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HextersNewsUpdate - V0.5.0 "Sublime Sealion"
Game update

Update - V0.5.0 "Sublime Sealion"

Hexters · published 26 May 2019, 16:26 UTC

All newsPlayers around this dateRead on Steam

Hello,

Next level out, finally! The adventure continues! Say good bye to deserts and caves, welcome to Memcache Meadows! Now you will probably know if grass really is greener on the other side.

Here are some highlights of this release:

Fractal trees!
Exploiting fractal trees...

In not just one way!

River stuff like hydro powerplant and bridges:

Some new crowd control potential

More weirdness

New fun for the industrialist inside you

Standard internal improvements and fixes to improve the overall playability and performance of the game.
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Patch notes V0.5.0 - Sublime Sealion:

  • NEW Level Memcache Meadows
  • NEW Level Memcache Meadows music added to soundtrack
  • NEW Building: Cutter
  • NEW Building: Sawmill
  • NEW Building: Smelter
  • NEW Building: Harvester
  • NEW Building: Bridge
  • NEW Building: Hydropower plant
  • NEW Building: Mortar Tower
  • NEW Feature: Defragging
  • NEW Feature: River points
  • NEW Resource: Octahedrons
  • NEW Resource: Quad
  • NEW Obstacle: Fragmentation
  • NEW Introducing a new character with new fun skills
  • FIXED Cargo drone tooltip
  • FIXED Some selection related corner case problems
  • FIXED Cycles were able to pass derelict nodes and buildings in certain conditions
  • FIXED Building damage modifiers
  • FIXED Drones don't try to charge at destroyed beacons
  • FIXED Solar panel status icon
  • FIXED Nodes connecting to unrelated buildings in some corner cases
  • FIXED Medium Hub damage log message had missing icon
  • FIXED Many enemy projectiles collided with ground upon launching
  • FIXED Blueprints visible through FoW
  • FIXED Disappearing Geothermal building preview
  • FIXED Gameplay time not resetting properly when restarting level
  • FIXED Tooltips showing wrong values for max builders
  • FIXED Laser tower aiming problems
  • FIXED Squad button cycling focusing on derelict and unfound Bunkers
  • FIXED Non-selectable buildings being selectable in FoW
  • UPDATED Vault door investigation point improved
  • UPDATED Default logistics zone limits changed to 20,20 from 0,20
  • UPDATED Cargo drone navigation improved a bit
  • UPDATED Drone now drowns in water, don't ask
  • UPDATED ICE Module lightning causes stun in addition of damage
  • UPDATED Research labs remember the setup of previously configured subroutines
  • UPDATED Fleeing improved a bit, moves now more away from the actual threat source
  • UPDATED Reduced Glorg damage due new projectile fix
  • UPDATED Probe animation scaled to avoid it appearing out of thin air
  • UPDATED FoW fading optimized a bit
  • UPDATED Implemented system returning entities to surface if for some reason they get out of bounds and below terrain
  • UPDATED Tweaked fullscreen options
  • UPDATED Many technology related upgrades, such as upgrading engine version etc
  • UPDATED Since we dropped out forums lately the EA complete screen has been updated

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FAQ


How often do you intend to update the Early Access version?
As often as possible, but it will be weeks, maybe even months since we're only a two-man team.

Does the game work on OSX?
Absolutely!

And Linux?
Oh yes!

Consoles? Mobile?
Nope. Maybe in the future consoles might be interesting but we need some serious sales figures before this is realistic.

I found a bug or I got suggestions!
Let us know on the steam forums!

What about multiplayer?
We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by getting some wind under our wings and it becomes more realistic :)

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Thanks for your support!

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