Major update · published 30 Mar 2025, 18:57:55 UTC
Update - V0.9.5 "Sunny Bunny"
Hello, Time for a lake side vacation! Enjoy the breather before the grande finale ----- Patch notes V0.9.5 - Sunny Bunny: · NEW Level Lake Localhost · NEW Level Lake Localhost music added to soundtrack · NEW Added possibility to tone down hand-holding in few early levels with new "tutorial off" option · FIXED Level Adobe of administrator script problem which made the level unfinishable ----- FA…
Hello, Man, it's dank and unpleasant in here at the Subnet Swamp Oh yeah, and Castle of Caretaker is here too ------ Patch notes V0.9.0 - Tangy Tomato: · NEW Level Subnet Swamp · NEW Level Subnet Swamp music added to soundtrack · NEW Level Castle of Caretaker but it's a meme level and it will disappoint you · FIXED Environmental particles and fog is better clipped through FoW ------ FAQ How oft…
Hello, Next level "Fortress of FDISK" finally out. One step closer to finalé. Drone icon now visible on strategic map for making things more clear Also made some changes to multiple building and entity tooltips and descriptions to give better understanding of some mechanics. Old saves should work. ------ Patch notes V0.8.0 - Diddley Doo: · NEW Level Fortress of FDISK · NEW Level Fortress of FDI…
Patch notes V0.7.0b - Razzle Dazzle: · FIXED Problems placing buildings on geothermal and river points · FIXED Level Data Desert random location with no path to build ------ FAQ How often do you intend to update the Early Access version? No promises, we've been in limbo for long enough. At this point we're just focusing of getting out of the early access. Does the game work on OSX? Yes but be w…
Patch notes V0.7.0a - Razzle Dazzle: · UPDATED Changed maximum solar panel amount to 12 · FIXED Solar power panels were broken and did not send out cycles · FIXED Freeplay starting problems in build version ------ FAQ How often do you intend to update the Early Access version? No promises, we've been in limbo for long enough. At this point we're just focusing of getting out of the early access.…
Major update · published 28 Apr 2022, 18:35:42 UTC
Update - V0.7.0 "Razzle Dazzle"
Hello, Freeplay and next level finally here after year long hiatus! Free play! It might be a bit rough around the edges, be gentle please! Notice: Old saves might be incompatible due massive internal changes. Sorry. ------ Patch notes V0.7.0 - Razzle Dazzle: · NEW Freeplay mode · NEW Level IRQ Island · NEW Level IRQ Island music added to soundtrack · NEW Booster: Battery · NEW Booster: Capacito…
Yet another hotfix ------ Patch notes V0.6.0c - Star Platinum: · FIXED Level Adobe of Administrator cannon script not triggering · FIXED Finally managed to fix the strat map icons causing problems ------ FAQ How often do you intend to update the Early Access version? As often as possible, but it will be weeks, maybe even months since we're only a two-man team. Does the game work on OSX? Absolut…
Another small hotfix for fixing previous hotfix, heh. ------ Patch notes V0.6.0b - Star Platinum: · FIXED Level Abode of Administrator missing in the previous hotfix build · FIXED Level Corruption Caverns now allows building Mausoleums properly · FIXED Some enemy spawning problems and ranges in level Corruption Caverns · FIXED More attempts to fix the strat map icons causing problems ------ FAQ…
Small hotfix for refixing Caves of CMOS museum bug. ------ Patch notes V0.6.0a - Star Platinum: · FIXED Resurfaced bug which caused Museum not being available properly in Caves of CMOS · FIXED Corner case problem for strategic map crashing and causing massive FPS problems ------ FAQ How often do you intend to update the Early Access version? As often as possible, but it will be weeks, maybe eve…
Hello, Time to get those administrative rights! Here are some highlights of this release: Time for some indirect fire! New technologies Healing! Expect some new suprises as well. ------ Patch notes V0.6.0 - Star Platinum: · NEW Level Abode of Administrator · NEW Level Abode of Administrator music added to soundtrack · NEW Building: Cannon · NEW Building: Munitions Factory · NEW Resource: Shells…
Very small patch regarding some map deadends and unity version problems. ------ Patch notes V0.5.3b - Sublime Sealion: · FIXED Upgraded Unity version which (hopefully) helps with some version problems · FIXED Map dead ends so probe wouldn't get stuck (especially in level Defrag Desolation) · FIXED River point having wrong tooltip if bridge cannot be built ------ FAQ How often do you intend to u…
Logistics concept change and some small fixes. ------ Patch notes V0.5.3a - Sublime Sealion: · NEW Logistics zones now have different production and transport limits · NEW Beacon of a sector strategic map quick access for faster logistics configuration · FIXED Typos and missing tool tip strings · FIXED Locator markers blocking zoom in strategic map · FIXED Bitmobile and cargo drone contents no…
Strategic map rework! Lots of details, readibility and new completely new functionality added for your gaming pleasure. Some examples: Small Hexter icons in strategic map Sector resources now show production and usage Improved resource overlay and new sector workforce information Defense overlay shows tower defenses, along activity (that's a secret code for SHOOTING) and reload Power overlay sh…
Hey, Critical hotfixes to some game-breaking problems, like drones going nuts after loading a save game and not being able to proceed properly in Caves of CMOS. ------ Patch notes V0.5.2a · FIXED Level Caves of CMOS building unlock problems · FIXED Level Memcache Meadows building unlock problems · FIXED Certain building visibility fixes in campaign · FIXED Monoliths now set investigated techs a…
NewsUpdate - V0.5.2 New context menu———Game update
Game update · published 23 Jul 2019, 19:13:41 UTC
Update - V0.5.2 New context menu
