Outhold
Playing now
60−12 vs. yesterday
6.3%of peak
All-time peak
956Mar 2026
Playing now
60−12 vs. yesterday
All-time peak
956Mar 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Sale | Spring Sale! We're participating in the Steam Spring Sale, and Outhold will be 25% off for its entire duration. This is the perfect time to jump into the game if you've been waiting, and we recently expanded the game with more content! Two incrementals at a discount We have a great bundle together with the talented people who made A Game About Feeding A Black Hole, check it out if you want to enjoy two diff… | — | |
| In-game event | Update v1.1.5 - Unrestricted Endless New update! We've heard your feedback on wanting to play all levels on endless without any token limits, so we've added a mode for that now. You'll find a checkbox on endless levels 1-8 to play the unrestricted versions. We wanted to get this out sooner rather than later, so some additional balancing may still be needed. Please let us know what you think! We've also increased HP scaling again o… | 22329899 | |
| In-game event | Update v1.1.4 - Endless Balance It's been fun to see everyone enjoying the new endless mode, and completely breaking it in various ways! We've identified a couple issues that we wanted to address, so that towers don't completely outscale the difficulty of the enemies (especially on the later endless levels). With these changes, we're also resetting all endless leaderboards. Full changes below: · The enemy health multiplier no… | 22278849 | |
| Esports | Outhold is Now Available on Mobile! Play Outhold on-the-go with the mobile version available as of today! The game features no in-app purchases or ads. It costs $3.99 and offers the same content as the Steam version (including the new content update), but customized to fit great on phones in portrait mode. · Android: · iOS: Known iOS Issue Update: The issue should be fixed now. The iOS version has a bug with the "Play Again" butt… |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
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| Major update | Update v1.1.3 - Endless Mode + Artifact Levels The game has been updated with more content! See our previous announcement for a look at the new Endless Mode and Artifact Levels: Full patch notes below: · Added Endless mode, available after having reached the endgame. · Added 5 Artifact levels, available after having reached the endgame. · You can now pick between 3 different save slots when starting the game. · The Level 2 build challenge h… | 22259396 |
| Community | 125k Copies Sold! Details About the Upcoming Content Patch We kind of missed our chance to do an announcement when we surpassed 100k copies sold, so we're doing one now instead at 125k! Thank you everyone for playing the game ❤️🔥 As we mentioned in our previous post, a free content update is coming to the game a week from now on March 9th. We're now ready to unveil what that new content will be. Endless Mode We're adding an endless mode to the game!… | — |
| Community | Mobile Version and New Content Coming on March 9th We have two exciting announcements to share with you! · Outhold releases on Android and iOS on March 9th · New content for the game is coming on March 9th as well, on all platforms Mobile The mobile version of Outhold is releasing on March 9th, and you can pre-order/wishlist it starting today: · Android: · iOS: We've decided to go for the pay-up-front approach to make the monetization as clear… | — |
| In-game event | Update v1.0.6 - Bug Fixes We are now back from our holiday break! We've pushed a small update with some minor bug fixes, see below: · Fixed a UI layout issue affecting the settings screen in certain languages · Fixed an issue where rewound enemies would sometimes get stuck · Fixed a window size issue on Linux · Fixed an issue where Mark would sometimes end up in a glitched state | 21494884 |
| Game update | Update 1.0.5 Small update from us to slightly adjust some things that got a little too overpowered with our latest update. · Reduced the default frostfire slow effect on ice enchanted fire towers to 15% (down from 40%). · Burn stacking now starts at 10% (down from 15%). · Added one more level to the "Stacked Heat" (increased burn stacking) upgrade. · Fixed an issue with the level 3 build challenge where ove… | 21263217 |
| Community | 50k copies sold! Future plans for Outhold It's now been exactly one week since we launched Outhold, and the response has been beyond what we could have ever expected. We're happy to announce that we've now sold 50,000 copies of the game! As we're closing in on the holidays and the end of the year, we will be going on a break to spend time with our families. We'll still keep an eye on the balance of the game and any bugs that need to be… | — |
| In-game event | Update v1.0.4 - Balance We've just pushed a new patch, bumping the version to 1.0.4. This update focuses on improving the balance in a number of areas that we've been getting feedback about. There are two issues that we're aiming to address with this update, as we'll get into below. Unable to progress after having maxed out all available upgrades If you don't end up landing on a good enough build, there's a chance you… | 21241691 |
| Game update | Update v1.0.3 - Bug Fixes Version 1.0.3 is out with mostly some smaller bug fixes: · Fixed an issue where upgrade tooltips wouldn't update correctly to reflect their correct token costs · Fixed an issue where a token limit challenge would appear to be active in a level while the requirements haven't actually been met · Fixed a performance issue when having the "Show Marked Enemy Stats" setting toggled on · Fixed a crash… | 21206444 |
| In-game event | Update v1.0.2 - Endgame Balance Another patch is out now for Outhold! We've been hearing your feedback on the endgame content being too much of a puzzle and not allowing for a large variety of builds. To help address this, we've tuned down the difficulty of this content to make it accessible to more players. Full changes below: · We've reduced the difficulty across the board of the endgame content, to make it more accessible… | 21196132 |
