Rust Rides
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| Improved physics optimization and usability Fixed several bugs Interference with the NPDE physics engine for the Spalah system. (changes in physics and behavior of cars) Improved optimization for landscape Improved optimization for Cars Changes in the user interface | — | |
| 2P2 Network Multiplayer connection type changed. multiplayer now works stably on p2p network | — | |
| New physics engine The vehicle physics core has been changed, in fact, we no longer use the "Epic games Chaos Vehicles Physic" plugin directly. "SPALAH" This is our new physics engine for this game, it will be the basis of all cars. also available on "FAB" in stripped-down functionality for free to other developers. | — | |
| Rust Rides Launches Steam Workshop!major 🚀 Rust Rides Launches Steam Workshop! Hello everyone following Rust Rides 💙💛 We have great news — we are starting the "Let's Make the Game Together" flash mob. Now each of you can create your own mods, builds, and even entire mod packs! We are officially adding Steam Workshop support to the game. ✨ What you get at launch: · 📦 Import your own 3D models (.gltf, .glb, .fbx, .obj) · 🎨 Import t… | 19543038 | |
| 🔔 If you are interested - pay attention to us!major Hello, everyone! This isn’t a big update — more like a small wave to anyone passing by 👋 We’re already testing our game on Steam. Every day, we break things, fix things, add new stuff, and check old features. Just today, we tested P2P connectivity via Steam_Lobby. Yep, the game already connects through Steam and we’re steadily progressing! This post is less about patch notes — more of a signal… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| No builds seen yet. New builds appear the moment a branch changes. | |||||||