Hey, New context menu and quick build menu improvements ------ Patch notes V0.5.2 · NEW Right clicking on a building now opens a context menu for quick actions · NEW Quick build menu now includes "previously selected" building as a quick selection · NEW Quick build menu now includes "previously built" building as a quick selection · NEW Quick build menu has a new building picker ability for qui…
NewsUpdate - V0.5.1 Research rework and bug fixes———Game update
Game update · published 8 Jul 2019, 13:04:31 UTC
Update - V0.5.1 Research rework and bug fixes
Hola! Revamped and improved research tree is here! ------ Patch notes V0.5.1 - Research Rework: · NEW Implemented dangerous resource avoiding · FIXED Troopers were accidentaly immune to H.U.M.P.E.R. attacks · FIXED Tutorial build markers look normal again · FIXED Restored disappeared Corruption Caverns altar unlock effect · FIXED Relic icons were visible on stratmap without required technology…
Hello, Some quick hotfixes after a major release. ------ Patch notes V0.5.0a - Sublime Sealion: · FIXED Level Memcache Meadows level complete was not triggering properly · FIXED V0.5.0 version notes had one "to do" line, removed · UPDATED Some terrain changes to Memcache meadows to allow power to be more routable over rivers ------ FAQ How often do you intend to update the Early Access version?…
Hello, Next level out, finally! The adventure continues! Say good bye to deserts and caves, welcome to Memcache Meadows! Now you will probably know if grass really is greener on the other side. Here are some highlights of this release: Fractal trees! Exploiting fractal trees... In not just one way! River stuff like hydro powerplant and bridges: Some new crowd control potential More weirdness Ne…
Hotfix! Fixed critical pathfinding problem where sometimes hexters got stuck navigating back and forth. ------ Patch notes V0.4.0b - Rubber Ducky: · FIXED Fixed Hexters sometimes getting stuck navigating back and forth ------ FAQ How often do you intend to update the Early Access version? Depends a bit of what kind of update we're cooking up, but we're hoping big updates such as new levels and…
Fresh hotfixes! Fixes some pathing problems and missing level Caves of CMOS level complete trigger. ------ Patch notes V0.4.0a - Rubber Ducky: · FIXED Garage objective was not triggering in Level Mountains of Memory · FIXED Factory was generating Bit Bricks regardless of its storage limits · FIXED Cargo Drones were unable to move across the Bit Bridge · FIXED Exit condition in Level Caves of CM…
Hello, Hexters is turning one year old in a few weeks and we're releasing our biggest update this far! We got a new level Corruption Caverns for you, including new character, mechanics and game dynamics for your delight. Hope you enjoy it! Here are some highlights of this release: Push deeper into the dark caverns Mysterious monoliths... Dabble in digital dark arts, by having Reapers to harvest…
Hey, Another batch of hotfixes to help with some save/load and level script issues. ------ Patch notes V0.3.1d: · FIXED Some save/load issues · FIXED Internal changes in wire connections broke level Defrag Desolation level scripts · UPDATED Increased robustness when loading level with invalid level data items such as resources in invalid locations View developer notes at Draconus forums ------…
Hey, More hotfixes! ------ Patch notes V0.3.1c: · FIXED Research lab external dependencies were working without dependent lab producing anything · FIXED Research labs were forgetting selected recipe upon saving the game · FIXED Under rare conditions save games could not be loaded (not corrupted, now they can be loaded) · UPDATED Some Bios Beach level dialogue was outdated and was removed View f…
Hey, Hofixes! Includes two versions due a slight mistake. ------ Patch notes V0.3.1b: · NEW Auto open slots of special buildings (configurable) · UPDATED Tweaked resource specific priorities so that Bytes and Triangles don't take too much preference over Bits · UPDATED High priority toggle now works on decomission as well · UPDATED Some performance optimizations for building placement mode · FI…
Hello, The most asked feature is finally here, building priorization: We got some optimization and improvisations going in as well, helping performance on the bit older rigs. ------ FAQ How often do you intend to update the Early Access version? Depends a bit of what kind of update we're cooking up, but we're hoping big updates such as new levels and features would be around 4 to 6 weeks. Howev…
Hey, After a slight hiatus in a form of life in general here is finally the next bigger update with new features and a new level. Hope you enjoy it. If you got suggestions for the next version name, let us know. If it's silly, it might end up to be used ;-) Here are some highlights of this release: Adventure continues! Enter the dark Caves of CMOS. Cyberscapeologists have completely new functio…
Hello, Back in business, here's few nice additions while waiting for bigger features. Engineer have now auto repair functionality in addition of 1.5x repair modifier Some delicious drone recharge visuals. Drone can now also recharge from Beacons. ------ FAQ How often do you intend to update the Early Access version? Depends a bit of what kind of update we're cooking up, but we're hoping big upd…
NewsUpdate - V0.2.0 "Ants in the pants"———Game update
Game update · published 25 Mar 2018, 21:25:37 UTC
Update - V0.2.0 "Ants in the pants"
Hey everyone, Here's the first big content update amongst a lot of other fixes, changes and improvements. Apologies for the delay in release. We hope you enjoy the next level in the adventure! We're now in the new major, uh, minor version 0.2 called ants in the pants. If you got suggestions for the next version name, let us know. If it's silly, it might end up to be used :-) Here are some highl…
Hello, We're working hard on the next level (that would be more content!) but it's sadly not quite good enough just yet. Here's a patch which actually has quite a lot of more fixes and changes than what the change log shows. We also put effort to improve the node connections and manually reconnecting them. ------ FAQ How often do you intend to update the Early Access version? Depends a bit of w…