| Community | Removing the Speedrunner Achievement + 20k copies sold! Hi everyone! Quick update from us. Removing the Speedrunner achievement We've heard your feedback on the Speedrunner achievement (complete the game in less than 2 hours) going against the spirit of incremental games. We understand that many of you would like to be able to max out the achievements in your first playthrough, and it doesn't feel good to know from the start that you won't be able t… | — |
| In-game event | Update v1.0.1 First of all, a big thank you to everyone who purchased and played the game on our launch yesterday, it means the world to us to see so many of you enjoying what we've made. Outhold managed to make it into the New & Trending tab on the Steam front page, and surpassed 1,000 concurrent players. This is absolutely huge! Now, there has unfortunately been a bug that has been affecting a number of yo… | 21173654 |
| Community | Outhold is out now! Outhold is officially out now! What started as a small prototype in April this year has now grown into a full-fledged game with 4-5+ hours of gameplay, a big skill tree to explore and powerful synergies to discover. We hope you'll have as much fun playing the game as we had making it. <3 Make sure to check out the bundles that we're launching with, you might find another fun incremental game to… | — |
| Game update | Update v1.0.0 Small demo update as we get ready for the full release on Friday: · Increased cost of leveling up the Bank Tower to level 3 · Increased cost of building additional Bank Towers after the first one · Added a settings option to always show the stats panel of the currently Marked enemy Remember that progress from the demo will carry over to the full game, including your completed levels, challenges… | — |
| Community | We've reached 30,000 wishlists! Outhold has reached 30,000 outstanding wishlists! We're very happy knowing that there are so many out there excitedly waiting for the release this Friday, we couldn't be more thrilled to soon get to share the full game with all of you. We also wanted to share an update with you on the launch discount. We had previously announced that the game would be releasing with a 20% discount. We've howeve… | — |
| Game update | Update v0.9.5 - Bug Fixes The demo has been updated to version 0.9.5. Changelog below: · You can now hover the tokens in the top left of the upgrade tree to highlight upgrades of that type. · Fixed an issue where you could level up towers with the shift keybind before the level up milestone had been unlocked. · Fixed an issue where you could accelerate the last wave before the early spawn milestone had been unlocked. ·… | — |
| In-game event | Update v0.9.4 - Final Stretch The demo has been updated to version 0.9.4, adding in all of the balance improvements, polish and tweaks we've made as we have been working towards the full release on December 12. Here's a summary of the biggest changes included in this update: · The rewards panel shown at the end of a level has been redesigned, and now includes information about how much damage you dealt with different damage… | — |
| Community | Outhold Releases on December 12th! We're happy to finally be ready to announce the release date and price for Outhold! The game will be releasing on Steam on Friday, December 12th 2025 , priced at $6.99 and a 20% launch discount (= $5.60) . We couldn't be more excited about getting the full game out to all of you! We are also planning to run a private playtest during November to iron out any final bugs and balancing issues. If y… | — |
| In-game event | Update v0.2.2 - Bug Fixes We've been doing a number of smaller hotfixes over the past few days to iron out some bugs going into this week's Next Fest. Here's the summary of those changes: · You can now hold down the shift key in the upgrade tree to quickly add and remove multiple levels · Fixed an issue where the Explosive Burn upgrade (enemies hit by an explosion start burning) wasn't causing the correct damage · Fixed… | — |
| In-game event | Update v0.2.1 - Localization The demo has just been updated to version v0.2.1, removing the 20 000 token limit and adding localization for the following languages: · French · Italian · German · Spanish · Japanese · Korean · Polish · Portuguese (Brazil) · Russian · Simplified Chinese · Traditional Chinese Additional smaller changes below: · Fixed an issue with the "Refund All" button not appearing when it should. · Fixed an… | — |
| In-game event | Update v0.2.0 - New Towers The demo has just been updated to version v0.2.0, introducing two new tower types (Fire and Lightning), tweaked colors and visuals, and rebalancing across the board. This update comes in preparation for the October Next Fest, which we will be participating in. We've also updated our capsules and key art for the game on Steam! Due to the balance changes in this patch, we've gone ahead and reset… | — |
| Game update | Update v0.1.2 - Bug Fixes Another small bug-fix patch: · Fixed a bug where you were able to start level 3 before completing level 2 · Fixed a text formatting issue with the "Last Stand" upgrade | — |
| Game update | Update v0.1.1 - Bug Fixes Just a quick follow-up update on v0.1.0, fixing some bugs: · The build challenge on level 2 should now be able to be completed · The window size should not reset when opening the in-game menu · Bumped the maximum number of collectable basic tokens to 20,000 | 19836988 |
| Major update | Update v0.1.0 - Rebalancing, new challenges and upgrades, leaderboards The demo has just been updated to version v0.1.0, which introduces a huge amount of new additions and changes. This includes a couple new challenges on the existing levels, a few new build archetypes (including a new tower), and redesigned mechanics. If you've already completed the demo once, we highly recommend giving it another playthrough to experience everything new. There are also leaderbo… | 19836988 |