessibility, Style System, and UI improvements

Energy Hook · published 21 Nov 2015, 05:29 UTC

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Being kind of scattered and fighting on multiple fronts lately. I've made some changes that dramatically improve the experience for newbies and am partway through my overhaul of the style system... which brought with it some UI polish as well.

The things that might surprise you the most are the gamepad buttons are moved around: wall-running is on the right shoulder button, and the aerial poses are on X,Y, and B now. You can also click the right stick/steam controller track pad to jump. This lets you play with your right thumb controlling the camera most of the time, and you only need to let go to do poses.

Another surprise: it automatically fires your jump jets after a swing. This is like the 'standard mode' of Spider-Man 2 - great for newbies and gaining altitude, not so good for speed down a straightaway - it defaults to on, you can turn it off in the pause menu.

I'm still collecting results from the movement survey - it's not too late to take it.

It's not really version 666 but thanks to a problem with my automated build system that's what it's calling itself.

This is only up for Windows & Linux - poor OSX has to wait...

Without further ado, the obligatory bullet list!

  • Instead of doing a little jump when you initiate a swing, you can swing from a standing position.
  • Increased starting jump height
  • Increased trick scoring
  • Aerial poses instead of aerial tricks - hold them for more points
  • Style points in your face
  • More glowy translucent hud
  • Antialias front end
  • Auto-jump
  • Fixed some issues with pause menu and front end with gamepad
  • Can use the gamepad or mouse button to navigate past title screen
  • Moved buttons around
  • More forgiving about making you eat it when landing fast
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